Commit graph

500 commits

Author SHA1 Message Date
Marek Olšák
a9bb566955 radeonsi: move some global shader cache flags to per-binary flags
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
2019-08-27 16:16:08 -04:00
Marek Olšák
810846e157 radeonsi/gfx10: fix the legacy pipeline by storing as_ngg in the shader cache
It could load an NGG shader when we want a legacy shader and vice versa.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
2019-08-27 16:16:08 -04:00
Samuel Pitoiset
021feb1bf6 ac: add rbplus_allowed to ac_gpu_info
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-08-27 08:04:41 +02:00
Samuel Pitoiset
c08401f035 ac: add has_distributed_tess to ac_gpu_info
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-08-27 08:04:11 +02:00
Marek Olšák
223b3174bd radeonsi/nir: always lower ballot masks as 64-bit, codegen handles it
This fixes KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks.

This solution is better, because the IR isn't dependent on wave32.
2019-08-19 17:23:38 -04:00
Marek Olšák
bdcbac9459 radeonsi: handle the use_ngg_streamout flag in si_update_ngg 2019-08-19 17:23:38 -04:00
Marek Olšák
a6b3ca1c70 radeonsi: move the tess factor ring size assertion to a place where it matters
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
2019-08-19 17:23:38 -04:00
Marek Olšák
8ce4f9bbc3 radeonsi: remove the always_nir option
tgsi_to_nir is no longer optional if NIR is enabled.
2019-08-12 14:52:17 -04:00
Marek Olšák
6a2bdb8d01 gallium: add TGSI_PROPERTY_VS_BLIT_SGPRS_AMD for tgsi_to_nir
needed by radeonsi NIR support
2019-08-12 14:52:17 -04:00
Marek Olšák
91227a1e17 radeonsi/gfx10: add global use_ngg and use_ngg_streamout flags
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
2019-08-06 17:09:02 -04:00
Marek Olšák
f064b530f6 radeonsi/gfx10: remove an obsolete VGT_REUSE_OFF workaround
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
2019-08-06 17:09:01 -04:00
Marek Olšák
c5a6ecf61a radeonsi/gfx10: implement a bug workaround for GE_PC_ALLOC
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
2019-08-06 17:08:58 -04:00
Marek Olšák
8f8c28767e radeonsi/gfx10: implement a bug workaround for NGG -> legacy transitions
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
2019-08-06 17:08:57 -04:00
Marek Olšák
cb9d95623b radeonsi/gfx10: implement a GE bug workaround
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
2019-08-06 17:08:56 -04:00
Marek Olšák
71b53020b7 radeonsi/gfx10: simplify NGG code in si_update_shaders
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
2019-08-06 17:08:53 -04:00
Marek Olšák
a232f5e07c radeonsi/gfx10: fix input VGPRs for legacy VS
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
2019-08-06 17:08:51 -04:00
Marek Olšák
8b8819e88a radeonsi: make sure that DSA state != NULL and remove all NULL checking
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
2019-08-06 17:08:39 -04:00
Marek Olšák
b758eed9c3 radeonsi: make sure that blend state != NULL and remove all NULL checking
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
2019-08-06 17:08:39 -04:00
Marek Olšák
e777720173 radeonsi/nir: lower PS inputs before scanning the shader
Lowering PS inputs can eliminate some of them, which messes up
persp/linear barycentric coord usage info.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
2019-08-06 17:08:46 -04:00
Marek Olšák
5f16fdefdf radeonsi/nir: add an option to convert TGSI to NIR
Use at your own risk.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-07-30 22:06:23 -04:00
Marek Olšák
e718f8e713 radeonsi: simplify si_get_input_prim and remove incorrect TODO comment
u_vertices_per_prim(QUADS) is the same as TRIANGLES.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
2019-07-23 15:03:49 -04:00
Marek Olšák
ad642d5b3a radeonsi: stop using info.opcode_count[TGSI_OPCODE_INTERP_SAMPLE]
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
2019-07-23 15:03:46 -04:00
Marek Olšák
8f72f137ad radeonsi/gfx10: add as_ngg variant for TES as ES to select Wave32/64
Legacy GS has to use Wave64, so TES before GS has to use Wave64 too.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-07-19 20:16:19 -04:00
Marek Olšák
88efb63caf radeonsi/gfx10: implement Wave32
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-07-19 20:16:19 -04:00
Marek Olšák
d3a80f2dda radeonsi/gfx10: remove the disable_ngg option
because legacy VS hangs.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-07-19 20:16:19 -04:00
Marek Olšák
0f30223cf4 radeonsi/gfx10: combine hw edgeflags with user edgeflags for correct behavior
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-07-19 20:16:19 -04:00
Marek Olšák
985a59e0d1 radeonsi/gfx10: don't compile the GS copy shader if it's 100% not needed
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-07-19 20:16:19 -04:00
Marek Olšák
7f0ada3f3e radeonsi/gfx10: set GE_CTNL.PACKET_TO_ONE_PA for NGG
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-07-19 20:16:19 -04:00
Marek Olšák
e08463ac22 radeonsi/gfx10: update a tunable max_es_verts_base for NGG
We have to fix the computation so as not to break quads.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-07-19 20:16:19 -04:00
Marek Olšák
79d56e6a4a radeonsi/gfx10: implement ARB_post_depth_coverage
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-07-19 20:16:19 -04:00
Marek Olšák
4985c3ee22 radeonsi/gfx10: set HS/GS/CS.WGP_MODE
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Dave Airlie <airlied@redhat.com>
2019-07-09 17:24:16 -04:00
Marek Olšák
329406ec9c radeonsi/gfx10: set GE_PC_ALLOC
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Dave Airlie <airlied@redhat.com>
2019-07-09 17:24:16 -04:00
Marek Olšák
fbf781e401 radeonsi/gfx10: support pixel shaders without exports
It only works if there are not color and no Z exports.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Dave Airlie <airlied@redhat.com>
2019-07-09 17:24:16 -04:00
Marek Olšák
2adc8e2736 radeonsi/gfx10: enable vertex shaders without param space allocation
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Dave Airlie <airlied@redhat.com>
2019-07-09 17:24:16 -04:00
Marek Olšák
3be4ed2fe1 radeonsi: fix and clean up shader_type passing
- don't pass it via a parameter if it can be derived from other parameters
- set shader_type for ac_rtld_open
- use enum pipe_shader_type instead of unsigned

