This now matches a6xx. This major border color flakiness in deqp -- when
a prior test in the caselist bound a VS and it didn't get unbound at the
gallium level, our FS border colors would be up at offset 8 instead of 0,
and the wrong padding would make FS sampler 0 get a junk border color.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24358>
When replaying a RT pipeline, RADEON_FLAG_REPLAYABLE should be set.
The idea is that for capture, RADEON_FLAG_REPLAYABLE should be passed
when allocating a BO (ie. replay_va would be 0), and then for replay
the VA would be non-zero but the flag is also required.
Fixes
dEQP-VK.ray_tracing_pipeline.pipeline_library.configurations.multithreaded_compilation.*.
Fixes: 744357477e ("radv: Add utilities to serialize and deserialize shader allocation info")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24543>
This change allow us to insert the MI_SEMAPHORE_WAIT before/after
specific draw call. With GTX tool, we can always update the memory
address to unblock spinning wait.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24308>
This change allow us to insert the MI_SEMAPHORE_WAIT before/after
specific draw call. With GTX tool, we can always update the memory
address to unblock spinning wait.
v2:
- Make sure draw_call_count is thread-safe (Lionel)
- Add static inline helper (Lionel)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24308>
We don't care about how long it takes since it's nightly.
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24546>
This gives us coverage back on panvk on Bifrost. There are a lot of
fails since it was last tested though.
[daniels: Updated with new expectations.]
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24546>
Export winsys function symbols of target va, even if the user
links with '-Bsymbolic-functions'.
It refers target vdpau, which commit is:
8c136b53b7
("fix vdpau interop when using -Bsymbolic-functions in ldflags")
Signed-off-by: Feng Jiang <jiangfeng@kylinos.cn>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23177>
The assumption is the same issue that is plaguing Cyberpunk 2077 is
also at play here. That is the XeSS library is looking for the Windows
driver binary and not finding them in the Wine/Proton distribution.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24237>
The compute scratch size is computed later because the RT stack size
can be dynamic, but the number of waves shouldn't change.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24502>
Some older gens used '_' (underscore) while newer gens used a ' '
(space).
$ sed -i 's/Texture_Coordinate_Mode/Texture\ Coordinate\ Mode/' \
src/intel/genxml/*.xml
The naming needs to be aligned for importing enums later on.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24547>
Fix defect reported by Coverity Scan.
Assign instead of compare (PW.ASSIGN_WHERE_COMPARE_MEANT)
assign_where_compare_meant: use of "=" where "==" may have been intended
Fixes: e41031d8ff ("nvk: Enable multiplane images and image views")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24530>
This is another game that makes use of XeSS but works when we fake
the vendorID.
With this temporary hack it works on i915 and Xe KMDs.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24506>
This turns off the threaded cpu access it the resource isn't visible.
Fixes a bunch of crashes with current nvk.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24548>
The plane source is entirely handled by lower_tex() so there's no need
to keep it around. Codegen currently just ignores these but NAK will
assert if it sees an unknown source type.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24549>
Vulkan defines the scaling lists according to the H264 ITU spec, which
only defines ScalingList8x8[0] and ScalingList8x8[1] for
non-444 formats.
Reviewed-by: Lynne <dev@lynne.ee>
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24474>
Vulkan defines the scaling lists according to the H264 ITU spec, which
only defines ScalingList8x8[0] and ScalingList8x8[1] for
non-444 formats. Since RADV only supports 420, just directly use those.
Reviewed-by: Lynne <dev@lynne.ee>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24413>