radeonsi/nir: always lower ballot masks as 64-bit, codegen handles it

This fixes KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks.

This solution is better, because the IR isn't dependent on wave32.
This commit is contained in:
Marek Olšák 2019-08-12 20:37:11 -04:00
parent 5d37194d43
commit 223b3174bd
11 changed files with 38 additions and 24 deletions

View file

@ -60,7 +60,8 @@ void
ac_llvm_context_init(struct ac_llvm_context *ctx,
struct ac_llvm_compiler *compiler,
enum chip_class chip_class, enum radeon_family family,
enum ac_float_mode float_mode, unsigned wave_size)
enum ac_float_mode float_mode, unsigned wave_size,
unsigned ballot_mask_bits)
{
LLVMValueRef args[1];
@ -69,6 +70,7 @@ ac_llvm_context_init(struct ac_llvm_context *ctx,
ctx->chip_class = chip_class;
ctx->family = family;
ctx->wave_size = wave_size;
ctx->ballot_mask_bits = ballot_mask_bits;
ctx->module = ac_create_module(wave_size == 32 ? compiler->tm_wave32
: compiler->tm,
ctx->context);
@ -93,6 +95,7 @@ ac_llvm_context_init(struct ac_llvm_context *ctx,
ctx->v4f32 = LLVMVectorType(ctx->f32, 4);
ctx->v8i32 = LLVMVectorType(ctx->i32, 8);
ctx->iN_wavemask = LLVMIntTypeInContext(ctx->context, ctx->wave_size);
ctx->iN_ballotmask = LLVMIntTypeInContext(ctx->context, ballot_mask_bits);
ctx->i8_0 = LLVMConstInt(ctx->i8, 0, false);
ctx->i8_1 = LLVMConstInt(ctx->i8, 1, false);

View file

@ -81,6 +81,7 @@ struct ac_llvm_context {
LLVMTypeRef v4f32;
LLVMTypeRef v8i32;
LLVMTypeRef iN_wavemask;
LLVMTypeRef iN_ballotmask;
LLVMValueRef i8_0;
LLVMValueRef i8_1;
@ -114,7 +115,9 @@ struct ac_llvm_context {
enum chip_class chip_class;
enum radeon_family family;
unsigned wave_size;
unsigned ballot_mask_bits;
LLVMValueRef lds;
};
@ -123,7 +126,8 @@ void
ac_llvm_context_init(struct ac_llvm_context *ctx,
struct ac_llvm_compiler *compiler,
enum chip_class chip_class, enum radeon_family family,
enum ac_float_mode float_mode, unsigned wave_size);
enum ac_float_mode float_mode, unsigned wave_size,
unsigned ballot_mask_bits);
void
ac_llvm_context_dispose(struct ac_llvm_context *ctx);

View file

@ -3205,6 +3205,8 @@ static void visit_intrinsic(struct ac_nir_context *ctx,
switch (instr->intrinsic) {
case nir_intrinsic_ballot:
result = ac_build_ballot(&ctx->ac, get_src(ctx, instr->src[0]));
if (ctx->ac.ballot_mask_bits > ctx->ac.wave_size)
result = LLVMBuildZExt(ctx->ac.builder, result, ctx->ac.iN_ballotmask, "");
break;
case nir_intrinsic_read_invocation:
result = ac_build_readlane(&ctx->ac, get_src(ctx, instr->src[0]),

View file

@ -4320,7 +4320,8 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
AC_FLOAT_MODE_DEFAULT;
ac_llvm_context_init(&ctx.ac, ac_llvm, options->chip_class,
options->family, float_mode, options->wave_size);
options->family, float_mode, options->wave_size,
options->wave_size);
ctx.context = ctx.ac.context;
radv_nir_shader_info_init(&shader_info->info);
@ -4834,7 +4835,7 @@ radv_compile_gs_copy_shader(struct ac_llvm_compiler *ac_llvm,
AC_FLOAT_MODE_DEFAULT;
ac_llvm_context_init(&ctx.ac, ac_llvm, options->chip_class,
options->family, float_mode, 64);
options->family, float_mode, 64, 64);
ctx.context = ctx.ac.context;
ctx.is_gs_copy_shader = true;

View file

@ -128,7 +128,7 @@ static void si_create_compute_state_async(void *job, int thread_index)
si_nir_opts(sel->nir);
si_nir_scan_shader(sel->nir, &sel->info);
si_lower_nir(sel, sscreen->compute_wave_size);
si_lower_nir(sel);
}
/* Store the declared LDS size into tgsi_shader_info for the shader

