Eric Anholt
a62efdf82c
mesa: Remove EXT_convolution.
...
More optional code.
2010-09-23 13:25:45 -07:00
Eric Anholt
73578ba9c4
mesa: Remove SGI_color_matrix.
...
Another optional ARB_imaging subset extension.
2010-09-23 13:25:45 -07:00
Eric Anholt
6c227e57e6
mesa: Remove SGI_color_table.
...
Another optional ARB_imaging subset extension.
2010-09-23 13:25:45 -07:00
Eric Anholt
7126e38d90
mesa: Remove EXT_histogram.
...
This has always been optional, and not useful.
2010-09-23 13:25:45 -07:00
Eric Anholt
907a6734fc
mesa: Remove the non-required ARB_imaging extension.
...
Many of the EXT_ extensions in the subset have significant code
overhead with no users. It is not a required part of GL -- though
text describing the extension is part of the core spec since 1.2, it
is always conditional on the ARB_imaging extension.
2010-09-23 13:25:45 -07:00
Luca Barbieri
96da9b28c8
d3d1x: obliterate IDL parameter names from d3d10.idl from Wine too
2010-09-23 16:29:29 +02:00
Luca Barbieri
bccd4eb824
d3d1x: add autogenerated files as prerequisites, so make builds them
2010-09-23 16:21:14 +02:00
Luca Barbieri
36a64bfe54
d3d1x: fix build without system EGL/egl.h
2010-09-23 16:18:52 +02:00
Luca Barbieri
eaf8fe8461
d3d1x: add missing guid.cpp
2010-09-23 16:17:36 +02:00
Luca Barbieri
1734a78538
d3d1x: flush properly
2010-09-23 16:08:37 +02:00
Luca Barbieri
206c4cc878
d3d1x: remove another include specstrings.h
2010-09-23 16:07:33 +02:00
Luca Barbieri
681f87e09b
d3d1x: flush the pipe context when presenting
2010-09-23 16:06:03 +02:00
Luca Barbieri
9a97b9af68
d3d1x: remove specstrings.h include
2010-09-23 16:06:03 +02:00
Luca Barbieri
b6b3fbcdb1
d3d11: obliterate IDL parameter names
2010-09-23 16:06:03 +02:00
Luca Barbieri
0525384c11
d3d1x: rename parameters in dxgi
2010-09-23 16:06:03 +02:00
Luca Barbieri
9cd0e624b4
d3d1x: rename params in misc and objects
2010-09-23 16:06:03 +02:00
Luca Barbieri
4f700d23fd
d3d11: rename screen params
2010-09-23 16:06:03 +02:00
Luca Barbieri
3e0f57b640
d3d1x: rename context params
2010-09-23 16:06:03 +02:00
Luca Barbieri
6b485d8518
d3d1x: minifix
2010-09-23 16:06:02 +02:00
Luca Barbieri
8224256946
d3d1x: remove specstrings
2010-09-23 16:06:02 +02:00
Luca Barbieri
6c598c78bd
d3d1x: normalize whitespace
2010-09-23 16:06:02 +02:00
Luca Barbieri
e5ae4588d1
d3d1x: s/tpf/sm4/g
2010-09-23 16:06:02 +02:00
Luca Barbieri
75c29fe1c8
d3d1x: autogenerate shader enums and text from def files
...
This avoids the duplication in tpf.h and tpf_text.cpp
2010-09-23 16:06:02 +02:00
Luca Barbieri
22762012d1
d3d1x: initialize the mutex
2010-09-23 16:06:02 +02:00
José Fonseca
440129521c
draw: Prevent clipped vertices overflow.
...
Some pathological triangles cause a theoritically impossible number of
clipped vertices.
The clipper will still assert, but at least release builds will not
crash, while this problem is further investigated.
2010-09-23 16:47:36 +01:00
Keith Whitwell
8b597b4ea4
draw: don't apply flatshading to clipped tris with <3 verts
...
If a triangle was completely culled by clipping, we would still try to
fix up its provoking vertex.
2010-09-23 16:11:17 +01:00
Luca Barbieri
1b15a3cafd
d3d1x: bind NULL CSOs before destroying default CSOs on context dtor
...
Otherwise softpipe and llvmpipe assert.
2010-09-23 11:23:08 +02:00
Luca Barbieri
17ad9972f4
d3d1x: fix deadlocks on non-recursive mutex
2010-09-23 11:23:08 +02:00
Dave Airlie
ada1d91c15
egl: fix build since 17eace581d
...
looks like mesa st didn't get updated.
2010-09-23 16:12:23 +10:00
Dave Airlie
6547a82df1
r600g: fix warnings since last commit.
2010-09-23 16:02:54 +10:00
Dave Airlie
2f8453eea3
r600g: use blitter to do db->cb flushing.
...
use the blitter + custom stage to avoid doing a whole lot of state
setup by hand. This makes life a lot easier for doing this on evergreen
it also keeps all the state setup in one place.
We setup a custom context state at the start with a flag to denote
its for the flush, when it gets generated we generate the correct state
for the flush and no longer have to do it all by hand.
this should also make adding texture *to* depth easier.
