Commit graph

26524 commits

Author SHA1 Message Date
Brian Paul
c352566933 mesa: more goto removal 2009-09-15 18:17:43 -06:00
Brian Paul
ecf6f37fc2 mesa: remove some gotos
This will make some subsequent changes easier...
2009-09-15 18:17:42 -06:00
Brian Paul
c26c2006df mesa: clean-up fbo debug code 2009-09-15 18:17:42 -06:00
Brian Paul
0b0fc4072f progs/demos: use non-default texobj in cubemap.c 2009-09-15 18:17:42 -06:00
Brian Paul
7f86da6c60 progs/demos: create a texture object in lodbias.c
Before, we were using the default texture object (name=0).  This caused
the intel_generate_mipmap() path to fail since passing texture=0 to
glFramebufferTexture2DEXT() causes us to _unbind_ the texture if present.
2009-09-15 18:17:42 -06:00
Zack Rusin
a016043386 st/xorg: fixing copies and composite shaders
copies were busted when src == dst. also the composite shaders
were incorrectly using the fragments instead of the texture coordinate.
2009-09-15 19:50:36 -04:00
Zack Rusin
8adcad0c70 st/xorg: lots of fixes
fixes blending binding and copy coordinates
2009-09-15 19:50:34 -04:00
Brian Paul
f9574e05c2 docs: GL_ARB_provoking_vertex 2009-09-15 16:01:51 -06:00
Brian Paul
2e7a1dd8ca mesa: added GL_ARB_provoking_vertex (same as EXT version) 2009-09-15 16:01:51 -06:00
Alex Deucher
87d40a95bf radeon: don't build non-r600 span code on r600 2009-09-15 17:13:08 -04:00
Alex Deucher
49fc41eeed r600: minor span cleanups 2009-09-15 17:13:08 -04:00
Brian Paul
d9ddbc3f47 docs: glUniform functions are now compiled into display lists 2009-09-15 15:12:29 -06:00
Brian Paul
41fff1b9a1 mesa: compile glUniformMatrix() functions into display lists
I believe this is the last of the shader-related functions that needed
display list treatment.
2009-09-15 15:10:29 -06:00
Brian Paul
6681981fe1 mesa: implement more glUniform display list functions 2009-09-15 14:56:55 -06:00
Brian Paul
3ad108b77f docs: document glUseProgram display list fix 2009-09-15 14:38:52 -06:00
Brian Paul
f42c66c138 mesa: compile glUniform4f() into display lists
Note: there are more glUniform functions to compile...
2009-09-15 14:37:45 -06:00
Brian Paul
81de9d68f7 mesa: compile glUseProgram/glUseProgramObjectARB into display lists
Fixes bug 23746
2009-09-15 14:37:45 -06:00
Ian Romanick
ac4e23d784 Merge branch 'mesa_7_6_branch' 2009-09-15 13:14:38 -07:00
Ian Romanick
6c6fe0a704 Merge commit 'origin/mesa_7_5_branch' into mesa_7_6_branch 2009-09-15 13:13:35 -07:00
Ian Romanick
1f309c40b8 GLX: Complain when buggy applications call GLX 1.3 functions. 2009-09-15 13:12:22 -07:00
Zack Rusin
f1ce6b09cd st/xorg: Brian suggested that those could be mad's
optimizes the common paths
2009-09-15 15:21:42 -04:00
Brian Paul
b0c52e491d mesa: remove incorrect texture state check
Fixes incorrectly textured bitmap text in engine demo.
It's incorrect to test the texture enable bits here since they may have
been changed by disabling the shader above.  Optimization is still possible
but will have to be reexamined.
2009-09-15 12:36:55 -06:00
Maarten Maathuis
26860a6e2f nv50: avoid excessive FIRE_RING
- And reduce RING_SPACE to 2, instead of 3.
2009-09-15 18:59:53 +02:00
Maarten Maathuis
db37279e0b nv50: use flush_notify to reduce number of relocs 2009-09-15 18:59:53 +02:00
Michel Dänzer
0469465c31 st/xorg: Only unreference texture on pixmap destruction, don't destroy it.
Fixes memory corruption if e.g. the driver still has references to the texture.
2009-09-15 18:31:07 +02:00
Michel Dänzer
45cf2696ca st/xorg: Explicitly check whether the driver supports the pixmap formats.
Rather than arbitrarily checking for pixmap depth < 15.
2009-09-15 18:30:58 +02:00
Michel Dänzer
be94a1d3bc st/xorg: Use A8 format for depth 8 pixmaps.
The inconsistent bpp caused issues with UploadTo/DownloadFromScreen.
2009-09-15 18:23:00 +02:00
Brian Paul
be0cdd77ea st/mesa: disable accidentally committed _mesa_print_program() call 2009-09-15 09:52:27 -06:00
Brian Paul
41bbc83951 Merge branch 'mesa_7_6_branch' 2009-09-15 09:47:35 -06:00
Brian Paul
5d526ed21a Merge branch 'mesa_7_5_branch' into mesa_7_6_branch 2009-09-15 09:45:18 -06:00
Brian Paul
c0cf9dc05e ARB prog parser: regenerated file 2009-09-15 09:40:26 -06:00
Brian Paul
2aad3a855b ARB prog parser: more detailed error message for out of bounds ADDR offsets 2009-09-15 09:40:25 -06:00
Brian Paul
2b992dc327 gl: restore some PFNGL typedefs
Commit d33c315d9e removed a few too many
typedefs.  We need the typedefs in glext.h which are protected by #ifdef
GL_VERSION_1_2 but we can exclude the ones protected by
GL_VERSION_1_2_DEPRECATED.
2009-09-15 09:36:31 -06:00
Andre Maasikas
5ef40337ab r600: support position_invariant programs 2009-09-15 11:27:51 -04:00
José Fonseca
a18301790c gallium: Use the enum for pipe_transfer::usage. 2009-09-15 16:02:55 +01:00
José Fonseca
cb5f1bce23 gallium: pipe_transfer_destroy helper inline. 2009-09-15 16:02:54 +01:00
Christoph Bumiller
d3a9cf54c0 nv50: fix stupid thinko in emit_set
When swapping sources 0 and 1, EQ of course does *not*
become NE, etc.