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Dave Airlie <airlied@redhat.com>
2019-07-09 17:24:16 -04:00
Marek Olšák
f66ee5af2f radeonsi: determine the rasterization primitive type accurately (v2)
v2: reworked version to fix bugs and make it more efficient

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-03 15:51:13 -04:00
Marek Olšák
a4b3eea325 radeonsi/gfx10: consolidate & improve input_prim determination for NGG
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-03 15:51:13 -04:00
Marek Olšák
214ddfb688 radeonsi/gfx10: implement si_shader_vs
Only used with tessellation + GS instancing.

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-03 15:51:13 -04:00
Marek Olšák
6920f09f4b radeonsi/gfx10: fix GL_LINE polygon mode for decomposed primitives
We need to tell PA to accept edge flags generated by the input assembler,
because decomposed primitives shouldn't draw inner edges.

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-03 15:51:13 -04:00
Marek Olšák
cc7875150a radeonsi/gfx10: unbind NGG shaders when destroyed
This fixes glsl-max-varyings, which creates shaders, draws, and then
destroys them.

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-03 15:51:13 -04:00
Marek Olšák
adbec817d3 radeonsi/gfx10: update spi_map if API VS (as NGG) changes and PS doesn't
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-03 15:51:13 -04:00
Nicolai Hähnle
6bcc273de8 radeonsi/gfx10: implement si_init_tess_factor_ring
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-03 15:51:13 -04:00
Nicolai Hähnle
f3b9a37278 radeonsi/gfx10: implement si_shader_hs
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-03 15:51:13 -04:00
Nicolai Hähnle
69c41fb8ff radeonsi/gfx10: fix binding on si_update_scratch_relocs
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-03 15:51:12 -04:00
Nicolai Hähnle
1b11fb148c radeonsi/gfx10: take PRIMID from the correct output when exported by GS
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-03 15:51:12 -04:00
Nicolai Hähnle
e0c2a4d58c radeonsi/gfx10: implement si_shader_gs
This is only used in the legacy, non-NGG path.

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-03 15:51:12 -04:00
Nicolai Hähnle
77e715541c radeonsi/gfx10: emit VGT_GS_OUT_PRIM_TYPE from draw and add it to VS_STATE
With NGG, the VGT_GS_OUT_PRIM_TYPE can change without a shader change.

The VS_STATE is required for both streamout and culling from a vertex
shader without pre-compiling outprim-specific variants.

We could consider compiling specialized variants in the future. We
could also consider compiling the NGG logic as an epilog.

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-03 15:51:12 -04:00
Nicolai Hähnle
4ecc39e1aa radeonsi/gfx10: NGG geometry shader PM4 and upload
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-03 15:51:12 -04:00
Nicolai Hähnle
a04aa4be2b radeonsi/gfx10: generate geometry shaders for NGG
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-03 15:51:12 -04:00
Nicolai Hähnle
016a465d7d radeonsi/gfx10: implement gfx10_shader_ngg
For pipelines without API GS. We will later expand this to cover NGG
geometry shaders as well.

Note that the vtx offset passed into the GS part is just the
vertex index multiplied by VGT_ESGS_RING_ITEMSIZE.

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-03 15:51:12 -04:00