progs/demos: use non-default texobj in cubemap.c

This commit is contained in:
Brian Paul 2009-09-15 17:13:49 -06:00
parent 7f86da6c60
commit 0b0fc4072f

View file

@ -58,6 +58,7 @@ static GLint ClampIndex = 0;
static GLboolean supportFBO = GL_FALSE;
static GLboolean supportSeamless = GL_FALSE;
static GLboolean seamless = GL_FALSE;
static GLuint TexObj = 0;
static struct {
@ -543,6 +544,10 @@ static void init( GLboolean useImageFiles )
printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
glGenTextures(1, &TexObj);
glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, TexObj);
if (useImageFiles) {
load_envmaps();
}