Now we do full S3TC decompression they should no longer fail.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Fixes: 34cf3c43be ("mesa: Call DXTn functions directly")
At 232ed89802 "i965/fs: Register allocator
shoudn't use grf127 for sends dest" we didn't take into account the case
of SEND instructions that are not send_from_grf. But since Gen7+ although
the backend still uses MRFs internally for sends they are finally
assigned to a GRFs.
In the case of unspills the backend assigns directly as source its
destination because it is suppose to be available. So we always have a
source-destination overlap. If the reg_allocator assigns registers that
include the grf127 we fail the validation rule that affects Gen8+
"r127 must not be used for return address when there is a src and dest
overlap in send instruction."
So this patch activates the grf127_send_hack_node for Gen8+ and if we
have any register spilled we add interferences to the destination of
the unspill operations.
We also need to avoid that opt_bank_conflicts() optimization, that runs
after the register allocation, doesn't move things around, causing the
grf127 to be used in the condition we were avoiding.
Fixes piglit test tests/spec/arb_compute_shader/linker/bug-93840.shader_test
and some shader-db crashed because of the grf127 validation rule..
v2: make sure that opt_bank_conflicts() optimization doesn't change
the use of grf127. (Caio)
Found by Caio Marcelo de Oliveira Filho
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107193
Fixes: 232ed89802 "i965/fs: Register allocator shoudn't use grf127 for sends dest"
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Cc: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
(cherry picked from commit 62f37ee53d)
Drawable and readable need to either both be None or both be non-None.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit d257ec0136)
Implement at brw_eu_validate the restriction from Intel Broadwell PRM,
vol 07, section "Instruction Set Reference", subsection "EUISA
Instructions", Send Message (page 990):
"r127 must not be used for return address when there is a src and
dest overlap in send instruction."
v2: Style fixes (Matt Turner)
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0e47ecb29a)
Since Gen8+ Intel PRM states that "r127 must not be used for return
address when there is a src and dest overlap in send instruction."
This patch implements this restriction creating new grf127_send_hack_node
at the register allocator. This node has a fixed assignation to grf127.
For vgrf that are used as destination of send messages we create node
interfereces with the grf127_send_hack_node. So the register allocator
will never assign to these vgrf a register that involves grf127.
If dispatch_width > 8 we don't create these interferences to the because
all instructions have node interferences between sources and destination.
That is enough to avoid the r127 restriction.
This fixes CTS tests that raised this issue as they were executed as SIMD8:
dEQP-VK.spirv_assembly.instruction.graphics.8bit_storage.8struct_to_32struct.storage_buffer_*int_geom
Shader-db results on Skylake:
total instructions in shared programs: 7686798 -> 7686797 (<.01%)
instructions in affected programs: 301 -> 300 (-0.33%)
helped: 1
HURT: 0
total cycles in shared programs: 337092322 -> 337091919 (<.01%)
cycles in affected programs: 22420415 -> 22420012 (<.01%)
helped: 712
HURT: 588
Shader-db results on Broadwell:
total instructions in shared programs: 7658574 -> 7658625 (<.01%)
instructions in affected programs: 19610 -> 19661 (0.26%)
helped: 3
HURT: 4
total cycles in shared programs: 340694553 -> 340676378 (<.01%)
cycles in affected programs: 24724915 -> 24706740 (-0.07%)
helped: 998
HURT: 916
total spills in shared programs: 4300 -> 4311 (0.26%)
spills in affected programs: 333 -> 344 (3.30%)
helped: 1
HURT: 3
total fills in shared programs: 5370 -> 5378 (0.15%)
fills in affected programs: 274 -> 282 (2.92%)
helped: 1
HURT: 3
v2: Avoid duplicating register classes without grf127. Let's use a node
with a fixed assignation to grf127 and create interferences to send
message vgrf destinations. (Eric Anholt)
v3: Update reference to CTS VK_KHR_8bit_storage failing tests.
(Jose Maria Casanova)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 232ed89802)
"sampler2DRect" and "sampler2DRectShadow" are specified as
reserved from GLSL 1.1 and GLSL ES 1.0
Signed-off-by: zhaowei yuan <zhaowei.yuan@samsung.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106906
Reviewed-by: Eric Anholt <eric@anholt.net>
Fixes: 34f7e761bc ("glsl/parser: Track built-in types using the glsl_type directly")
(cherry picked from commit 73ec437627)
When we don't have PLN (gen4 and gen11+), we implement LINTERP as either
LINE+MAC or a pair of MADs. In both cases, the accumulator is written
by the first of the two instructions and read by the second. Even
though the accumulator value isn't actually ever used from a logical
instruction perspective, it is trashed so we need to make the scheduler
aware. Otherwise, the scheduler could end up re-ordering instructions
and putting a LINTERP between another an instruction which writes the
accumulator and another which tries to use that result.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 566e6abd6d)
Rebased version provided by Jason
Ported from i965 including the comment.