View file

@ -50,7 +50,8 @@ static const char scratch_rsrc_dword1_symbol[] =
static void si_init_shader_ctx(struct si_shader_context *ctx,
struct si_screen *sscreen,
struct ac_llvm_compiler *compiler,
unsigned wave_size);
unsigned wave_size,
bool nir);
static void si_llvm_emit_barrier(const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
@ -5725,7 +5726,8 @@ si_generate_gs_copy_shader(struct si_screen *sscreen,
shader->is_gs_copy_shader = true;
si_init_shader_ctx(&ctx, sscreen, compiler,
si_get_wave_size(sscreen, PIPE_SHADER_VERTEX, false, false));
si_get_wave_size(sscreen, PIPE_SHADER_VERTEX, false, false),
false);
ctx.shader = shader;
ctx.type = PIPE_SHADER_VERTEX;
@ -5989,11 +5991,13 @@ static void si_dump_shader_key(const struct si_shader *shader, FILE *f)
static void si_init_shader_ctx(struct si_shader_context *ctx,
struct si_screen *sscreen,
struct ac_llvm_compiler *compiler,
unsigned wave_size)
unsigned wave_size,
bool nir)
{
struct lp_build_tgsi_context *bld_base;
si_llvm_context_init(ctx, sscreen, compiler, wave_size);
si_llvm_context_init(ctx, sscreen, compiler, wave_size,
nir ? 64 : wave_size);
bld_base = &ctx->bld_base;
bld_base->emit_fetch_funcs[TGSI_FILE_CONSTANT] = fetch_constant;
@ -6939,7 +6943,8 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
si_dump_streamout(&sel->so);
}
si_init_shader_ctx(&ctx, sscreen, compiler, si_get_shader_wave_size(shader));
si_init_shader_ctx(&ctx, sscreen, compiler, si_get_shader_wave_size(shader),
sel->nir != NULL);
si_llvm_context_set_ir(&ctx, shader);
memset(shader->info.vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
@ -7319,7 +7324,8 @@ si_get_shader_part(struct si_screen *sscreen,
struct si_shader_context ctx;
si_init_shader_ctx(&ctx, sscreen, compiler,
si_get_wave_size(sscreen, type, shader.key.as_ngg,
shader.key.as_es));
shader.key.as_es),
false);
ctx.shader = &shader;
ctx.type = type;

View file

@ -757,7 +757,7 @@ void si_nir_scan_shader(const struct nir_shader *nir,
void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
struct tgsi_tessctrl_info *out);
void si_nir_lower_ps_inputs(struct nir_shader *nir);
void si_lower_nir(struct si_shader_selector *sel, unsigned wave_size);
void si_lower_nir(struct si_shader_selector *sel);
void si_nir_opts(struct nir_shader *nir);
/* si_state_shaders.c */

View file

@ -279,7 +279,8 @@ LLVMValueRef si_llvm_bound_index(struct si_shader_context *ctx,
void si_llvm_context_init(struct si_shader_context *ctx,
struct si_screen *sscreen,
struct ac_llvm_compiler *compiler,
unsigned wave_size);
unsigned wave_size,
unsigned ballot_mask_bits);
void si_llvm_context_set_ir(struct si_shader_context *ctx,
struct si_shader *shader);

View file

@ -986,8 +986,7 @@ void si_nir_lower_ps_inputs(struct nir_shader *nir)
* Perform "lowering" operations on the NIR that are run once when the shader
* selector is created.
*/
void
si_lower_nir(struct si_shader_selector* sel, unsigned wave_size)
void si_lower_nir(struct si_shader_selector *sel)
{
/* Adjust the driver location of inputs and outputs. The state tracker
* interprets them as slots, while the ac/nir backend interprets them
@ -1023,8 +1022,8 @@ si_lower_nir(struct si_shader_selector* sel, unsigned wave_size)
NIR_PASS_V(sel->nir, nir_lower_tex, &lower_tex_options);
const nir_lower_subgroups_options subgroups_options = {
.subgroup_size = wave_size,
.ballot_bit_size = wave_size,
.subgroup_size = 64,
.ballot_bit_size = 64,
.lower_to_scalar = true,
.lower_subgroup_masks = true,
.lower_vote_trivial = false,

View file

@ -954,7 +954,8 @@ static void emit_immediate(struct lp_build_tgsi_context *bld_base,
void si_llvm_context_init(struct si_shader_context *ctx,
struct si_screen *sscreen,
struct ac_llvm_compiler *compiler,
unsigned wave_size)
unsigned wave_size,
unsigned ballot_mask_bits)
{
struct lp_type type;
@ -970,7 +971,7 @@ void si_llvm_context_init(struct si_shader_context *ctx,
ac_llvm_context_init(&ctx->ac, compiler, sscreen->info.chip_class,
sscreen->info.family,
AC_FLOAT_MODE_NO_SIGNED_ZEROS_FP_MATH,
wave_size);
wave_size, ballot_mask_bits);
ctx->gallivm.context = ctx->ac.context;
ctx->gallivm.module = ctx->ac.module;

View file

@ -2427,11 +2427,8 @@ static void si_init_shader_selector_async(void *job, int thread_index)
assert(thread_index < ARRAY_SIZE(sscreen->compiler));
compiler = &sscreen->compiler[thread_index];
if (sel->nir) {
/* TODO: GS always sets wave size = default. Legacy GS will have
* incorrect subgroup_size and ballot_bit_size. */
si_lower_nir(sel, si_get_wave_size(sscreen, sel->type, true, false));
}
if (sel->nir)
si_lower_nir(sel);
/* Compile the main shader part for use with a prolog and/or epilog.
* If this fails, the driver will try to compile a monolithic shader