With merged shaders, the long-jump should be emitted inside the
divergent if (ie. only for TCS invocations) and other non TCS
invocations should just end the program.
This fixes a bunch of failures with CTS by forcing TCS epilogs on
RDNA2.
Not sure how RadeonSI will handle that but maybe doing the merged
wave info thing in epilogs would help.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24832>
For unmerged shaders on GFX9+, we would need to jump to the second
shader part which means shared VGPRs can't be enabled.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24697>
The vulkan spec says all conversions are correctly rounded, so if the input
is larger than the largest fp16 value, we need to return MAX_FLOAT/inf
instead of cutting off the msbs.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24826>
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24693>
Same as the other bpermute pseudo instructions.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24693>
On GFX9+, VS is merged with TCS which means this function is called
twice and the epilog was emitted in both shader parts.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24643>
For radeonsi to relocation const data when combine multiple
shader parts to a single one. So the final shader binary will
begin with exec code of all parts then const data.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24442>
For tcs epilog to add p_barrier at the beginning to sync
main shader part tess factor LDS write.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24442>
TCS may be wrapped with if/else when merged shader. Jump
to epilog or end with regs should not be inside it.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24442>
Used by radeonsi shader parts to pass args from one part to another.
It has variable number of operands to reserve fixed registers with
wanted value.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24442>
We already renamed the type, we just need to rename the enum and the
casting helper functions.
Generated with sed:
sed -i -e 's/nir_instr_type_ssa_undef/nir_instr_type_undef/g' src/**/*.h src/**/*.c src/**/*.cpp
sed -i -e 's/nir_instr_as_ssa_undef/nir_instr_as_undef/g' src/**/*.h src/**/*.c src/**/*.cpp
and two tiny whitespace fixups in lima.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24703>
LLVM does something similar: https://reviews.llvm.org/D153295
fossil-db (gfx1100):
Totals from 21 (0.02% of 133461) affected shaders:
Instrs: 147428 -> 147396 (-0.02%)
CodeSize: 797188 -> 797060 (-0.02%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 2930317cea ("aco/gfx11: deallocate VGPRs at the end of the shader")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24669>
The names basically had the same meaning. Changing them to
uniform_shader_addr and shader_addr makes it clear, that
uniform_shader_addr is the jump target and shader_addr is the next
shader executed by this invocation.
The next_ prefix is dropped since both are input and output variables.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23565>
Instead, we replace every use of it with nir_def. Most of this commit
was generated by sed:
sed -i -e 's/dest.ssa/def/g' src/**/*.h src/**/*.c src/**/*.cpp
A few manual fixups were required in lima and the nir_legacy code.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
Instead, we replace it directly with nir_def. We could replace it with
nir_dest but the next commit gets rid of that so this avoids unnecessary
churn. Most of this commit was generated by sed:
sed -i -e 's/dest.dest.ssa/def/g' src/**/*.h src/**/*.c src/**/*.cpp
There were a few manual fixups required in the nir_legacy.c and
nir_from_ssa.c as nir_legacy_reg and nir_parallel_copy_entry both have a
similar pattern.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
The SPIR-V spec says:
If Value is positive with a magnitude too large to represent as a
16-bit floating-point value, the result is positive infinity.
If Value is negative with a magnitude too large to represent as a
16-bit floating-point value, the result is negative infinity.
This is only the case for rtne v_cvt_f16_f32
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24617>