Add support for V3D_DEBUG=clif. Useful to compare clif_dumps from
vulkan small-programs and the equivalent opengl ones.
As we are here we expand clif_dump_packet wrapper to use
v3d42_clif_dump_packet if needed, as the vulkan driver would use that
packet version.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
The basic to get the spirv built to nir, including calling some common
nir passes. Pending deep review if all those are needed or if we miss
some, but for that it would be better to be able to run existing
tests.
Enough to get assembly generated for simple tests.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
So we have a lower level representation of a buffer object that we can
manipulate that is not tied to a Vulkan representation of memory. This
will be useful as we start allocating driver internal buffers, such as
command lists.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This relies heavily in infrastructure taken from the v3d driver. We should
probably look for ways to share the code between both drivers by creating
a surface layout library that we can use from both, or at least moving
parts of the v3d driver to broadcom/common. Specifically:
We take v3d_tiling.c, which requires gallium's pipe_box type for some
helper functions that we don't quite need yet.
We copied and adapted bits of v3d_resource.c into v3dv_image.c, however,
it should be possible to look for ways to reuse the code instead of
duplicating it.
Pre-compute UIF padding into the slice setup. This is different from
what we do in v3d (we do this at cerate_surface time), but it is
more convenient for us to pre-calculate it here for all mipmap
slices.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
Initial commit, mostly a import of the minimum from anv/radv to get a
skeleton to start to work with.
In includes:
* meson files
* Copy & adapt entrypoints ane extensions scripts from anv (that were
later used on radv)
This is a firt approach, but is is likely that we can remove/simplify
some things.
v2: fix copyright character at broadcom/vulkan/meson.build (Eric)
v3: no spaces inside arrays (Dylan)
v4: add gnu_symbol_visibility (detected by CI on first Merge attemp)
Reviewed-by: Eric Anholt <eric@anholt.net>
squash! v3dv: add v3d vulkan driver skeleton
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>