This fixes:
dEQP-EGL.functional.reusable_sync.valid.wait_server
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 0eaf069679)
This is achived by copying the sign(abs(x)) optimization from the FS
backend.
On Gen7 an earlier platforms, this fixes new piglit tests:
- glsl-1.10/execution/vs-sign-neg-abs.shader_test
- glsl-1.10/execution/vs-sign-sat-neg-abs.shader_test
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
(cherry picked from commit 9626ea497d)
At the time of commit 7bc6e455e2 (i965: Add support for saturating
immediates.) we thought mixed type saturates would be impossible. We
were only thinking about type converting moves from D to F, for
example. However, type converting moves w/saturate from F to DF are
definitely possible. This change minimally relaxes the restriction to
allow cases that I have been able trigger via piglit tests.
Fixes new piglit tests:
- arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-sat-neg-abs.shader_test
- arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-sat-neg-abs.shader_test
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
(cherry picked from commit f8e54d02f7)
fold_assoc() called from fold_alu_op3() can lower the number of src to 2,
which then leads to an invalid access to n.src[2]->gvalue().
This didn't seem to have caused much harm in the past, but on Fedora 28
it will crash (presumably because -D_GLIBCXX_ASSERTIONS is used, although
with libstdc++ 4.8.5 this didn't do anything, -D_GLIBCXX_DEBUG was
needed to show the issue).
An alternative fix would be to instead call fold_alu_op2() from within
fold_assoc() when the number of src is reduced and return always TRUE
from fold_assoc() in this case, with the only actual difference being
the return value from fold_alu_op3() then. I'm not sure what the return
value actually should be in this case (or whether it even can make a
difference).
https://bugs.freedesktop.org/show_bug.cgi?id=106928
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 817efd8968)
For merged shaders, VS as HS for example.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 85865dbe0d)
In 6f5abf3146 this code was fixed to calculate the maximum size of
an attribute in a seperate pass and then allocate the registers to
that size. However this wasn’t taking into account ranges that overlap
but don’t have the same starting location. For example:
layout(location = 0, component = 0) out float a[4];
layout(location = 2, component = 1) out float b[4];
Previously, if ‘a’ was processed first then it would allocate a
register of size 4 for location 0 and it wouldn’t allocate another
register for location 2 because it would already be covered by the
range of 0. Then if something tries to write to b[2] it would try to
write past the end of the register allocated for ‘a’ and it would hit
an assert.
This patch changes it to scan for any overlapping ranges that start
within each range to calculate the maximum extent and allocate that
instead.
Fixed Piglit’s arb_enhanced_layouts/execution/component-layout/
vs-fs-array-interleave-range.shader_test
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Fixes: 6f5abf3146 "i965: Fix output register sizes when multiple variables
share a slot."
(cherry picked from commit 2d5ddbe960)
The current code causes:
/usr/include/c++/8/debug/safe_iterator.h:207:
Error: attempt to copy from a singular iterator.
This is due to the iterators getting invalidated, fix the
reverse iterator to use the return value from erase, and
cast it properly.
(used Mathias suggestion)
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
(cherry picked from commit 8c51caab24)
We need to add loop terminators to the list in the order we come
across them otherwise if two or more have the same exit condition
we will select that last one rather than the first one even though
its unreachable.
This fix is for simple unrolls where we only have a single exit
point. When unrolling these type of loops the unreachable
terminators and their unreachable branch are removed prior to
unrolling. Because of the logic change we also switch some
list access in the complex unrolling logic to avoid breakage.
Fixes: 6772a17acc ("nir: Add a loop analysis pass")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 463f849097)
Shaders that need special code for external samplers were broken if
they were loaded from the cache.
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit 99c6cae227)
If we have to re-emit push constant data, we need to re-emit all
of it.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
CC: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 198a72220b)
Every time we emit a new state base address we will need to re-emit our
binding tables, since they might have been emitted with a different base
state adress.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
CC: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1b54824687)
Previously, we just hashed the entire descriptor set layout verbatim.
This meant that a bunch of extra stuff such as pointers and reference
counts made its way into the cache. It also meant that we weren't
properly hashing in the Y'CbCr conversion information information from
bound immutable samplers.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit d1c778b362)
The spec allows adding scalars with a vector or matrix. In this case
the opt was losing swizzle and size information.
This fixes a bug with Doom (2016) shaders.
Fixes: 34ec1a24d6 ("glsl: Optimize (x + y cmp 0) into (x cmp -y).")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 2a5121bf35)
Previously, TargetNVC0::insnCanLoadOffset() returned whether the offset
could be set to a specific value. The IndirectPropagation pass expected
it to return whether the offset could be increased by a specific value,
which is what TargetNV50::insnCanLoadOffset() does.
