FIND_LIVE_CHANNEL was using f1.0-f1.1 as temporary flag register on
Gen7, instead use f0.0-f0.1. In order to avoid collision with the
discard sample mask, move the latter to f1.0-f1.1. This makes room
for keeping track of the sample mask of the second half of SIMD32
programs that use discard.
Note that some MOVs of the sample mask into f1.0 become redundant now
in lower_surface_logical_send() and lower_a64_logical_send().
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>x
Use it instead of hard-coding f0.1 for the sample mask of programs
that use discard. This will make the task easier when we replace f0.1
with another flag register location in order to support discard with
SIMD32 shaders.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
It's only really useful there. This will avoid confusion with another
helper with a similar purpose I'm about to introduce that will be
useful in multiple files from the FS back-end.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The SIMD8 dual-source blending framebuffer write messages seem to have
trouble releasing the pixel scoreboard dependency in SIMD32 dispatch
mode, which leads to hangs. I have a better workaround for this which
doesn't involve disabling SIMD32 when dual-source blending is enabled,
but I'm still investigating some issues with it. Limit the dispatch
width to SIMD16 in such cases for the moment in order to make the CI
happy on ICL with SIMD32 fragment shaders enabled.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Currently the "Source0 Alpha Present to RenderTarget" bit of the RT
write message header is derived from brw_wm_prog_data::replicate_alpha.
However the src0_alpha payload is provided anytime it's specified to
the logical message. This could theoretically lead to an
inconsistency if somebody provided a src0_alpha value while
brw_wm_prog_data::replicate_alpha was false, as I'm planning to do in
a future commit in order to implement a hardware workaround.
Instead calculate the header bit based on whether a src0_alpha value
was provided to the logical message, which guarantees the same
behavior on pre-ICL and ICL+ (the latter used an extended descriptor
bit for this which didn't suffer from the same issue). Remove the
brw_wm_prog_data::replicate_alpha flag.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Together with the fixup_nomask_control_flow() pass introduced in a
previous patch, this implements a less invasive alternative to the
workaround documented in the hardware spec for GEN:BUG:1407528679,
which doesn't involve disabling structured control flow.
Under some conditions Gen12 hardware can end up executing a BB with
all channels disabled, which will lead to the execution of any NoMask
instructions in it, even though any execution-masked instructions will
be correctly shot down. This could break assumptions of the SWSB pass
if the data computed by a NoMask instruction is synchronized against
by using an SWSB annotation baked into a regular execution-masked
instruction, since the first (NoMask) instruction may be executed
redundantly by the hardware, even though the second will correctly be
shot down, potentially leading to a RaW or WaW hazard if a third
instruction subsequently accesses the destination register of the
first instruction.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Cc: 20.0 <mesa-stable@lists.freedesktop.org>
Found by inspection. Existing code was trying to avoid assuming that
an SBID had been assigned to the virtual instruction, but
synchronizing the header setup with respect to the previous SIMD16
SEND by using SYNC.ALLRD doesn't really seem possible unless the SEND
instruction had been assigned an SBID. Assert-fail instead if no SBID
has been allocated.
Fixes: 15e3a0d9d2 "intel/eu/gen12: Set SWSB annotations in hand-crafted assembly."
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Cc: 20.0 <mesa-stable@lists.freedesktop.org>
This is a less invasive alternative to the workaround documented in
the hardware spec for GEN:BUG:1407528679, which doesn't involve
disabling structured control flow (it's unlikely that switching to
GOTO/JOIN would have actually fixed the problem anyway).
Under some conditions Gen12 hardware can end up executing a BB with
all channels disabled, which will lead to the execution of any NoMask
instructions in it, even though any execution-masked instructions will
be correctly shot down. This may break assumptions of some NoMask
SEND messages whose descriptor depends on data generated by live
invocations of the shader.
