GetPhysicalDeviceImageFormatProperties() must that an image {format,
flags, usage} combo is unsupported if gralloc will not be able to
perform the allocation. The practical way to test this is to do a
small test allocation.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Roman Stratiienko <r.stratiienko@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29090>
A couple pieces were missed when this was originally added in
b172fd62f5. Without this, NVK doesn't
pick up the value of extraPrimitiveOverestimationSize in 'dyn->rs'.
Signed-off-by: Benjamin Lee <benjamin@computer.surgery>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28937>
Any drivers which use vk_spirv_to_nir() now no longer need to build a
caps table manually.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28905>
The Vulkan XML tells us exactly which caps are implied by which API versions,
features, extensions, and properties. We just need to parse that and
autogenerate some glue code, that way drivers don't need to track this manually.
This reduces the boilerplate needed when bringing up new features.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28905>
Change-Id: I1a7542c6eed7ebf00241bce7fd69840a9007ed27
Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Tested-by: tarsin <yuanqingxiang233@163.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25360>
Change-Id: I0d88ebf6b14b6425a7ecbdbb1c17df62e4ca103a
Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Tested-by: tarsin <yuanqingxiang233@163.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25360>
Change-Id: I999121edfc7163cecc83897eb7be73896de36d89
Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Tested-by: tarsin <yuanqingxiang233@163.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25360>
Helps clients distinguish between non-android, Android native,
and Android hardware buffers.
Change-Id: Idc7838ead211048140128c1729241280e8ff9e59
Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Tested-by: tarsin <yuanqingxiang233@163.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25360>
Change-Id: I6db52b8950a075cfbcd8f4a3b66fd13b032d9a5e
Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Tested-by: tarsin <yuanqingxiang233@163.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25360>
We want to move more Android-related functions into common code.
Many of which require interactions with the gralloc. Therefore,
struct u_gralloc must be kept in a common code.
vk_android_get_ugralloc() must be used for gralloc API calls.
vk_android_{init|destroy}_ugralloc() must be used in Vulkan HAL
initialization code, e.g.:
- In XXXX_hal_open() to initialize the gralloc
- In XXXX_hal_close() to destroy the gralloc
We do not put gralloc initialization into the generic code because we want
it to be initialized by Zygote's Vulkan preloader, which may sometimes
preload gralloc shared libraries, thus speeding up the initialization
of user applications.
Change-Id: I2af643bd132e6cdbfed043c8c18836501764952f
Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Tested-by: tarsin <yuanqingxiang233@163.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25360>
For drivers using the new state tracking, __bitset_test_range can be
surprisingly hot because we have a lot of dirty bits and __bitset_test_range has
to handle lots of special cases. __bitset_is_empty does not have to worry about
those special cases so can be much faster.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29008>
The relevant sections here are F.7.3.2.1 and F.7.3.2.2.1. The code was
incorrectly assuming sub_layer_ordering_info_present_flag is always 1.
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29001>
Per section 7.7.3, the structure includes additional optional layer-specific
information, which is padded if left unset, based on the value of
max_sub_layers_minus1. The vulkan input structs have no way to specify this
per-layer information, so we just need the padding.
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29001>
This mirrors RADV's pipeline behavior (which is more performant
when programs like DXVK don't use the pipeline cache functionality)
Drivers need to set the implicit cache variable to use this though
(the next patch will enable this for NVK)
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28851>
b-frames can be considered as reference, so the NAL type
should refer to reference type and either RASL or TRAIL
depending on the irap_pic_flag.
Fixes: 72f52329c ("vulkan/video: add a nal_unit lookup for hevc")
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28657>
instance_callbacks is only used for vkCreateInstance time callbacks.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Fixes: 34e8e5d76f ("vulkan/debug_utils: add a helper for reporting address binding")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28649>
STACK_ARRAY() is used in a lot of places. When games are running we
see STACK_ARRAY() arrays being used all the time: each queue
submission uses 6, WaitSemaphores and syncobj waiting also uses them:
they're constantly present in Vulkan runtime.
