To prepare for row export, move them into helpers with index and row
parameters.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25040>
While the fs_visitor::validate() implementation is empty in release
build, we still emit calls to it since it is defined in a separate
compilation unit than its callers. To fix this, just expose an inline
empty function in the header for the release mode.
Fossil run time differences in TGL laptop (difference at 95.0% confidence):
```
Rise of The Tomb Rider (Native) [n=7]
-0.482857 +/- 0.010932
-1.60608% +/- 0.0363621%
Cyberpunk 2077 (DXVK) [n=7]
-0.987143 +/- 0.0904516
-0.82996% +/- 0.076049%
Batman Arkham City (DXVK) [n=7]
-7.74857 +/- 0.329561
-1.46298% +/- 0.0622231%
```
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25847>
Enabling FCV on MTL breaks a number of games and benchmarks. Let's
disable it for now till we can root cause the issue.
Closes: #9987
Fixes: 26c2c9 ('anv: enable FCV for Gen12.5')
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25863>
This helps fix a performance regression on games such as F1 22 and RDR2.
Turning on non zero fast clears causes additional partial resolves for
these games that degrades performance. Let's turn off non zero fast
clears till we can eliminate the partial resolves.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25863>
VCN_2_2_0 should not use tmz context buffer.
Fixes: ffbbf23e
A minor fix for above commit to use the original comparison logic "<"
instead of "<="
Cc: mesa-stable
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25856>
These functions implement the possibility to have the
gang leader wait for its follower.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25796>
The instruction has different regsizes for wave32 vs. wave64.
To ensure cases with cooperative matrix load/store without any
actual wmma instructions get handled correctly, also require
full subgroups if subgroup invocation/id are used. Not sure
those could be transparently changed anyway.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24683>
si_init_cs_preamble_state() function does not exist anymore and
PA_SC_WINDOW_SCISSOR_TL is set to 0,0. Update the comments with
this information.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25148>
We have competent lowering in NIR already available.
Drivers exposing CAP_DOUBLES but not SHADER_CAP_DROUND:
- d3d12 (NIR lowers ~0 if the underlying impl doesn't do floats)
- svga (Now sets the NIR lowering options)
- softpipe (Doesn't do GL4 so you can't use doubles anyway)
- llvmpipe (Lowers dround_even in NIR and passees the rest through
successfully)
- zink (NIR lowers ~0 if the underlying impl doesn't do floats,
otherwise passes things through successfully, except needed
dround_even lowering to avoid lavapipe regression with
native doubles)
- r600 (sets NIR rounding lowering flags, and lowers all fsign)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25777>
Right now some drivers are doing dsign lowering in GLSL and haven't had to
have a NIR path due to there not being a corresponding vulkan driver. We
want this in NIR now so that we can retire that batch of GLSL lowering
code.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25777>
Avoids a regression when disabling GLSL-level lowering of the dround class
of ops, while passing through doubles to llvm for the other rounding ops.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25777>
Most drivers that can expose GL4 were claiming the cap anyway (llvmpipe,
softpipe, zink, iris, nvc0, radeonsi, r600, freedreno, d3d12), and just
doing lowering in NIR if nessary.
crocus was only claiming the cap for gen8, but the backend compiler
enables NIR lowering regardless.
svga is the only other GL4 driver that didn't set it, and we can just set
the NIR lowering flag.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25777>
It was never actually async as it was doing a DRM_IOCTL_SYNCOBJ_WAIT
right after DRM_IOCTL_XE_VM_BIND but it was required to allow the
partial binds required by sparse.
But it is now fixed and we can switch back to sync vm bind.
In future we will switch back to async vm bind to improve performance
but this time it will be properly implemented.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25300>
Sync xe_drm.h with commit xxxxx ("drm/xe/uapi: Fix naming of XE_QUERY_CONFIG_MAX_EXEC_QUEUE_PRIORITY").
One not so straght forward change is that sync VM binds now don't
require a syncobj anymore, the uAPI will return as soon the VM bind
operations are done.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25300>
Previous behavior was to default to "main"/fs, this wasn't nice
when the SPIR-V module had a single shader that didn't match that spec.
New behavior is to look at the available shaders:
- if there's only one, use just use it
- if multiple, narrow down using --stage and --entry as criteria
- if still multiple after narrowing down, print the list and fail
Note you can use just one --stage or --entry if that already narrows
down to a single match. Note that in SPIR-V it is valid to have a
shader module with two shaders sharing the same entry-point name but
different stages. Because of that in rare cases both --stage and
--entry will be needed.
This patch should remove the need of using --stage and --entry for most
of the uses of spirv2nir.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25461>
When there's ambiguity about what shader to use, list the shaders.
Conveniently print in the command line argument for, so can be copied
pasted.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25461>
This are the abbreviations we use elsewhere in Mesa. For convenience we
make them case insensitive. Old names still work for compatibility.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25461>
Refactor it to not fail, just return MESA_SHADER_NONE. Caller
takes care of handling error. Exposed so can be used by spirv2nir
program.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25461>