This avoids the problem by predicating certain instructions on an ANY
horizontal predicate that makes sure that their execution is omitted
when all channels of the program are disabled. The shader-db impact
of this patch seems to be minimal:
total instructions in shared programs: 17169833 -> 17169913 (0.00%)
instructions in affected programs: 30663 -> 30743 (0.26%)
helped: 0
HURT: 42
total cycles in shared programs: 336966176 -> 336968568 (0.00%)
cycles in affected programs: 2367290 -> 2369682 (0.10%)
helped: 0
HURT: 13
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Cc: 20.0 <mesa-stable@lists.freedesktop.org>
We need to pass a width of 32 since the opcode bashes the whole f1.0
register on IVB. This is unlikely to have caused problems since f1.0
is largely unused currently. That's likely to change soon though,
even on platforms other than Gen7.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Cc: 20.0 <mesa-stable@lists.freedesktop.org>
Found by inspection. This seems particularly likely to cause problems
with instructions dependent on the current execution mask like
SHADER_OPCODE_FIND_LIVE_CHANNEL or the FS_OPCODE_LOAD_LIVE_CHANNELS
instruction I'm about to introduce, but one could imagine it leading
to data corruption if CSE ever managed to combine two instructions
before and after the FS_OPCODE_PLACEHOLDER_HALT, since the one before
may not be executed for some channels.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Cc: 20.0 <mesa-stable@lists.freedesktop.org>
This means you can directly use format utils on it without having to have
your own GL enum to number-of-components switch statement (or whatever) in
your vulkan backend.
Thanks to imirkin for fixing up the nouveau driver (and a couple of core
details).
This fixes the computed qualifiers for EXT_shader_image_load_store's
non-integer sizeNxM qualifiers, which we don't have tests for.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> (v3d)
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3355>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3355>
Otherwise, the validator tries to read the type of src1 of a SEND/SENDS
which doesn't actually have a type field. This prevents validation
issues in the next commit.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3642>
v2: (Francisco Jerez)
- Drop vec4 changes.
- Handle explicit acc0 operand and implicit one.
- Make sure instruction is SIMD16, prediction is off and default mask
control set to true.
v3: (Francisco Jerez)
- Clear accumulator only when it's written.
- Use BRW_MASK_DISABLE instead of true.
- Use correct width for brw_acc_reg().
- Fix last_inst_offset.
v4: (Francisco Jerez)
- Don't check for last instruction for accummulator write.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3376>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3376>
Gen12 does not support RENDER_SURFACE_STATE::SurfaceArray = true &&
RENDER_SURFACE_STATE::Depth = 0. SurfaceArray can only be set to true
if Depth >= 1.
We workaround this limitation by adding the max(value, 1) snippet in
the shaders on the 3 components for texture array sizes.
Tested on Gen9 with the following Vulkan CTS tests :
dEQP-VK.image.image_size.2d_array.*
v2: Drop debug print (Tapani)
Switch to GEN:BUG instead of Wa_
v3: Fix dEQP-VK.image.image_size.1d_array.* cases (Lionel)
v4: Fix dEQP-VK.glsl.texture_functions.query.texturesize.* cases
(Missing tex_op handling) (Lionel)
v5: Missing break statement (Lionel)
v6: Fixup comment (Tapani)
v7: Fixup comment again (Tapani)
v8: Don't use sample_dim as index (Jason)
Rename pass
Simplify control flow
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> (v7)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3362>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3362>
Instead of emitting g[a0]UD for the indirect descriptor, emit a0<0>UD.
This is more correct because there is no GRF involved.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3547>
The instruction encoding for SENDS changed on Gen12 and it now supports
embedding the entire extended message descriptor in the instruction if
it's an immediate. Stop falling back to doing an indirect SEND just
because we had something in [15:12] of ex_desc.ud.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3547>
v2: Use new lower_hadd64 and lower_usub_sat64 flags.
v3: Enable SPIR-V capability.
v4: Move lowering options to COMMON_SCALAR_OPTIONS. Suggested by Caio.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/767>
v2: Remove smashing type to D for nir_op_irhadd. Caio noticed it was
odd, and removing it fixes an assertion failure in the crucible
func.shader.averageRounded.int64_t test (because the source should be
W).
v3: Emit BRW_OPCODE_MUL directly for nir_op_umul_32x16 and
nir_op_imul_32x16. Suggested by Curro.
v4: Smash types of MUL instruction generated for nir_op_umul_32x16 and
nir_op_imul_32x16. With this change, I get the same assembly now as I
did with v2.
v5: Remove support for pre-Gen7. The integer multiply path was
incorrect, and, since the extension isn't enabled pre-Gen7, there's no
way to test it.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/767>
v2: Add a big comment explaining the [IU]SUB_SAT lowering. Suggested by
Caio.
v3: Use get_fpu_lowered_simd_width in get_lowered_simd_width. Suggested
by Ken on IRC.
v4: Fix a typo in a comment. Noticed by Caio.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/767>
v2: Move the check to fs_visitor::lower_integer_multiplication.
Previously the cases where lowering was skipped, the original
instruction was removed by fs_visitor::lower_integer_multiplication.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/767>
Gen4/5's rounding instructions operate differently than later Gens'.
