Commit graph

103931 commits

Author SHA1 Message Date
Marek Olšák
7d2e6edd89 mesa: allow indirect draws with the default VAO and compatibility profile
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-07-24 16:00:09 -04:00
Danylo Piliaiev
49ed075615 mesa: Fix copy-paste error in ConservativeRasterDilateRange initialization
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: 4580617509 ("mesa: add support for nvidia conservative
rasterization extensions")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-07-24 20:44:34 +01:00
Jason Ekstrand
f214baf72f nir/serialize: Alloc constants off the variable
nir_sweep assumes that constants area always allocated off the variable
to which they belong.  Violating this assumption causes them to get
freed early and leads to use-after-free bugs.

Fixes: 120da00975 "nir: add serialization and deserialization"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107366
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
2018-07-24 12:34:07 -07:00
Karol Herbst
7f95564a22 nir: rename f2f16_undef to f2f16
we need rounding modes on other conversions involving floats and it is easier
to rename f2f16_undef than renaming all the other ones.

v2: rebased on master

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
2018-07-24 20:40:05 +02:00
Karol Herbst
2083cfb6eb nir: add builtin builder
also move some of the GLSL builtins over we will need for implementing
some OpenCL builtins

v2: replace NIR_IMM_FP by nir_imm_floatN_t in ported code
    fix up changes caused by swizzle rework

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
2018-07-24 20:40:05 +02:00
Rob Clark
9e90708d5d nir/spirv: import OpenCL.std.h
Lightly edited to be valid 'C' code.

Is there a bug open to fix this upstream?

Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
2018-07-24 20:40:05 +02:00
Marek Olšák
98ab24fdab radeonsi: handle SI_FORCE_FAMILY early
before LLVM target machines are created
2018-07-24 14:21:29 -04:00
Mathieu Bridon
9ebd8372b9 python: Use range() instead of xrange()
Python 2 has a range() function which returns a list, and an xrange()
one which returns an iterator.

Python 3 lost the function returning a list, and renamed the function
returning an iterator as range().

As a result, using range() makes the scripts compatible with both Python
versions 2 and 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-07-24 11:07:04 -07:00
Mathieu Bridon
022d2a381d python: Better use iterators
In Python 2, iterators had a .next() method.

In Python 3, instead they have a .__next__() method, which is
automatically called by the next() builtin.

In addition, it is better to use the iter() builtin to create an
iterator, rather than calling its __iter__() method.

These were also introduced in Python 2.6, so using it makes the script
compatible with Python 2 and 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-07-24 11:07:04 -07:00
Mathieu Bridon
01da2feb0e python: Better sort dictionary keys/values
In Python 2, dict.keys() and dict.values() both return a list, which can
be sorted in two ways:

* l.sort() modifies the list in-place;
* sorted(l) returns a new, sorted list;

In Python 3, dict.keys() and dict.values() do not return lists any more,
but iterators. Iterators do not have a .sort() method.

This commit moves the build scripts to using sorted() on dict keys and
values, which makes them compatible with both Python 2 and Python 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-07-24 11:07:04 -07:00
Mathieu Bridon
5530cb1296 python: Better iterate over dictionaries
In Python 2, dictionaries have 2 sets of methods to iterate over their
keys and values: keys()/values()/items() and iterkeys()/itervalues()/iteritems().

The former return lists while the latter return iterators.

Python 3 dropped the method which return lists, and renamed the methods
returning iterators to keys()/values()/items().

Using those names makes the scripts compatible with both Python 2 and 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-07-24 11:07:04 -07:00
Mathieu Bridon
fdf946ffbf python: Stop using the string module
Most functions in the builtin string module also exist as methods of
string objects.

Since the functions were removed from the string module in Python 3,
using the instance methods directly makes the code compatible with both
Python 2 and Python 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-07-24 11:07:04 -07:00
Mathieu Bridon
1d209275c2 python: Better check for keys in dicts
Python 3 lost the dict.has_key() method. Instead it requires using the
"in" operator.