2010-09-23 16:00:16 +10:00
Dave Airlie
c262c4a2ff
u_blitter: add a custom blitter call passing a dsa cso
...
reimplement the flush stage added for r300 to allow a custom DSA stage
to be used in the pipeline, this allows for r600 hw DB->CB flushes.
2010-09-23 16:00:16 +10:00
Luca Barbieri
881c05aa1e
d3d1x: properly reference count the backend
2010-09-23 03:13:52 +02:00
Kristian Høgsberg
17eace581d
dri: Pass the __DRIscreen and the __DRIscreen private back to image lookup
...
We will typically have a current context when we need to lookup the image,
but the lookup implementation don't need it so drop it.
2010-09-22 22:02:05 -04:00
Zack Rusin
1c2423999e
rbug: fix rbug when contexts are being destroyed
2010-09-22 20:41:23 -04:00
Dave Airlie
fa11c400d0
r600g: fix typo in evergreen register list
...
pointed out by glisse on irc.
2010-09-23 10:30:35 +10:00
Dave Airlie
8078e58795
r600g: fix depth readback on rv610 and other quirky variants.
...
at least zreaddraw works for me here now on my rv610
2010-09-23 10:20:56 +10:00
Dave Airlie
fb5ef05dc5
r600g: use floats instead of hex for blit vbo
...
once I go past 0x3f80000, I can't translate hex to float in-brain anymore.
2010-09-23 10:01:48 +10:00
Eric Anholt
03923ff95e
i965: Warning fix for vector result any_nequal/all_equal change.
2010-09-22 14:58:29 -07:00
Eric Anholt
bb70bd5559
i965: Update expression splitting for the vector-result change to compares.
...
Fixes:
glsl1-precision exp2
glsl1-precision log2
2010-09-22 14:55:58 -07:00
Eric Anholt
ac3d5beb0b
i965: When splitting vector variable assignment, ignore unset channels.
...
The new checks for sanity in ir_assignment creation got angry about
this write_mask == 0. Fixes:
glsl-fs-dot-vec2.
glsl-fs-atan-2
glsl-fs-dot-vec2
2010-09-22 14:55:58 -07:00
Kristian Høgsberg
86a1938aa5
glx: Invalidate buffers after binding a drawable
...
If the server doesn't send invalidate events, we may miss a
resize before the rendering starts. Invalidate the buffers now
so the driver will recheck before rendering starts.
https://bugs.freedesktop.org/show_bug.cgi?id=29984
https://bugs.freedesktop.org/show_bug.cgi?id=30155
2010-09-22 17:36:19 -04:00
Eric Anholt
d74bab1fb6
i965: Fix the vector/expression splitting for the write_mask change.
...
+113 piglits.
2010-09-22 14:15:27 -07:00
Jakob Bornecrantz
4bb42a4f7e
tgsi: Fix missing test before check
...
As introduced with commit d21301675c
NOTE: This is a candidate for the 7.9 branch.
2010-09-22 22:56:54 +02:00
Eric Anholt
eaa6bf59db
ir_to_mesa: Only compare vector_elements present for any_nequal/all_equal
...
Fixes: glsl-mat-from-int-ctor-03
2010-09-22 13:09:51 -07:00
Eric Anholt
3ffab36768
glsl: Fix copy'n'wasted ir_noop_swizzle conditions.
...
It considered .xyyy a noop for vec4 instead of .xyzw, and similar for vec3.
2010-09-22 13:09:51 -07:00
Eric Anholt
b39e6f33b6
glsl: Rework assignments with write_masks to have LHS chan count match RHS.
...
It turns out that most people new to this IR are surprised when an
assignment to (say) 3 components on the LHS takes 4 components on the
RHS. It also makes for quite strange IR output:
(assign (constant bool (1)) (x) (var_ref color) (swiz x (var_ref v) ))
(assign (constant bool (1)) (y) (var_ref color) (swiz yy (var_ref v) ))
(assign (constant bool (1)) (z) (var_ref color) (swiz zzz (var_ref v) ))
But even worse, even we get it wrong, as shown by this line of our
current step(float, vec4):
(assign (constant bool (1)) (w)
(var_ref t)
(expression float b2f (expression bool >=
(swiz w (var_ref x))(var_ref edge))))
where we try to assign a float to the writemasked-out x channel and
don't supply anything for the actual w channel we're writing. Drivers
right now just get lucky since ir_to_mesa spams the float value across
all the source channels of a vec4.
Instead, the RHS will now have a number of components equal to the
number of components actually being written. Hopefully this confuses
everyone less, and it also makes codegen for a scalar target simpler.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2010-09-22 13:09:51 -07:00
Luca Barbieri
38da5c9cb6
d3d1x: add Wine dlls (tri, tex working, but no other testing)
2010-09-22 19:59:14 +02:00
Luca Barbieri
ab5e9a726d
d3d1x: define GUIDs in the normal way
2010-09-22 19:44:58 +02:00
Luca Barbieri
3d4a15dfab
d3d1x: fix API name
2010-09-22 19:44:57 +02:00