CovID: 1438132
Fixes: a99c9e63a0 "anv: finish the binding_table_pool on
destroyDevice when use_softpin"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Since various options within INTEL_DEBUG could impact code generation,
we need to set the disk cache driver_flags parameter based on the
INTEL_DEBUG flags in use.
An example that will affect the program generated by i965 is the
INTEL_DEBUG=nocompact option.
The DEBUG_DISK_CACHE_MASK value is added to mask the settings of
INTEL_DEBUG that can affect program generation.
v2:
* Use driver_flags (Tim)
* Also update Anvil (Jason)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This extra character should not be used by snprintf, but we make it
available to verify that we printed the exact number we wanted, and
didn't overflow.
v2:
* Also update Anvil
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Python 2 has a range() function which returns a list, and an xrange()
one which returns an iterator.
Python 3 lost the function returning a list, and renamed the function
returning an iterator as range().
As a result, using range() makes the scripts compatible with both Python
versions 2 and 3.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
In Python 2, dictionaries have 2 sets of methods to iterate over their
keys and values: keys()/values()/items() and iterkeys()/itervalues()/iteritems().
The former return lists while the latter return iterators.
Python 3 dropped the method which return lists, and renamed the methods
returning iterators to keys()/values()/items().
Using those names makes the scripts compatible with both Python 2 and 3.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
The original pass only looked for load_uniform intrinsics but there are
a number of other places that could end up loading a push constant. One
obvious omission was images which always implicitly use a push constant.
Legacy VS clip planes also get pushed into the shader. This fixes some
new Vulkan CTS tests that test random combinations of bindings and, in
particular, test lots of UBOs and images together.
Cc: mesa-stable@lists.freedesktop.org
Cc: Kenneth Graunke <kenneth@whitecape.org>
It's actually also a bit safer, since now the compiler will warn if
the string is larger than the `.name` array.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
According to the spec, these should apply to all read/write access
types (so would be equivalent to specifying all other access types
individually). Currently, they were doing nothing.
v2: Handle VK_ACCESS_MEMORY_WRITE_BIT in dstAccessMask.
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We've had several broadwell hangs that have come down to this bit just
not working correctly. Most recently, we've had a pile of hangs
reported with apps running under DXVK:
https://github.com/doitsujin/dxvk/issues/469
Instead, use the bit that doesn't try to imply weird D3D coherency
things and just force-enables the PS like we want.
cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We support mipmapped and arrayed linear images so we need to support
vkGetImageSubresourceLayout on them. Fortunately, it's just a trivial
call into ISL.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Note that the use of ICMS_INNER_CONSERVATIVE disagrees with the GL driver.
Perhaps it's more performant than ICMS_NORMAL and is otherwise permitted?
Not sure, so I left it as-is.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This lets us move the glBlitFramebuffer nonsense into the GL driver and
make the usage of BLORP mutch more explicit and obvious as to what it's
doing.
Reviewed-by: Chad Versace <chadversary@chromium.org>
The error buffer is limited to 256, but the report contains the
filename and possibly other data. So give it more space.
Avoids the warnings
../../src/intel/vulkan/anv_util.c: In function ‘__anv_perf_warn’:
../../src/intel/vulkan/anv_util.c:66:42: warning: ‘%s’ directive output may be truncated writing up to 255 bytes into a region of size 254 [-Wformat-truncation=]
snprintf(report, sizeof(report), "%s: %s", file, buffer);
^~ ~~~~~~
../../src/intel/vulkan/anv_util.c:66:4: note: ‘snprintf’ output 3 or more bytes (assuming 258) into a destination of size 256
snprintf(report, sizeof(report), "%s: %s", file, buffer);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../src/intel/vulkan/anv_util.c: In function ‘__vk_errorf’:
../../src/intel/vulkan/anv_util.c:96:48: warning: ‘%s’ directive output may be truncated writing up to 255 bytes into a region of size 252 [-Wformat-truncation=]
snprintf(report, sizeof(report), "%s:%d: %s (%s)", file, line, buffer,
^~ ~~~~~~
../../src/intel/vulkan/anv_util.c:96:7: note: ‘snprintf’ output 8 or more bytes (assuming 263) into a destination of size 256
snprintf(report, sizeof(report), "%s:%d: %s (%s)", file, line, buffer,
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
error_str);
~~~~~~~~~~
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
When one of the cases is not part of the enum, the compilar complains:
../../src/intel/vulkan/anv_formats.c: In function ‘anv_GetPhysicalDeviceFormatProperties2’:
../../src/intel/vulkan/anv_formats.c:728:7: warning: case value ‘1000001004’ not in enumerated type ‘VkStructureType’ {aka ‘enum VkStructureType’} [-Wswitch]
case VK_STRUCTURE_TYPE_WSI_FORMAT_MODIFIER_PROPERTIES_LIST_MESA:
^~~~
Given the switch has an "default:" case, we don't lose anything by
switching on the unsigned value to avoid the warning.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
The assert is checking that we are not binding more descriptor sets
than the supported by the driver. When binding the descriptor set
number MAX_SETS-1, it was breaking the assert because
descriptorSetCount = 1.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
In a single call to vk_errorf() in the Android code, the arguments were
swapped. The bug has existed since day one. Chrome OS used to forgive
the warning, but it is now a compilation error.