They all return the floor of the input and the "Round-increment"
conditional modifier answers whether the result should be incremented by
1.0 to get the appropriate result for the operation (and thus its
behavior is determined by the round opcode; e.g., RNDZ vs RNDE).
Since this requires a second instruciton (a predicated ADD) that
consumes the result of the round instruction, the round instruction
cannot write its result directly to the (write-only) message registers.
By emitting the ADD in the generator, the backend thinks it's safe to
store the round's result directly to the message register file.
To avoid this, we move the emission of the ADD instruction to the NIR
translator so that the backend has the information it needs.
I suspect this also fixes code generated for RNDZ.SAT but since
Gen4/5 don't support GLSL 1.30 which adds the trunc() function, I
couldn't write a piglit test to confirm. My thinking is that if x=-0.5:
sat(trunc(-0.5)) = 0.0
But on Gen4/5 where sat(trunc(x)) is implemented as
rndz.r.f0 result, x // result = floor(x)
// set f0 if increment needed
(+f0) add result, result, 1.0 // fixup so result = trunc(x)
then putting saturate on both instructions will give the wrong result.
floor(-0.5) = -1.0
sat(floor(-0.5)) = 0.0
// +1 increment would be needed since floor(-0.5) != trunc(-0.5)
sat(sat(floor(-0.5)) + 1.0) = 1.0
Fixes: 6f394343b1 ("nir/algebraic: i2f(f2i()) -> trunc()")
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2355
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3459>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3459>
Specifically, execution size, register file, and register type. I did
not add validation for vertical stride and width because I don't believe
it's possible to have an otherwise valid instruction with an invalid
vertical stride or width, due to all of the other regioning
restrictions.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2635>
In order to fuzz test instructions, we first need to do some sanity
checking first. Factoring out this function allows us an easy way to
validate a single instruction.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2635>
16-bit immediates need to be replicated through the 32-bit immediate
field, so we should never see one that isn't.
This does happen however in the fuzzer unit test, so returning false
allows the fuzzer to reject this case.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2635>
Previously we were sharing tables between generations that were nearly
identical (i.e., Gen8 3-src adds HF support) and used a small bit of
code to handle the differences. This is kind of a mess if you want to
reject 64-bit types on platforms that don't support 64-bit types, so
split the tables, allowing each generation's table to list exactly what
it supports.
Acked-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2635>
Since the enum brw_reg_type is packed, comparisons with -1 don't work
directly, necessitating the cast. Add a macro to avoid this confusion.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2635>
Two of the tests emit instructions with MRF destinations, and MRFs
aren't present on Gen7+. I think we were just lucky that this didn't
cause a problem earlier since we were running the tests on Gen7-9.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2635>
Since the platforms don't support align1 3-src instructions, the
contents of these operands are not going to be meaningful. Just don't
print them to avoid hitting some assertions in brw_inst functions.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2635>
When there's only one hardware thread (i.e. the dispatch width greater
or equal to the workgroup size), there's no need to use a barrier to
ensure all the invocations reach the same point in the shader, because
they are already running lock-step.
Results for SKL running Iris for shader-db tests with compute shaders
total sends in shared programs: 18361 -> 18339 (-0.12%)
sends in affected programs: 904 -> 882 (-2.43%)
helped: 9
HURT: 0
helped stats (abs) min: 1 max: 5 x̄: 2.44 x̃: 2
helped stats (rel) min: 0.84% max: 21.43% x̄: 7.82% x̃: 2.67%
95% mean confidence interval for sends value: -3.31 -1.58
95% mean confidence interval for sends %-change: -14.67% -0.97%
Sends are helped.
Shaders from Aztec Ruins, Car Chase, Manhattan and DeusEx are helped.
Results for ICL and TGL are similar to SKL.
Results for BDW are similar to SKL except for DeusEx shader that has a
workgroup size 16 but in BDW picks the SIMD8.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3226>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3226>
When there's only one hardware thread (i.e. the dispatch width greater
or equal to the workgroup size), there's no need to synchronize shared
memory access (SLM) since all the requests from a single thread are
already synchronized. In such case, we just add a scheduling fence.
To be able to identify that case for all platforms, move the handling
of platforms prior to Gen11 (which don't have a separate SLM fence)
after the optimization.