This is also compatible with Python 2.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-07-24 11:07:04 -07:00
Kenneth Graunke
9b34742495 intel: Make the disassembler take a const pointer to the assembly.
Disassembling doesn't modify the assembly.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-07-24 11:04:56 -07:00
Andres Gomez
3647b16675 travis: manually generate sys/syscall.h
Until now, the needed bits were wrongly included in linux/memfd.h

Since Travis' sys/syscall.h doesn't provide the SYS_memfd_create, we
generate that header manually, including the needed bits to avoid
compilation problems, as the ones observed after:
3228335b55 ("intel: aubinator: handle GGTT mappings")

v2: replace fixes commit with the first direct user of
    syscall.h (Emil).

Fixes: 3228335b55 ("intel: aubinator: handle GGTT mappings")
Cc: Emil Velikov <emil.velikov@collabora.com>
Cc: Juan A. Suarez Romero <jasuarez@igalia.com>
Cc: Dylan Baker <dylan.c.baker@intel.com>
Cc: Eric Engestrom <eric.engestrom@intel.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
2018-07-24 19:52:11 +03:00
Andres Gomez
7665a05a3a docs: update calendar to match the 18.2 plan with the one announced
Additionally, I've extended the 18.1 cycle by one more release,
tentatively assigned to Dylan, due to the ~2 weeks delay for 18.2.

Cc: Dylan Baker <dylan.c.baker@intel.com>
Cc: Juan A. Suarez <jasuarez@igalia.com>
Cc: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
2018-07-24 19:49:08 +03:00
Andres Gomez
1391892e73 docs: move releases from Fridays to Wednesdays
As discussed at:
https://lists.freedesktop.org/archives/mesa-dev/2018-March/188525.html

Cc: Emil Velikov <emil.velikov@collabora.com>
Cc: Juan A. Suarez Romero <jasuarez@igalia.com>
Cc: Dylan Baker <dylan.c.baker@intel.com>
Cc: Ian Romanick <ian.d.romanick@intel.com>
Cc: Carl Worth <cworth@cworth.org>
Cc: Mark Janes <mark.a.janes@intel.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
2018-07-24 19:48:01 +03:00
Andres Gomez
b0e49a9e7a docs: correct typo in the submitting patches instructions
Cc: Emil Velikov <emil.velikov@collabora.com>
Cc: Eric Engestrom <eric.engestrom@intel.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-07-24 19:47:40 +03:00
Bas Nieuwenhuizen
28b8c18d84 radv: Still enable inmemory & API level caching if disk cache is not enabled.
That we don't have a background disk cache does not mean we should
prevent the app caching anything.

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-07-24 18:06:41 +02:00
Jose Fonseca
04d77d53aa gallium/tests: Don't ignore S3TC errors.
Now we do full S3TC decompression they should no longer fail.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-07-24 15:58:14 +01:00
Harish Krupo
fd734608c3 egl: Fix missing clamping in eglSetDamageRegionKHR
Clamp the x and y co-ordinates of the rectangles.

v2: Clamp width/height after converting to co-ordinates
    (Ilia Merkin)

Signed-off-by: Harish Krupo <harish.krupo.kps@intel.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-07-24 14:46:21 +01:00
Erik Faye-Lund
c3eaf8fe57 forward precise-flag if supported
New versions of virglrenderer supports the precise-flag, so let's
forward it from TGSI if that's the case.

This fixes a few dEQP-GLES31 tests:
- dEQP-GLES31.functional.tessellation.common_edge.quads_equal_spacing_precise
- dEQP-GLES31.functional.tessellation.common_edge.quads_fractional_even_spacing_precise
- dEQP-GLES31.functional.tessellation.common_edge.quads_fractional_odd_spacing_precise
- dEQP-GLES31.functional.tessellation.common_edge.triangles_equal_spacing_precise
- dEQP-GLES31.functional.tessellation.common_edge.triangles_fractional_even_spacing_precise
- dEQP-GLES31.functional.tessellation.common_edge.triangles_fractional_odd_spacing_precise

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-07-24 10:27:27 +02:00
Marek Olšák
6853862a58 radeonsi: fix pk2h breakage 2018-07-23 22:29:59 -04:00
Marek Olšák
86b52d4236 radeonsi: reduce LDS stalls by 40% for tessellation
40% is the decrease in the LGKM counter (which includes SMEM too)
for the GFX9 LSHS stage.