Introduced in 2b963f5c72.
2009-09-15 15:37:10 +02:00
Michal Krol
7aee53002c gallium: Fix pointer type casts. 2009-09-15 12:00:27 +01:00
Christoph Bumiller
750c6cae3d nv50: let programs use the whole param buffer
Allocation is unnecessary since all uniforms are
uploaded on every constant buffer change anyway.
2009-09-15 12:13:23 +02:00
Christoph Bumiller
01670ca807 nv50: add preliminary support for point sprites 2009-09-15 12:13:23 +02:00
Christoph Bumiller
06dac41cc5 nv50: add support for point size per vertex 2009-09-15 12:13:23 +02:00
Christoph Bumiller
4d7b4781c8 nv50: add support for light-twoside 2009-09-15 12:13:23 +02:00
Christoph Bumiller
6516594c8e nv50: proper linkage between VP and FP
This moves construction of the mapping between VP outputs
and FP inputs into validation.

The map also contains slots for special outputs like clip
distance and point size, so we need to at least merge the
VP related and FP related parts on validation if we want
to support those.

Now we match every single FP input component with results
from the VP and leave those not read out of the map, or
replace those not written by 0 (xyz) or 1 (w).
The bitmap indicating linear interpolants is also filled,
and flat FP inputs are mapped in only after non-flat ones,
as is required.

Furthermore, we can save some space by only fetching VP
attrs we actually use, and avoid wasting any output regs
because of TGSI using less than 4 components.
2009-09-15 12:13:23 +02:00
Christoph Bumiller
38849c529e nv50: move allocation of pc regs
Make use of tgsi_shader_info to determine how many nv50_regs we
need to allocate, whether program uses KIL, or writes DEPR.
2009-09-15 12:13:23 +02:00
Christoph Bumiller
e0951797cb nv50: nicer initialization of nv50_regs 2009-09-15 12:13:23 +02:00
Christoph Bumiller
849885c7a6 nv50: handle CEIL and TRUNC opcodes 2009-09-15 12:13:23 +02:00
Christoph Bumiller
2b963f5c72 nv50: handle SEQ, SGT, SLE, SNE opcodes 2009-09-15 12:13:23 +02:00
Christoph Bumiller
e774b3c0f2 nv50: SIN and COS use src0.w for dst.w 2009-09-15 12:13:22 +02:00
Christoph Bumiller
81de711fc8 nv50: use broadcast TEMP reg in tx_insn
Makes some opcode cases nicer and might reduce the total
nr of TEMPs required, or save some MOVs.
2009-09-15 12:13:22 +02:00
Christoph Bumiller
234d82ed63 nv50: add nv50_tgsi_insn to handle swizzles safely 2009-09-15 12:13:22 +02:00