Results for SKL running Iris for shader-db tests with compute shaders
total sends in shared programs: 18395 -> 18361 (-0.18%)
sends in affected programs: 938 -> 904 (-3.62%)
helped: 9
HURT: 0
helped stats (abs) min: 1 max: 5 x̄: 3.78 x̃: 4
helped stats (rel) min: 1.56% max: 26.32% x̄: 10.33% x̃: 2.60%
95% mean confidence interval for sends value: -4.85 -2.71
95% mean confidence interval for sends %-change: -19.12% -1.54%
Sends are helped.
Shaders from Aztec Ruins, Car Chase, Manhattan and DeusEx are helped.
Results for ICL and TGL are similar to SKL.
Results for BDW are similar to SKL except for DeusEx shader that has a
workgroup size 16 but in BDW picks the SIMD8.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3226>
Like a SHADER_OPCODE_MEMORY_FENCE but doesn't doesn't generate any
assembly code.
Will be used when the compiler shouldn't reorder certain instructions
but there's no need to generate code for the HW to do it -- as the
ordering will be guaranteed by other means.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3226>
This involves permuting the registers of barycentric vectors to have
the standard X[0-n] Y[0-n] layout at NIR translation time.
Barycentrics are converted to the format expected by the PLN
instruction in the lower_barycentrics() pass run after the
optimization loop.
Main reason is correctness of SIMD32 fragment shaders. The
shuffle_from_pln_layout() and shuffle_to_pln_layout() helpers used
during NIR translation are busted for SIMD32. This leads to serious
corruption at present with INTEL_DEBUG=do32, especially on Gen11+
where these helpers are hit more frequently due to the lack of a
hardware PLN instruction.
Of course one could have chosen to fix those helpers instead, but
there is another far more subtle issue that was reported during review
of the SIMD32 fragment shader codegen changes: The SIMD splitting pass
currently handles SIMD32 barycentric vectors as if they had the
standard X[0-n] Y[0-n] layout, even though they are interleaved for
the PLN instruction, which causes incorrect execution masks to be
applied to the MOVs unzipping barycentric vectors in cases where a
LINTERP instruction occurs under non-uniform control flow.
I'm not aware of any conformance regressions due to the latter issue
at present, but for our peace of mind let's move the conversion to the
PLN layout into the lower_barycentrics() pass run after
lower_simd_width().
This leads to the following shader-db improvements (including SIMD32
shaders) in combination with the previous back-end preparation changes
-- Without them (especially the copy propagation changes) this would
lead to a massive number of regressions. On ICL:
total instructions in shared programs: 20662316 -> 20466903 (-0.95%)
instructions in affected programs: 10538474 -> 10343061 (-1.85%)
helped: 68775
HURT: 6
total spills in shared programs: 8938 -> 8748 (-2.13%)
spills in affected programs: 376 -> 186 (-50.53%)
helped: 9
HURT: 5
total fills in shared programs: 8965 -> 8663 (-3.37%)
fills in affected programs: 965 -> 663 (-31.30%)
helped: 9
HURT: 6
LOST: 146
GAINED: 43
On SKL:
total instructions in shared programs: 18725867 -> 18614912 (-0.59%)
instructions in affected programs: 3876590 -> 3765635 (-2.86%)
helped: 27492
HURT: 2
LOST: 191
GAINED: 417
On SNB:
total instructions in shared programs: 14573613 -> 13980646 (-4.07%)
instructions in affected programs: 5199074 -> 4606107 (-11.41%)
helped: 29998
HURT: 0
LOST: 21
GAINED: 30
Results are somewhat less impressive but still significant without
SIMD32 fragment shaders enabled. On ICL:
total instructions in shared programs: 16148728 -> 16061659 (-0.54%)
instructions in affected programs: 6114788 -> 6027719 (-1.42%)
helped: 42046
HURT: 6
total spills in shared programs: 8218 -> 8028 (-2.31%)
spills in affected programs: 376 -> 186 (-50.53%)
helped: 9
HURT: 5
total fills in shared programs: 8953 -> 8651 (-3.37%)
fills in affected programs: 965 -> 663 (-31.30%)
helped: 9
HURT: 6
LOST: 0
GAINED: 3
On SKL:
total instructions in shared programs: 14927994 -> 14926738 (-0.01%)
instructions in affected programs: 168850 -> 167594 (-0.74%)
helped: 711
HURT: 2
On SNB:
total instructions in shared programs: 10770538 -> 10734403 (-0.34%)
instructions in affected programs: 2702172 -> 2666037 (-1.34%)
helped: 17818
HURT: 0
All of the hurt shaders are either spilling slightly more or emitting
additional NOP instructions due to the SIMD16 POW workaround for
Gen8-9 combined with differences in scheduling.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>