This will make the LDS size slightly larger, but I wasn't able to increase
the patch stride without corruption, so I'm increasing the vertex stride.
2018-07-23 20:23:52 -04:00
Tom Stellard
0866edede0 radeonsi: Add debug option to enable LLVM GlobalISel (v2)
R600_DEBUG=gisel will tell LLVM to use GlobalISel rather than
SelectionDAG for instruction selection.

v2: mareko: move the helper to src/amd/common

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Tom Stellard <tstellar@redhat.com>
2018-07-23 20:23:48 -04:00
Jason Ekstrand
820d5e51b7 intel/compiler: Account for built-in uniforms in analyze_ubo_ranges
The original pass only looked for load_uniform intrinsics but there are
a number of other places that could end up loading a push constant.  One
obvious omission was images which always implicitly use a push constant.
Legacy VS clip planes also get pushed into the shader.  This fixes some
new Vulkan CTS tests that test random combinations of bindings and, in
particular, test lots of UBOs and images together.

Cc: mesa-stable@lists.freedesktop.org
Cc: Kenneth Graunke <kenneth@whitecape.org>
2018-07-23 15:28:17 -07:00
Daniel Schürmann
62024fa775 radv: enable VK_KHR_16bit_storage extension / 16bit storage features
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-23 23:16:26 +02:00
Daniel Schürmann
4d0b02bb5a ac: add support for 16bit load_push_constant
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-23 23:16:25 +02:00
Daniel Schürmann
b722b29f10 radv: add support for 16bit input/output
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-23 23:16:25 +02:00
Daniel Schürmann
87989339a0 nir: add 16bit type information to glsl types
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-23 23:16:25 +02:00
Daniel Schürmann
7e7ee82698 ac: add support for 16bit buffer loads
v2: Fixed dvec3 loads (bas)

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-23 23:16:25 +02:00
Daniel Schürmann
a6a21e651d ac: add support for 16bit UBO loads
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-23 23:16:25 +02:00
Daniel Schürmann
3109c5257b ac: add support for 16bit ssbo stores
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-23 23:16:25 +02:00
Daniel Schürmann
f582367d49 ac: add 16bit conversion operations
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-23 23:16:25 +02:00
Dave Airlie
d73f1026b4 r600: enable tess_input_info for TES
There might be a nicer way to do this, but this is at least correct.

This fixes:
KHR-GL44.tessellation_shader.single.max_patch_vertices
KHR-GL44.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_PatchVerticesIn

Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
2018-07-23 21:11:35 +01:00
Dave Airlie
760622c328 docs/features: fix virgl gles3.1 entries 2018-07-24 06:10:46 +10:00
Roland Scheidegger
09828feab0 draw: force draw pipeline if there's more than 65535 vertices
The pt emit path can only handle 65535 - the number of vertices is
truncated to a ushort, resulting in a too small buffer allocation, which
will crash.

Forcing the pipeline path looks suboptimal, then again this bug is
probably there ever since GS is supported, so it seems it's not
happening often. (Note that the vertex_id in the vertex header is 16
bit too, however this is only used by the draw pipeline, and it denotes
the emit vertex nr, and that uses vbuf code, which will only emit smaller
chunks, so should be fine I think.)
Other solutions would be to simply allow 32bit counts for vertex
allocation, however 65535 is already larger than this was intended for
(the idea being it should be more cache friendly). Or could try to teach
the pt emit path to split the emit in smaller chunks (only the non-index
path can be affected, since gs output is always linear), but it's a bit
tricky (we don't know the primitive boundaries up-front).

Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=107295

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2018-07-23 22:07:07 +02:00
Dave Airlie
51f67eeb21 docs/features: note ARB_copy_image is working on virgl 2018-07-24 06:06:15 +10:00
Dave Airlie
83332618c1 Revert "virgl: remove unused stride-arguments"
This reverts commit dc938b8398.

This adds warnings in vtest, and possibly breaks it.
2018-07-24 06:03:20 +10:00
Dave Airlie
69c2cd0b14 docs/features: note ssbo and atomic counters done for virgl 2018-07-24 05:56:35 +10:00
Dave Airlie
958b57ac82 virgl: add initial shader_storage_buffer_object support. (v2)
This adds the guest side support for ARB_shader_storage_buffer_object.

Co-authors: Gurchetan Singh <gurchetansingh@chromium.org>

v2: move to using separate maximums
(fixup macros)

Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
2018-07-24 05:54:21 +10:00
Jason Ekstrand
e4d346c86d nir: Add a couple trivial abs optimizations
Spotted in a shader in Batman: Arkham City.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-07-23 10:48:21 -07:00
Caio Marcelo de Oliveira Filho
52d831ff83 glsl: remove delegating constructors to allow build with C++98
Delegating constructors is a C++11 feature, so this was breaking when
compiling with C++98. Change the copy_propagation_state() calls that
used the convenience constructor to use a static member function
instead.

Since copy_propagation_state is expected to be heap allocated, this
change is a good fit.

Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107305
2018-07-23 10:34:43 -07:00
Eric Anholt
6b73a97f84 v3d: Implement a small immediates optimization, based on VC4's.
We can do one per instruction, and we have to be careful not to overwrite
raddr_b, but this greatly reduces the pressure on uniform loads
(particularly around ldvpm/stvpm instructions).

total instructions in shared programs: 90768 -> 88220 (-2.81%)
instructions in affected programs:     82711 -> 80163 (-3.08%)
2018-07-23 10:21:43 -07:00
Eric Anholt
79e0f042bc v3d: Return an invalid src number if asked for a missing implicit uniform.
Sometimes when iterating over sources, we might want to check if it's the
implicit one.  We wouldn't want to match on a non-implicit src using this
function.
2018-07-23 10:21:43 -07:00
Eric Anholt
f2ea936f48 v3d: Skip emitting texture config parameter 2 if it's just the defaults.
shader-db:
total instructions in shared programs: 91275 -> 90768 (-0.56%)
instructions in affected programs:     20702 -> 20195 (-2.45%)
2018-07-23 10:21:43 -07:00
Eric Anholt
421e99d777 v3d: Update an XXX comment for a path we handled in HW on V3D 4.x. 2018-07-23 10:21:43 -07:00
Eric Anholt
e7ae900341 v3d: Switch to using the new SFU instructions on V3D 4.x.
These instructions let us write directly to the phys regfile, instead of
just R4.  That lets us avoid moving out of R4 to avoid conflicting with
other SFU results, and to avoid conflicting with thread switches.

There is still an extra instruction of latency, which is not represented
in the scheduler at the moment.  If you use the result before it's ready,
the QPU will just stall, unlike the magic R4 mode where you'd read the
previous value.  That means that the following shader-db results aren't
quite representative (since we now cause some stalls instead of emitting
nops), but they're impressive enough that I'm happy with the change.

total instructions in shared programs: 95669 -> 91275 (-4.59%)
instructions in affected programs:     82590 -> 78196 (-5.32%)
2018-07-23 10:21:43 -07:00
Eric Anholt
58c1d3860f v3d: Add QPU pack/unpack for the new SFU instructions.
These instructions allow writing the result to any register, instead of a
special writeback to r4.
2018-07-23 10:21:43 -07:00
Eric Anholt
cdfa99657d v3d: Fix the name of the "flpop" operation.
Noticed while trying to sort a new op into the appropriate place to match
the documentation.
2018-07-23 10:21:43 -07:00