For instance, this issue is triggered on redeonsi with
"piglit/bin/shader_runner tests/spec/glsl-1.50/linker/interface-blocks-multiple-vs-member-count-mismatch.shader_test -auto -fbo":
Indirect leak of 176 byte(s) in 1 object(s) allocated from:
#0 0x7f894b5cd7ef in __interceptor_malloc (/usr/lib64/libasan.so.6+0xb17ef)
#1 0x7f894183aebf in ralloc_size ../src/util/ralloc.c:118
#2 0x7f894183b36e in rzalloc_size ../src/util/ralloc.c:152
#3 0x7f894183b36e in rzalloc_array_size ../src/util/ralloc.c:232
#4 0x7f894182da67 in _mesa_hash_table_init ../src/util/hash_table.c:163
#5 0x7f894182da67 in _mesa_hash_table_create ../src/util/hash_table.c:186
#6 0x7f894169af03 in gl_nir_validate_intrastage_interface_blocks ../src/compiler/glsl/gl_nir_link_interface_blocks.c:533
#7 0x7f89414464a4 in link_intrastage_shaders ../src/compiler/glsl/gl_nir_linker.c:2750
#8 0x7f894144bad2 in gl_nir_link_glsl ../src/compiler/glsl/gl_nir_linker.c:3785
#9 0x7f894128977e in st_link_glsl_to_nir ../src/mesa/state_tracker/st_glsl_to_nir.cpp:515
#10 0x7f894128977e in st_link_shader ../src/mesa/state_tracker/st_glsl_to_nir.cpp:1008
#11 0x7f894113c7b5 in link_program ../src/mesa/main/shaderapi.c:1317
#12 0x7f894113c7b5 in link_program_error ../src/mesa/main/shaderapi.c:1426
#13 0x7f8940afb1bb in _mesa_unmarshal_LinkProgram src/mapi/glapi/gen/marshal_generated2.c:1627
#14 0x7f894063319b in glthread_unmarshal_batch ../src/mesa/main/glthread.c:141
#15 0x7f894184e658 in util_queue_thread_func ../src/util/u_queue.c:294
#16 0x7f89418d220a in impl_thrd_routine ../src/c11/impl/threads_posix.c:67
#17 0x7f894a66a7c3 (/lib64/libc.so.6+0x867c3)
...
SUMMARY: AddressSanitizer: 1392 byte(s) leaked in 11 allocation(s).
Fixes: ffbd763586 ("glsl: add gl_nir_validate_intrastage_interface_blocks()")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31871>
This fixes:
KHR-GLES32.core.tessellation_shader.tessellation_shader_tessellation.max_in_out_attributes
Without this change the assert in gather_output is hit:
assert(!nir_src_is_const(offset) || nir_src_as_uint(offset) == 0)
Because nir_opt_algebraic determines that some ssa values are constant,
but the nir_io_add_const_offset_to_base wasn't run afterwards.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31684>
The nir shader cache read call is just below this call now so the code
is easier to follow.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31500>
These functions are already defined in linker_util.h so moving them here
is logical.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31500>
We want to remove the old linker.cpp file in following patches so move
this util function to the util code file.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31500>
This is where all the other uniform related structs are and these were
the only structs used by both the compiler and gl api that were defined
in the compiler code so lets move them to where everything else is
defined.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31500>
The error message in the linker that checked
gl_MaxCombinedClipAndCullDistances would never be issued because the
compiler was already doing the check. I think the compiler might have
been done this way in the original commit d656736b as the linker
only sets the size when the clip/cull outputs are written so the
piglit test for this wouldn't have been triggered as it does not
write to the outputs.
Here we move the error to the compiler and fix things up so the
correct messages are triggered.
Fixes: d656736bbf ("glsl: Add arb_cull_distance support (v3)")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31471>
This commit does 3 things at once (3 squashed commits) as required
to make sure the commit doesn't break things.
1. convert to nir at compile time
2. enable full nir linking
3. switch standalone compiler to nir linker
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
This will link functions combining multiple shaders from the same stage
into a single shader. Unlike alot of the glsl ir linker that has been
converted to NIR the logic here is completely different from the glsl ir
code that linked functions. The existing nir cloning code allows us to
implement this functionality in a much more eligant way than what glsl
ir was doing.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
NIR doesn't really support global instructions such as global val
initilisation. So here we add functionality to glsl_to_nir() to
put these instructions into a temporary function that will be
later inlined into main.
We give the function a name starting with gl_mesa_tmp_ as functions
starting with gl_ are reserved and will not have any clashes with
user functions, we finish the name with the blake3 of the shader
source to avoid conflicts with multiple shaders attached to a single
stage.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
Most of our visitors have custom destructors because they wrap C types,
and need to manually call destructors for those types. Because of this,
the implicitly generated copy constructors and copy-assignment operators
are not safe due copying pointers rather than data. Since we don't need
these features just delete them, so any attempt to use them would be a
compilation error. This doesn't fix any existing issue except stopping
coverity from complaining, but it does prevent new issues in the future.
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29662>
Upcoming more strict context vs glsl version checks will fail otherwise.
Since standalone compiler requires ARB_ES3_2_compatibility that requires
GL 4.5 we simply set that as the context version.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31061>