When there are no color outputs in the rendering state, but color write
enable/write aren't masked out (which seems legal with
VK_EXT_dynamic_rendering_unused_attachments), the driver must emit
CB_DISABLE to disable CB rendering completely.
Otherwise, if there is also a depth/stencil attachment in the rendering
state, CB0 is always set to 32_R for RB+. That means, the pixel shader
would still export fragments but to the previously bound color
attachment.
VKCTS is missing coverage.
Fixes: 4580293ab2 ("radv: implement RB+ depth-only rendering for better perf")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14319
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38509>
CP DMA isn't coherent with L2 on GFX12, but {SRC,DST}_ADDR_TC_L2 means
MALL.
Only small buffers are using copy/fill CP DMA operations, so this
shouldn't have much effect.
Found by inspection.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38449>
Rather than adding another boolean to optionally lower PLS vars, pass
the types we want to lowers through a nir_variable_mode bitmask.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37110>
This add support to the lowering the reduction operations.
Thanks to Georg Lehmann for a lot of the ideas and optimising in
this.
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38389>
This was copied from radeonsi which expected seq_force_screen_content_tools = 2
and seq_force_integer_mv = 2.
Fixes: 37e71a5cb2 ("radv/video: add support for AV1 encoding")
Reviewed-by: Benjamin Cheng <benjamin.cheng@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38371>
To improve consistency between the two drivers.
This excludes Hawaii from the workaround on RADV.
Also add the same to ac_null_device_create().
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38304>
Also disable the sparse binding queue and other related features.
Using sparse on GFX6-8 can cause GPU hangs at the moment.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38304>
For weird reasons, on SDMA4-5 color<->stencil only copies don't work
correctly. I compared NAVI21 (SDMA 5) vs NAVI31 (SDMA 6), everything
is bits-to-bits exact but the same test doesn't pass on NAVI21. So,
it's potentially a hardware bug on SDMA < 6.
Fixes dEQP-VK.api.ds_color_copy.*_tq on GFX9-GFX10.3.
Fixes: 0034f5a948 ("radv: allow ds<->color copies on compute/transfer queues")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38377>
VCN requires the luma/chroma VAs to be 256 aligned. On VCN5, the
collocated buffer was not 256 aligned which can cause these VAs to be
unaligned.
This fixes VVL PositiveVideoEncodeH264.Basic on VCN5.
Fixes: 37e71a5cb2 ("radv/video: add support for AV1 encoding")
Reviewed-by: David Rosca <david.rosca@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38408>
This is done by grep ALIGN( to align(
docs,*.xml,blake3 is excluded
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38365>
We add a bunch of new helpers to avoid the need to touch >parent_instr,
including the full set of:
* nir_def_is_*
* nir_def_as_*_or_null
* nir_def_as_* [assumes the right instr type]
* nir_src_is_*
* nir_src_as_*
* nir_scalar_is_*
* nir_scalar_as_*
Plus nir_def_instr() where there's no more suitable helper.
Also an existing helper is renamed to unify all the names, while we're
churning the tree:
* nir_src_as_alu_instr -> nir_src_as_alu
..and then we port the tree to use the helpers as much as possible, using
nir_def_instr() where that does not work.
Acked-by: Marek Olšák <maraeo@gmail.com>
---
To eliminate nir_def::parent_instr we need to churn the tree anyway, so I'm
taking this opportunity to clean up a lot of NIR patterns.
Co-authored-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38313>
VGT_OUTPRIM_TYPE should be programmed correctly when PointMode is only
set in TCS with ESO.
Fixes dEQP-VK.shader_object.tessellation.hlsl.point_mode.
Fixes: c6d9b9b4e0 ("radv: support more tessellation parameters with TCS for ESO unlinked shaders"
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38376>
This is used by Steam Link VR (driver_vrlink) to avoid doing YUV conversion itself.
Signed-off-by: Autumn Ashton <misyl@froggi.es>
Reviewed-by: David Rosca <david.rosca@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37500>
1. The prolog needs to have a null check. Libraries don't have prologs.
2. We only need to print the shaders actually included in this pipeline.
Libraries were already printed separately.
3. The traversal shader was wrongly omitted from the output.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38355>