Commit graph

66649 commits

Author SHA1 Message Date
Axel Davy
7e26cf83ba st/nine: Fix POW implementation
POW doesn't match directly TGSI, since we should
take the absolute value of src0.

Fixes black textures in some games

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c12f8c2088)
2015-01-22 23:43:27 +00:00
Axel Davy
00d22ce0fa st/nine: Fix typo for M4x4
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
(cherry picked from commit e0dd9ca985)
2015-01-22 23:43:26 +00:00
Axel Davy
7f700cc35b st/nine: Correctly declare NineTranslateInstruction_Mkxn inputs
Let's say we have c1 and c2 declared in the shader and c0 given by the app

Then here we would have read c0, c1 and c2 given by the app, instead
of the correct c0, c1, c2.

This correction fixes several issues in some games.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 53dc992f20)
2015-01-22 23:43:26 +00:00
Axel Davy
e6167e749c st/nine: Saturate oFog and oPts vs outputs
According to docs and Wine, these two vs outputs have
to be saturated.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9fb58a74a0)
2015-01-22 23:43:26 +00:00
Axel Davy
bce0058333 st/nine: Remove some shader unused code
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a214838181)
2015-01-22 23:43:26 +00:00
Axel Davy
9a0647ba7f st/nine: Convert integer constants to floats before storing them when cards don't support integers
The shader code is already behaving as if they are floats when the the card doesn't support integers

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d08c7b0b88)
2015-01-22 23:43:26 +00:00
Axel Davy
669c5d6d44 st/nine: Rework of boolean constants
Convert them to shader booleans at earlier stage.
Previous code is fine, but later patch will make
integers being converted at earlier stage, so do
the same for booleans

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d9d18fe39f)
2015-01-22 23:43:26 +00:00
Axel Davy
87ac37074f st/nine: Add ATI1 and ATI2 support
Adds ATI1 and ATI2 support to nine.

They map to PIPE_FORMAT_RGTC1_UNORM and PIPE_FORMAT_RGTC2_UNORM,
but need special handling.

Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 77f0ecf9ce)
2015-01-22 23:43:25 +00:00
Axel Davy
e1bcca4f13 st/nine: Check if srgb format is supported before trying to use it.
According to msdn, we must act as if user didn't ask srgb if we don't
support it.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b0b5430322)
2015-01-22 23:43:25 +00:00
Stanislaw Halik
50ea1c1f5f st/nine: Hack to generate resource if it doesn't exist when getting view
Buffers in the MANAGED pool are supposed to have the content in a ram buffer,
a copy in VRAM if there is enough memory (driver manages memory and decide when
to delete the buffer in VRAM).

This is not implemented properly in nine, and a VRAM copy is going to be created
when the RAM memory is filled, and the VRAM copy will get synced with the RAM
memory updates.

Due to some issues (in the implementation or in app logic), it can happen
we try to create a sampler view of the resource while we haven't created the
VRAM resource. This hack creates the resource when we hit this case, which prevents
crashing, but doesn't help with the resource content.

This fixes several games crashing at launch.

Acked-by: Axel Davy <axel.davy@ens.fr>
Acked-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Stanislaw Halik <sthalik@misaki.pl>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 82810d3b66)
2015-01-22 23:43:25 +00:00
Axel Davy
3ca8b93476 st/nine: NineBaseTexture9: update sampler view creation
While previous code was having the correct behaviour in general,
this new code is more readable (without checking all gallium formats
manually) and has a more defined behaviour for depth stencil resources.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 47280d777d)
2015-01-22 23:43:25 +00:00
Axel Davy
d06b403377 st/nine: Return D3DERR_INVALIDCALL when trying to create a texture of bad format
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
(cherry picked from commit 0abfb80dac)
2015-01-22 23:43:12 +00:00
Axel Davy
481af42f28 st/nine: Fix crash when deleting non-implicit swapchain
The implicit swapchains are destroyed when the device instance is
destroyed. However for non-implicit swapchains, it is not the case,
and the application can have kept an reference on the swapchain
buffers to reuse them.

