radv: Advertise indirect ray tracing

Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15712>
This commit is contained in:
Konstantin Seurer 2022-04-01 16:03:04 +02:00 committed by Marge Bot
parent 81745da51f
commit 1245ca8c8d

View file

@ -1660,7 +1660,7 @@ radv_GetPhysicalDeviceFeatures2(VkPhysicalDevice physicalDevice,
features->rayTracingPipeline = true;
features->rayTracingPipelineShaderGroupHandleCaptureReplay = false;
features->rayTracingPipelineShaderGroupHandleCaptureReplayMixed = false;
features->rayTracingPipelineTraceRaysIndirect = false;
features->rayTracingPipelineTraceRaysIndirect = true;
features->rayTraversalPrimitiveCulling = true;
break;
}