On GFX9 and older, the driver needs to swizzle itself it seems.
Exposing it on GFX10+, allows us to test it with Zink, at least.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17057>
Also, stop setting wsi_device::signal_semaphore/fence_with_memory
because those cause the WSI code to call the function we just dropped.
Since the core WSI code is now setting dummy syncs by default, we don't
need any of this anymore.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4037>
Pass all dEQP-VK.transform_feedback.primitives_generated_query.*.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15639>
This will be used to conditionally declare the NGG query argument
for NGG VS/TES and also adjust the NGG shaders.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15639>
Similarly to tessellation rings information, move the task
rings info to ac_gpu_info.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16737>
This now reports something like "AMD Radeon RX 5700 XT (RADV NAVI10)".
This introduces a new variable for storing the marketing name because
the existing device name is used by the shaders cache and must remain
the same to avoid any issues with precompilation.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4802
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11027>
Top level acceleration structures need the bottom
6 bits to store the root ids of instances. If we
don't require that alignment, more "advanced"
allocators like VMA may sub allocate a buffer
which can lead to the 6 getting lost.
Fixes the Khronos ray tracing Vulkan samples.
Closes: #6598
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16870>
Improve: 91fe0b5629 ("radv: Delete lots of sync code.")
As cnd_monotonic.h are include `util/os_time.h`, radv_debug.c and radv_debug.c needs `util/os_time.h`
So include in these files directly.
The compiling errors are:
```
../src/amd/vulkan/radv_debug.c:707:12: error: implicit declaration of function 'os_localtime' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
timep = os_localtime(&raw_time, &result);
../src/amd/vulkan/radv_device.c:97:11: error: implicit declaration of function 'os_time_get_nano' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
return os_time_get_nano();
^
../../src/amd/vulkan/radv_pipeline.c: In function 'radv_create_shaders':
../../src/amd/vulkan/radv_pipeline.c:4119:29: error: implicit declaration of function 'os_time_get_nano' [-Werror=implicit-function-declaration]
4119 | int64_t pipeline_start = os_time_get_nano();
```
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16536>
Use vk_buffer as a base for radv_buffer and
replace manual handling of VK_WHOLE_SIZE with
vk_buffer_range.
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16764>
The VRS image no longer uses HTILE like on GFX10.3 and I don't know
yet how to program it.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16557>
No FMASK on GFX11 which means I don't think we can expose this ext.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16557>
Rename radv_emit_global_shader_pointers to radv_emit_graphics_shader_pointers
and don't call it on compute queues. Note that the registers
that this function sets, are not available on the async compute
queue anyway.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16395>
In the future we'll need a 1:N mapping between radv_queue objects and
HW queues, meaning that 1 radv_queue object will need to be able to
submit to multiple queues. To do that, we'll must also maintain a different
state for each HW queue.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16395>
This will be needed for a future refactor of these functions
where we won't pass radv_queue to them anymore.
Also remove the radv_queue pointer from functions which
don't actually need it.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16395>
This is to prevent excessive code repetition, and hopefully make the
code a bit easier to read.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16395>
Put the shader ring information into a separate structure.
Also clean up how this information is used when generating the preambles
and add a few comments that explain how it works.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16395>
Ray queries and acceleration structure builds
are quite stable now and so we can enable those
features for CI and more feedback and bug reports.
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16007>
Reviewed-by: Mihai Preda <mhpreda@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Martin Roukala <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16604>
This pass new dEQP-VK.pipeline.*.image_2d_view_3d_image.*.
This should also fix a GPU hang with Deus Ex: Mankind Divided and Zink.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16294>
The hardware can't bind a slice of a 3D image as a 2D image, GFX10+
introduced ARRAY_PITCH to allow this without a shader workaround.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16294>
We set the number of task shader ring entries in radv_device
based on the generous assumption that each CU can run task/mesh
shaders with maximum occupancy.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14929>
Mostly the same as for compute shaders, but with a few extras:
task_ring_offsets:
Same as what ring_offsets is to graphics shaders.
Contains an address that points to a buffer that contains
the ring buffer descriptors.
task_ring_entry:
Index that can be used to address the draw and payload rings.
draw_id:
Same meaning as in graphics shaders.
task_ib_addr/task_ib_stride:
Indirect buffer address and stride from the draw calls.
These are used to emulate the firstTask feature of NV_mesh_shader.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14929>
This prepares RADV for submitting to multiple queues at the same time.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-By: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16361>
This makes the function easier to read and follow.
Also prepares for some future changes when we'll want to
submit to multiple queues at once.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-By: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16358>
Instead, just use the pointers from the queue structure.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-By: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16358>
This function already handles more than just the geometry and tess
rings, and it will include more things in the future, such as
the task shader rings.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-By: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16358>