When converting an expression like "++x" to GLSL IR we were failing to
account for the possibility that x might be an unsigned integral type.
As a result the user would receive a bogus error message "Could not
implicitly convert operands to arithmetic operator".
Fixes piglit tests {vs,fs}-{increment,decrement}-uint.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
TODO: check if GetImage works with passing the pitch as width, similar to PutImage,
which avoids the extra copy, ala dri_sw_displaytarget_display() in src/gallium/winsys/sw/dri/dri_sw_winsys.c
This is a cleanup of commit 02f1b50987.
Update tex buffer using a dri_drawable hook from implemented in sw/drisw.c.
This saves us the duplication of dri_drawable.c.
CC: Stuart Abercrombie <sabercrombie@chromium.org>
CC: Stéphane Marchesin <marcheu@chromium.org>
Certain exports (position, point size, etc.) are treated
specially by the shader and not counted as generic exports.
Note the exports and any relevant related state bits.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Skip PSIZE and POSITION when counting VS outputs.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=42435
Tested without regressions on evergreen.
NOTE: this is a candidate for the 7.11 branch.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This fixes issues with the code playing fast and loose with types of
buffers, and as a bonus avoids the wrappers that were previously used
to pull bits out of packed depth/stencil buffers.
Reviewed-by: Brian Paul <brianp@vmware.com>
Some of the return values were u32, some were 24 bits, and z16
returned 16 bits. The caller would have to do all the work of
interpreting the format all over again. However, there are no callers
of this function at this point.
Reviewed-by: Brian Paul <brianp@vmware.com>
Perhaps the easiest implementation, nouveau can directly map buffers
even if tiled, and uses separate surfaces for its texture
renderbuffers so we don't have to worry about that offset.
Reviewed-by: Brian Paul <brianp@vmware.com>
Unlike intel, we do a blit to/from GTT memory in order to
untile/retile the renderbuffer data, since we don't have fence
registers for accessing it.
(There is software tiling code in radeon_tile.c, but it's unused and
doesn't support macro tiling)
Reviewed-by: Brian Paul <brianp@vmware.com>
v2: Add separate stencil S8 W-tile swizzling/deswizzling. Tested for
the swizzling case with env INTEL_SEPARATE_STENCIL=1 INTEL_HIZ=1
./bin/hiz-depth-stencil-test-fbo-d24-s8
v3: Apply Chad's fix for S8 window system buffers.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Mesa core's is generic for things like osmesa.
For swrast_dri.so, we have to do Y flipping. The front-buffer path
isn't actually tested, though, because both before and after it fails
with a BadMatch in XGetImage.
Reviewed-by: Brian Paul <brianp@vmware.com>