Fixes problems with battle.net launcher.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: Nick Sarnie <commendsarnex@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
(cherry picked from commit 0d2c22e648)
2015-01-22 23:41:09 +00:00
Axel Davy
393fffd07d st/nine: CubeTexture: fix GetLevelDesc
This->surfaces contains the surfaces associated to the levels
and faces. This->surfaces[6*Level] is what we want here,
since it gives us a face descriptor for the level 'Level'.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9232161178)
2015-01-22 23:41:08 +00:00
Axel Davy
c159b4095c st/nine: NineBaseTexture9: fix setting of last_layer
Use same similar settings as u_sampler_view_default_template

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 18c7e70226)
2015-01-22 23:41:08 +00:00
Axel Davy
b80b5b35a3 st/nine: Correctly advertise D3DPMISCCAPS_CLIPTLVERTS
The cap means D3DFVF_XYZRHW vertices will see clipping.
This is not the case when
PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION is supported, since
it'll disable clipping.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 05e20e1045)
2015-01-22 23:41:08 +00:00
Xavier Bouchoux
41ca03a7b4 st/nine: Fix D3DRS_POINTSPRITE support
It's done by testing the existence of the point sprite output register *after* parsing the vertex shader.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit dc88989189)
2015-01-22 23:41:08 +00:00
Axel Davy
18ac34825b st/nine: Add new texture format strings
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d2f2a550cf)
2015-01-22 23:41:07 +00:00
Xavier Bouchoux
15ef84ccfb st/nine: Add missing c++ declaration for IDirect3DVolumeTexture9
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 072e2ba8e1)
2015-01-22 23:41:07 +00:00
Xavier Bouchoux
44ee59d300 st/nine: Additional defines to d3dtypes.h
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8bb550b958)
2015-01-22 23:41:07 +00:00
Jose Fonseca
1e0ab5b826 nine: Drop use of TGSI_OPCODE_CND.
This was the only state tracker emitting it, and hardware was just having
to lower it anyway (or failing to lower it at all).

v2: Extracted from a larger patch by Jose (which also dropped DP2A), fixed
    to actually not reference TGSI_OPCODE_CND.  Change by anholt.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: David Heidelberg <david@ixit.cz>
(cherry picked from commit 925cb75f89)
2015-01-22 23:40:09 +00:00
Jonathan Gray
a3381286d8 glsl: Link glsl_test with pthreads library.
Otherwise pthread_mutex_lock will be an undefined reference
on OpenBSD.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88219
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c5be9c126d)
2015-01-22 22:27:12 +00:00
Kenneth Graunke
882f702441 i965: Work around mysterious Gen4 GPU hangs with minimal state changes.
Gen4 hardware appears to GPU hang frequently when using Chromium, and
also when running 'glmark2 -b ideas'.  Most of the error states contain
3DPRIMITIVE commands in quick succession, with very few state packets
between them - usually VERTEX_BUFFERS/ELEMENTS and CONSTANT_BUFFER.

I trimmed an apitrace of the glmark2 hang down to two draw calls with a
glUniformMatrix4fv call between the two.  Either draw by itself works
fine, but together, they hang the GPU.  Removing the glUniform call
makes the hangs disappear.  In the hardware state, this translates to
removing the CONSTANT_BUFFER packet between the two 3DPRIMITIVE packets.

Flushing before emitting CONSTANT_BUFFER packets also appears to make
the hangs disappear.  I observed a slowdown in glxgears by doing it all
the time, so I've chosen to only do it when BRW_NEW_BATCH and
BRW_NEW_PSP are unset (i.e. we haven't done a CS_URB_STATE change or
already flushed the whole pipeline).

