mesa: allow indirect draws with the default VAO and compatibility profile

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Marek Olšák 2018-07-24 00:11:47 -04:00
parent 49ed075615
commit 7d2e6edd89

View file

@ -1085,7 +1085,8 @@ valid_draw_indirect(struct gl_context *ctx,
* structure, be in buffer objects, and may not be called when
* the default vertex array object is bound."
*/
if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
if (ctx->API != API_OPENGL_COMPAT &&
ctx->Array.VAO == ctx->Array.DefaultVAO) {
_mesa_error(ctx, GL_INVALID_OPERATION, "(no VAO bound)");
return GL_FALSE;
}