Fixes: 37b67db6ae
("nvc0/ir: be careful about propagating very large offsets into const load")
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
(cherry picked from commit 6bb0f87c60)
Commit 0d905597f fixed an issue with the placement of the zip and unzip
instructions. However, as a side-effect, it reversed the order in which
we were emitting the split instructions so that they went from high
group to low instead of low to high. This is fine for most things like
texture instructions and the like but certain render target writes
really want to be emitted low to high. This commit just switches the
order back around to be low to high.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: 0d905597f "intel/fs: Be more explicit about our placement of [un]zip"
(cherry picked from commit d5b617a28e)
There is a parallel make build issue in src/egl/drivers/dri2/
for wayland builds. Can be reproduced with:
$ rm src/egl/drivers/dri2/*.h src/egl/drivers/dri2/platform_wayland.lo
$ make -C src/egl/ drivers/dri2/platform_wayland.lo
../../../mesa-18.1.2/src/egl/drivers/dri2/platform_wayland.c:50:10: fatal error: linux-dmabuf-unstable-v1-client-protocol.h: No such file or directory
This patch adds the missing dependency.
Fixes: 02cc359372 "egl/wayland: Use linux-dmabuf interface for buffers"
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
[Eric: fixed up the commit title]
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
(cherry picked from commit d7c4ce1d1d)
The Vulkan spec says:
"pipelineBindPoint is a VkPipelineBindPoint indicating whether
the descriptors will be used by graphics pipelines or compute
pipelines. There is a separate set of bind points for each of
graphics and compute, so binding one does not disturb the other."
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 7a57c82767)
Otherwise, if what gets passed into the function call is a deref chain
longer than just a variable deref, we would use the type of the entire
variable rather than the type of the thing being dereferenced.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106980
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(Unique to 18.1)
Even though they don't have regular sources, they do have derefs and
those may have implied sources that should be handled.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106980
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(Unique to 18.1)
While XFB has been enabled for cache, we did not serialize enough
data for the whole API to work (such as glGetProgramiv).
Fixes: 6d830940f7 "Allow shader cache usage with transform feedback"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106907
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit ab2643e4b0)
We can not use the VUE Dereference flags combination for EOT
message under ILK and SNB because the threads are not initialized
there with initial VUE handle unlike Pre-IL.
So to avoid GPU hangs on SNB and ILK we need
to avoid usage of the VUE Dereference flags combination.
(Was tested only on SNB but according to the specification
SNB Volume 2 Part 1: 1.6.5.3, 1.6.5.6
the ILK must behave itself in the similar way)
v2: Approach to fix this issue was changed.
Instead of different EOT flags in the program end
we will create VUE every time even if GS produces no output.
v3: Clean up the patch.
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105399
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit 232c5d75ea)
From the Vulkan spec:
"If this is a primary command buffer, then this value is ignored."
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit ba5e25ed29)
Currently if vdpau is set to auto, it will be disabled only in cases
where gallium is disabled or the host OS is not supported (mac, haiku,
windows). However on (for example) Linux if libvdpau is not installed
then the build will error because of the unmet dependency. This corrects
auto to do the right thing, and not error if libvdpau is not installed.
Fixes: 992af0a4b8
("meson: dedup gallium-vdpau logic")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
(cherry picked from commit d9a8008a93)
This fixes the same problem as the previous patch did for vdpau, but for
xvmc.
Fixes: 724916c8a8
("meson: dedup gallium-xvmc logic")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
(cherry picked from commit a6943bb4ce)
Squashed with:
meson: Fix typo that breaks -Dgalium-xvmc=false
_xmvc -> _xvmc. Sigh
Fixes: a6943bb4ce
("meson: Fix auto option for xvmc")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Clayton Craft <clayton.a.craft@intel.com>
(cherry picked from commit ced3df5623)
The same as the previous two patches, but for the libva state tracker.
Fixes: 724916c8a8
("meson: dedup gallium-xvmc logic")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
(cherry picked from commit 94cf397092)
If the driver ends up by performing a slow depthstencil clear,
the HTILE metadata won't be initialized correctly.
This fixes random VM faults on Polaris while running CTS
with Bas's runner. This doesn't seem to regress performance.
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 07cb1373a2)
With the recent rework of converting the shell script to a python one
the check for actual tests was dropped.
Bring that back, since it was explicitly added considering we had a ~2
year period, during which the tests were not run.
v2: use raise Exception() over print() & return false (Dylan)
Fixes: db8cd8e367 ("glcpp/tests: Convert shell scripts to a python
script")
Cc: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit d589eddc8b)
The current `grep "foo\|bar"' trips on some grep implementations, like
the FreeBSD one. Instead use `egrep "foo|bar"' as suggested by Stefan.
Cc: Stefan Esser <se@FreeBSD.org>
Reported-by: Stefan Esser <se@FreeBSD.org>
Bugzilla: https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=228673
Fixes: 1914c814a6 ("configure: error out if building OMX w/o supported platform")
Fixes: 63e11ac2b5 ("configure: error out if building VA w/o supported platform")
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit dfb1f2759c)
Fixes: c366f422f0 nir: Offset vertex_id by first_vertex instead of base_vertex
Signed-off-by: Rob Clark <robdclark@gmail.com>
(cherry picked from commit e1e40935b4)