I'd much rather understand the problem, but at this point, I don't see
how we'd ever be able to track it down further.  We have no real tools,
and the hardware people moved on years ago.  I've analyzed 20+ error
states and read every scrap of documentation I could find.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80568
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85367
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Matt Turner <mattst88@gmail.com>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c4fd0c9052)
2015-01-22 16:11:03 +00:00
Jason Ekstrand
a25e26f67f mesa: Fix clamping to -1.0 in snorm_to_float
This patch fixes the return of a wrong value when x is lower than
-MAX_INT(src_bits) as the result would not be between [-1.0 1.0].

v2 by Samuel Iglesias <siglesias@igalia.com>:
    - Modify snorm_to_float() to avoid doing the division when
      x == -MAX_INT(src_bits)

Cc: 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 7d1b08ac44)
2015-01-17 14:59:56 +00:00
Kenneth Graunke
021d71b848 i965: Respect the no_8 flag on Gen6, not just Gen7+.
When doing repclears, we only want to use the SIMD16 program, not the
SIMD8 one.  Kristian added this to the Gen7+ code, but apparently we
missed it in the Gen6 code.  This patch copies that code over.

Approximately doubles the performance in a clear microbenchmark from
mesa-demos (clearspd -width 500 -height 500 +color) on Sandybridge.

Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
References: https://code.google.com/p/chrome-os-partner/issues/detail?id=34681
(cherry picked from commit f95733ddb7)

Conflicts:
	src/mesa/drivers/dri/i965/gen6_wm_state.c
2015-01-17 14:59:08 +00:00
Emil Velikov
14f1659b43 docs: Add sha256 sums for the 10.4.2 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-01-12 10:37:09 +00:00
Emil Velikov
02f2e97c3e Add release notes for the 10.4.2 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-01-12 10:30:28 +00:00
Emil Velikov
5906dd6c99 Update version to 10.4.2
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-01-12 10:24:59 +00:00
Dave Airlie
2d05942b74 r600g/sb: implement r600 gpr index workaround. (v3.1)
r600, rv610 and rv630 all have a bug in their GPR indexing
and how the hw inserts access to PV.

If the base index for the src is the same as the dst gpr
in a previous group, then it will use PV instead of using
the indexed gpr correctly.

The workaround is to insert a NOP when you detect this.

v2: add second part of fix detecting DST rel writes followed
by same src base index reads.

v3: forget adding stuff to structs, just iterate over the
previous node group again, makes it more obvious.
v3.1: drop local_nop.

Fixes ~200 piglit regressions on rv635 since SB was introduced.

Reviewed-By: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 3c8ef3a74b)
2015-01-07 17:39:52 +00:00
Dave Airlie
099ed78a04 r600g: fix regression since UCMP change
Since d8da6decea where the
state tracker started using UCMP on cayman a number of tests
regressed.

this seems to be r600g is doing CNDGE_INT for UCMP which is >= 0,
we should be doing CNDE_INT with reverse arguments.

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 0d4272cd8e)
2015-01-07 17:35:39 +00:00
Vadim Girlin
91c5770ba1 r600g/sb: fix issues with loops created for switch
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit de0fd375f6)
2015-01-07 17:31:12 +00:00
Dave Airlie
3306ed6fd7 Revert "r600g/sb: fix issues cause by GLSL switching to loops for switch"
This reverts commit 7b0067d23a.

Vadim's patch fixes this a lot better.

(cherry picked from commit 34e512d9ea)
2015-01-07 17:29:01 +00:00
Marek Olšák
81f8006f7d radeonsi: fix VertexID for OpenGL
This fixes all failing piglit VertexID tests.

Cc: 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit d7c6f397f4)
2015-01-07 17:25:06 +00:00
Marek Olšák
1b498cf5b7 st/mesa: fix GL_PRIMITIVE_RESTART_FIXED_INDEX
Cc: 10.2 10.3 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit eaae92a349)
2015-01-07 17:04:21 +00:00
Marek Olšák
8c77be7ef9 vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays
From GL 4.4 Core profile:

  If both PRIMITIVE_RESTART and PRIMITIVE_RESTART_FIXED_INDEX are
  enabled, the index value determined by PRIMITIVE_RESTART_FIXED_INDEX is
  used. If PRIMITIVE_RESTART_FIXED_INDEX is enabled, primitive restart is not
  performed for array elements transferred by any drawing command not taking a
  type parameter, including all of the *Draw* commands other than *DrawEle-
  ments*.

