The SPIR-V parser splits in/out struct variables and creates
a separate variable for each first-level member of the struct.
When the struct variable has an initializer this means that we also
need to split the initializer.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
New generated files from:
bb1e6ff161 ("spirv: Add a prepass to set types on vtn_values")
65fc16c974 ("autotools: set XA versions in configure.ac and configure header file")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Technically, the GLSLang bug related to this can also affect SSBO writes
where the bool -> uint conversion is missing. However, the only known
shipping application with an old enough version of GLSLang to cause
issues with this is the new DOOM game so we keep the workaround as small
as possible.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104424
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Previously, we were storing a pointer to the vtn_value because we use it
to look up decorations when we create input/output variables. This
works, but it also may be useful to have the id itself so we may as well
store that instead.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Now that higher levels are enforcing decoration sanity, we don't need
the vtn_asserts here. This function *should* be safe but we still want
a few well-placed regular asserts in case something goes awry.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This reworks the error checking on our generic handling of decorations.
The objective is to validate all of the SPIR-V assumptions we make
up-front and convert redundant checks to compiled-out asserts. The most
important part of this is to ensure that member decorations only occur
on OpTypeStruct and that the member is never out-of-bounds. This way
later code can assume that the member is sane and not have to worry
about OOB array access due to a misplaced OpMemberDecorate.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This is a bit simpler since we have fewer enum values in the case. It's
also a bit more efficient because we're making fewer glsl_get_* calls.
While we're at it, add better type validation.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Now that vtn_base_type is a real and full base type, we can switch on
that instead of the GLSL base type which is a lot fewer cases in our
switch.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This reverts commit 9702fac68e, which
hangs vulkancts and crucible on all platforms.
The patch is being reverted because it disables continuous integration
testing. The patch from bug 104359 does not apply to master.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104359
When walking over all the cases in a OpSwitch, take in account the bitsize
of the literals to avoid getting wrong cases.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The Talos Principle contains shaders with an OpSelect between two
vectors where the condition is a scalar boolean. This is technically
against the spec bout nir_builder gracefully handles it by splatting
out the condition to all the channels. So long as the condition is a
boolean, just emit a warning instead of failing.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104246
Pointers with no storage type are converted to inout variables but SSA
values and pointers with a storage type (which turns into a uint or
uvec2) are just input variables.
Previously, we just gave them exactly the same type as the respective
image (which already had a sampler2D or similar type). Now they have
their own base type and a pointer to the vtn_type for the image.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Instead of calling vtn_add_case for the default case and then looping,
add an is_default variable and do everything inside the loop. This will
make the next commit easier.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This autogenerated pass will automatically find and set the type field
on all vtn_values. This way we always have the type and can use it for
validation and other checks.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
At the moment, this just lets us drop the const_type for constants and
unify things a bit. Eventually, we will use this to store the types of
all SPIR-V SSA values.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Since we switched over to lowering SLM access directly in SPIR-V -> NIR,
we no longer have vtn_variables for SLM. It's all safe as with UBOs and
SSBOs but we need to let it through in the assert.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104213
Fixes: 8761a04d0d
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
There is no chain, so checking the length ends with a SEGFAULT.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103579
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
To avoid any vulkan driver to include the GL mtypes.h. Renamed as
eventually this could be used by drivers not using nir.
v2: remove compiler/spirv/spirv.h from mtypes (Alejandro)
v3: added the definition at compiler/shader_info.h (Jason Ekstrand)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
In that case, nir_eval_const_opcode() will evaluate the conversion
but as it was using destination's bit_size, the resulting
value was just a cast of the source constant value. By passing the
source's bit size, it does the conversion properly.
Fixes:
dEQP-VK.spirv_assembly.instruction.*.opspecconstantop.*convert*
v2:
- Remove invalid conversion op cases.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Until now it was part of spirv_to_nir_options. But it will be used on
the implementation of ARB_gl_spirv and ARB_spirv_extensions, and added
to the OpenGL context, as a way to save what SPIR-V capabilities the
current OpenGL implementation supports.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
SpvOpFConvert now manages the FPRoundingMode decorator for the
returning values enabling the nir_rounding_mode in the conversion
operation to fp16 values.
v2: Fixed breaking of specialization constants. (Jason Ekstrand)
v3: Avoid nir_rounding_mode * casting. (Jason Ekstrand)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
v2: Added more missing implementations of 16-bit types. (Jason Ekstrand)
v3: Store values in values[0].u16[i] (Jason Ekstrand)
Include switches based on bitsize for 16-bit types
(Chema Casanova)
v4: Coding style fixes (Jason Ekstrand)
Use vtn_u64_literal and u64[0] at 64-bit SpvOpConstant (Jason Ekstrand)
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Eduardo Lima <elima@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
nir_type_conversion enables new operations to handle rounding modes to
convert to fp16 values. Two new opcodes are enabled nir_op_f2f16_rtne
and nir_op_f2f16_rtz.
The undefined behaviour doesn't has any effect and uses the original
nir_op_f2f16 operation.
v2: Indentation fixed (Jason Ekstrand)
v3: Use explicit case for undefined rounding and assert if
rounding mode is used for non 16-bit float conversions
(Jason Ekstrand)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The SPIR-V spec is a bit underspecified when it comes to exactly how
you're allowed to use OpPtrAccessChain and what it means in certain edge
cases. In particular, what if the base pointer of the OpPtrAccessChain
points to the base struct of an SSBO instead of an element in that SSBO.
The original variable pointers implementation in mesa assumed that you
weren't allowed to do an OpPtrAccessChain that adjusted the block index
and asserted such. However, there are some CTS tests that do this and,
if the CTS does it, someone will do it in the wild so we should probably
handle it. With this commit, we significantly reduce our assumptions
and should be able to handle more-or-less anything.
The one assumption we still make for correctness is that if we see an
OpPtrAccessChain on a pointer to a struct decorated block that the block
index should be adjusted. In theory, someone could try to put an array
stride on such a pointer and try to make the SSBO an implicit array of
the base struct and we would not give them what they want. That said,
any index other than 0 would count as an out-of-bounds access which is
invalid.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Before, we always left workgroup variables as shared nir_variables and
let the driver call nir_lower_io. This adds an option to do the
lowering directly in spirv_to_nir. To do this, we implicitly assign the
variables a std430 layout and then treat them like a UBO or SSBO and
immediately lower all the way to an offset.
As a side-effect, the spirv_to_nir pass now handles variable pointers
for workgroup variables.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>