Stencil formats are often a special case. To reduce the number of lookups
into the VkFormat-to-anv_format translation table when working with
stencil, expose the table's entry for VK_FORMAT_S8_UINT as global
variable anv_format_s8_uint.
Change type of anv_surface_view::format from VkFormat to const struct
anv_format*. This reduces the number of lookups in the VkFormat ->
anv_format table.
This moves the translation of VkFormat to anv_format from
anv_fill_buffer_surface_state() to its caller.
A prep commit to reduce more VkFormat -> anv_format translations.
Store the original VkFormat as anv_format::vk_format. This will be used
to reduce format indirection, such as lookups into the VkFormat ->
anv_format translation table.
We need to make sure we use the VkImage infrastructure for creating
dmabuf images.
Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
The address calculations are all different (e.g. see GP), there appear
to be sync's in programs, and probably a bunch of other differences.
Just disable it for now.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
NIR instruction count results on i965:
total instructions in shared programs: 1261954 -> 1261937 (-0.00%)
instructions in affected programs: 455 -> 438 (-3.74%)
One in yofrankie, two in tropics. Apparently i965 had also optimized all
of these out anyway.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
There are so many flags in textures, that the CSE pass would have a hard
time referencing the correct set when figuring out if two texture ops are
the same. By zeroing, we can avoid that fragility.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
In order to move more of our lowering into NIR, we need the ability to
reference various pipeline state (like texture rectangle scaling factors
or blend colors), so we just set those up as a load_uniform with a big
offset to indicate that it's not within the shader's uniform storage and
is one of our state values.
Avoids regressions in vc4 when trying to do our blending in NIR.
v2: Add the other unpack ops I meant to when writing the original commit
message.
Reviewed-by: Matt Turner <mattst88@gmail.com>
We may find a cause to do more undef optimization in the future, but for
now this fixes up things after if flattening. vc4 was handling this
internally most of the time, but a GLB2.7 shader that did a conditional
discard and assign gl_FragColor in the else was still emitting some extra
code.
total instructions in shared programs: 100809 -> 100795 (-0.01%)
instructions in affected programs: 37 -> 23 (-37.84%)
v2: Use nir_instr_rewrite_src() to update def/use on src[0] (by Thomas
Helland).
v3: Make sure to flag metadata dirties, and copy the swizzle and abs/neg
over to src[0], too (by anholt).
Reviewed-by: Thomas Helland <thomashelland90@gmail.com> (v2)
Tested-by: Thomas Helland <thomashelland90@gmail.com> (v2)
VCE dual instances are encoding in parallel, it needs two frames for
encoding with their own parameters in one IB. Master instance will check
the task info to find another frame, assign it to the slave instance
Signed-off-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
since VCE 3.0 with dual instances, we need stack frames for them.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
The config task has own task ID, extract the configuration functions
into config task.
v2 (chk): calculate offset automatically
Signed-off-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
v2: rebase by Marek
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
v2: -make tonga use new h264 performance HW decoder;
-integrate it scaling buffer to msg_fb buffer
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
v2: (leo) add checking for driver backend
v3: (leo) change variable name from use_amdgpu to use_vm
v4: rebase by Marek
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
v2: (leo) add checking for driver backend
v3: (leo) change variable name from use_amdgpu to use_vm
v4: rebase by Marek
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
v2: incorporate comments from Marek
v3: add missing fiji case in winsys init
use tonga raster config (double check this)
v4: rebase on harvest patch
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v3)
Reviewed-by: Christian König <christian.koenig@amd.com> (v3)
Reviewed-by: David Zhang <david1.zhang@amd.com> (v3)
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
v2: fix tonga chip check
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: David Zhang <david1.zhang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Properly calculate the PA_SC_RASTER_CONFIG[_1] settings
for harvest chips.
v2: - fix default raster config settings for CZ and KV
- Suggestions from Michel
v3: - handle multiple packers properly for CI+
- GRBM_GFX_INDEX is privileged on VI+
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> (v2)
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This enables the second RB on asics that support it which
should boost performance.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org