CC: <mesa-stable@lists.freedesktop.org>
Fixes: 053d4c32 "anv: Implement VK_ANDROID_native_buffer (v9)"
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
CACHE_MODE_SS is not listed in gfxspecs table for user mode
non-privileged registers. So, making any changes from Mesa
will do nothing. Kernel is already setting this bit in
CACHE_MODE_SS register which is saved/restored to/from
the HW context image.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Enables SPV_KHR_8bit_storage and VK_KHR_8bit_storage on gen 8+
using the VK_KHR_get_physical_device_properties2 functionality
to expose if the extension is supported or not.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The implementation of CreateRenderPass2 uses the helpers we broke out in
previous commits. The implementations of the new vkCmd functions just
call the old versions.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This makes certain checks a bit easier and means that we don't have
the attachment information duplicated in the attachment list and in
depth_stencil_attachment.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
On Python 2, the default JSON separators are ', ' for items and ': ' for
dicts.
On Python 3, the default is the same when no indent is specified, but if
one is (and we do specify one) then the default items separator becomes
',' (the dict separator remains unchanged).
This change explicitly specifies the Python 3 default, which helps
ensuring that the output is identical, whether it was generated by
Python 2 or 3.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
The Vulkan API provides a mechanism for applications to cache their own
shaders and manage on-disk pipeline caching themselves. Generally, this
is what I would recommend to application developers and I've resisted
implementing driver-side transparent caching in the Vulkan driver for a
long time. However, not all applications do this and, for some
use-cases, it's just not practical.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Before, we were only hashing the shader if we had a shader cache to
cache things in. This means that if we ever get it wrong, we could end
up trying to cache a shader with an undefined hash. Since not having a
shader cache is an extremely uncommon case, let's optimize for code
clarity and obvious correctness over avoiding a hash operation.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
If a client is dumb enough to not specify a pipeline cache, give it a
default. We have to create one anyway for blorp so we may as well let
the client cache shaders in it.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Previously, we just hashed the entire descriptor set layout verbatim.
This meant that a bunch of extra stuff such as pointers and reference
counts made its way into the cache. It also meant that we weren't
properly hashing in the Y'CbCr conversion information information from
bound immutable samplers.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
According to RenderDoc, this shaves 99.6% of the run time off of the
ambient occlusion pass in Skyrim Special Edition when running under DXVK
and shaves 92% off the runtime for a reasonably representative frame.
When running the actual game, Skyrim goes from being a slide-show to a
very stable and playable framerate on my SKL GT4e machine.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Every time we emit a new state base address we will need to re-emit our
binding tables, since they might have been emitted with a different base
state adress.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
CC: <mesa-stable@lists.freedesktop.org>
If we have to re-emit push constant data, we need to re-emit all
of it.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
CC: <mesa-stable@lists.freedesktop.org>
Running VK-CTS in batch execution mode was raising the
VK_ERROR_INITIALIZATION_FAILED error in multiple tests. But when the
same failing tests were run isolated they always passed.
createDevice and destroyDevice were called before and after every
tests. Because the binding_table_pool was never closed, we reached the
maximum number of open file descriptors (ulimit -n) and when that
happened every call to createDevice implied a
VK_ERROR_INITIALIZATION_FAILED error.
Fixes: c7db0ed4e9
("anv: Use a separate pool for binding tables when soft pinning")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>