Cc: 10.2 10.3 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 8f5d309521)
2015-01-07 16:51:02 +00:00
Leonid Shatz
ef43d21bbc gallium/util: make sure cache line size is not zero
The "normal" detection (querying clflush size) already made sure it is
non-zero, however another method did not. This lead to crashes if this
value happened to be zero (apparently can happen in virtualized environments
at least).
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=87913

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5fea39ace3)
2015-01-06 16:21:03 +00:00
Roland Scheidegger
ac3ca98a1b gallium/util: fix crash with daz detection on x86
The code used PIPE_ALIGN_VAR for the variable used by fxsave, however this
does not work if the stack isn't aligned. Hence use PIPE_ALIGN_STACK function
decoration to fix the segfault which can happen if stack alignment is only
4 bytes.
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=87658.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b59c7ed0ab)
2015-01-06 16:02:10 +00:00
Ilia Mirkin
af1a690075 nv50/ir: fix texture offsets in release builds
assert's get compiled out in release builds, so they can't be relied
upon to perform logic.

Reported-by: Pierre Moreau <pierre.morrow@free.fr>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Roy Spliet <rspliet@eclipso.eu>
Cc: "10.2 10.3 10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fb1afd1ea5)
2015-01-06 15:52:12 +00:00
Chad Versace
fffe533f08 i965: Use safer pointer arithmetic in gather_oa_results()
This patch reduces the likelihood of pointer arithmetic overflow bugs in
gather_oa_results(), like the one fixed by b69c7c5dac.

I haven't yet encountered any overflow bugs in the wild along this
patch's codepath. But I get nervous when I see code patterns like this:

   (void*) + (int) * (int)

I smell 32-bit overflow all over this code.

This patch retypes 'snapshot_size' to 'ptrdiff_t', which should fix any
potential overflow.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 414be86c96)
2015-01-04 21:39:10 +00:00
Chad Versace
4d5e0f78b7 i965: Use safer pointer arithmetic in intel_texsubimage_tiled_memcpy()
This patch reduces the likelihood of pointer arithmetic overflow bugs in
intel_texsubimage_tiled_memcpy() , like the one fixed by b69c7c5dac.

I haven't yet encountered any overflow bugs in the wild along this
patch's codepath. But I recently solved, in commit b69c7c5dac, an overflow
bug in a line of code that looks very similar to pointer arithmetic in
this function.

This patch conceptually applies the same fix as in b69c7c5dac. Instead
of retyping the variables, though, this patch adds some casts. (I tried
to retype the variables as ptrdiff_t, but it quickly got very messy. The
casts are cleaner).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 225a09790d)
2015-01-04 21:39:00 +00:00
Marek Olšák
b9e56ea151 glsl_to_tgsi: fix a bug in copy propagation
This fixes the new piglit test: arb_uniform_buffer_object/2-buffers-bug

Cc: 10.2 10.3 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 48094d0e65)
2015-01-04 21:38:26 +00:00
Kenneth Graunke
e05c595acd i965: Fix start/base_vertex_location for >1 prims but !BRW_NEW_VERTICES.
This is a partial revert of c89306983c.
It split the {start,base}_vertex_location handling into several steps:

1. Set brw->draw.start_vertex_location = prim[i].start
   and brw->draw.base_vertex_location = prim[i].basevertex.
   (This happened once per _mesa_prim, in the main drawing loop.)
2. Add brw->vb.start_vertex_bias and brw->ib.start_vertex_offset
   appropriately.  (This happened in brw_prepare_shader_draw_parameters,
   which was called just after brw_prepare_vertices, as part of state
   upload, and only happened when BRW_NEW_VERTICES was flagged.)
3. Use those values when emitting 3DPRIMITIVE (once per _mesa_prim).

If we drew multiple _mesa_prims, but didn't flag BRW_NEW_VERTICES on
the second (or later) primitives, we would do step #1, but not #2.
The first _mesa_prim would get correct values, but subsequent ones
would only get the first half of the summation.

The reason I originally did this was because I needed the value of
gl_BaseVertexARB to exist in a buffer object prior to uploading
3DSTATE_VERTEX_BUFFERS.  I believed I wanted to upload the value
of 3DPRIMITIVE's "Base Vertex Location" field, which was computed
as: (prims[i].indexed ? prims[i].start : prims[i].basevertex) +
brw->vb.start_vertex_bias.  The latter value wasn't available until
after brw_prepare_vertices, and the former weren't available in the
state upload code at all.  Hence the awkward split.

However, I believe that including brw->vb.start_vertex_bias was a
mistake.  It's an extra bias we apply when uploading vertex data into
VBOs, to move [min_index, max_index] to [0, max_index - min_index].

>From the GL_ARB_shader_draw_parameters specification:
"<gl_BaseVertexARB> holds the integer value passed to the <baseVertex>
 parameter to the command that resulted in the current shader
 invocation.  In the case where the command has no <baseVertex>
 parameter, the value of <gl_BaseVertexARB> is zero."

I conclude that gl_BaseVertexARB should only include the baseVertex
parameter from glDraw*Elements*, not any internal biases we add for
optimization purposes.

With that in mind, gl_BaseVertexARB only needs prim[i].start or
prim[i].basevertex.  We can simply store that, and go back to computing
start_vertex_location and base_vertex_location in brw_emit_prim(), like
we used to.  This is much simpler, and should actually fix two bugs.

Fixes missing geometry in Unvanquished.

Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85529
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
(cherry picked from commit c633528cba)
2015-01-04 21:38:16 +00:00
Ilia Mirkin
c48d0d8dd2 nv50,nvc0: set vertex id base to index_bias
Fixes the piglits which check that gl_VertexID includes the base vertex
offset:
  arb_draw_indirect-vertexid elements
  gl-3.2-basevertex-vertexid

Note that this leaves out the original G80, for which this will continue
to fail. It could be fixed by passing a driver constbuf value in, but
that's beyond the scope of this change.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit be0311c962)
2015-01-04 21:37:51 +00:00
Tiziano Bacocco
aafd13027a nv50,nvc0: implement half_pixel_center
LAST_LINE_PIXEL has actually been renamed to PIXEL_CENTER_INTEGER in
rnndb; use that method to implement the rasterizer setting, used for
st/nine.

Signed-off-by: Tiziano Bacocco <tizbac2@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 609c3e51f5)
2015-01-04 21:37:32 +00:00
Michel Dänzer
1f42230fa7 radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask == 0
E.g. this could happen on older kernels which don't support the
RADEON_INFO_SI_BACKEND_ENABLED_MASK query yet. The code in
si_write_harvested_raster_configs() doesn't deal with this correctly and
would probably mangle the value badly.

Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
(cherry picked from commit b3057f8097)
2015-01-04 21:34:08 +00:00
Kenneth Graunke
2b85ed72db i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms.
This was probably missed when moving from a fixed binding table layout
to a dynamic one that changes based on the shader.

Fixes newly proposed Piglit test fbo-mrt-new-bind.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87619
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Mike Stroyan <mike@LunarG.com>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4616b2ef85)
2015-01-04 21:33:26 +00:00
Emil Velikov
4cd38a592e docs: Add sha256 sums for the 10.4.1 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-12-30 02:38:02 +00:00
Emil Velikov
60e2e04fe8 Add release notes for the 10.4.1 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-12-30 02:11:34 +00:00
Emil Velikov
1a3df8cc77 Update version to 10.4.1
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-12-30 02:07:33 +00:00
Emil Velikov
45416a255f Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"
This reverts commit ee241a6889.

May not be the correct fix. Discussion is ongoing.

http://lists.freedesktop.org/archives/mesa-dev/2014-December/072969.html
2014-12-30 01:03:14 +00:00