There's no need for STACK_ARRAY()'s stack array to be initialized,
callers cannot not depend on it. If the number of elements is greater
than STACK_ARRAY_SIZE, then STACK_ARRAY() will just malloc() the array
and return it not initialized: anybody depending of
zero-initialization is going to break when the array is big.
The reason why we're zero-intializing STACK_ARRAY()'s stack array is
to silence -Wmaybe-uninitialized warnings: see commit d7957df318
("vulkan: fix uninitialized variables"). I don't think that commit is
the ideal way to deal with the problem, so this patch proposes a
better solution.
The problem here is that zero-initializing it adds code we don't need
for every single caller. STACK_ARRAY() already has 63 callers and only
3 of them are affected by the -Wmaybe-uninitialized warining. So here
we undo what commit d7957df318 did and instead we fix the 3 cases
that actually generate the -Wmaybe-uninitialized warnings.
Gcc is only emitting those warinings because it knows that the number
of elements in the array may be zero, so the loops we have that set
elements to the array may end up do nothing, and then we pass the
array uninitialized to other functions.
For the cases related to vk_sync this is just returning VK_SUCCESS
earlier, instead of relying on the check that eventually happens at
__vk_sync_wait_many(). For the vkCmdWaitEvents() function, the Vulkan
spec says that "eventCount must be greater than 0", so the early
return doesn't hurt anybody either. In both cases we make the zero
case faster by not defining an 8-sized array, zero-initializing it,
then returning success without using it.
Reference: d7957df318 ("vulkan: fix uninitialized variables")
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28288>
Originally was trying to copy a pps's scaling list when an sps's was
signaled.
Fixes: 8daa32963 ("vulkan/video: add helper to derive H264 scaling lists")
Signed-off-by: Charlie Turner <cturner@igalia.com>
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28352>
This is achieved by the following steps:
#ifndef DEBUG => #if !MESA_DEBUG
defined(DEBUG) => MESA_DEBUG
#ifdef DEBUG => #if MESA_DEBUG
This is done by replace in vscode
excludes
docs,*.rs,addrlib,src/imgui,*.sh,src/intel/vulkan/grl/gpu
These are safe because those files should keep DEBUG macro is already excluded;
and not directly replace DEBUG, as we have some symbols around it.
Use debug or NDEBUG instead of DEBUG in comments when proper
This for reduce the usage of DEBUG,
so it's easier migrating to MESA_DEBUG
These are found when migrating DEBUG to MESA_DEBUG,
these are all comment update, so it's safe
Replace comment /* DEBUG */ and /* !DEBUG */ with proper /* MESA_DEBUG */ or /* !MESA_DEBUG */ manually
DEBUG || !NDEBUG -> MESA_DEBUG || !NDEBUG
!DEBUG && NDEBUG -> !(MESA_DEBUG || !NDEBUG)
Replace the DEBUG present in comment with proper new MESA_DEBUG manually
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28092>
vk_format_is_int() returns true for both signed and unsigned integers,
which means unsigned types will always be assigned a GLSL_TYPE_INT type,
which causes some backend compilers (like bifrost) to pick a wrong
register type.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28073>
Descriptors are updated with CmdPushDescriptorSet(), we need to reflect
that with a VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR when
the DescriptorSetLayout is created.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28073>
Summary:
- ensure headers used outside runtime are included in dependency source
- drop redundant idep_vulkan_common_entrypoints_h
- drop redundant icd side tricks for the order of header gen
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28066>
The generated "astc_spv.h" is for runtime internal use, so leave it
inside the runtime files to ensure the header is generated before being
used to compile.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28066>
Add the vk_rmv_misc_internal_description struct and list the misc_internal
member of that type in the vk_rmv_resource_create_token union, allowing
logging of different internal resources in RMV dumps.
The vk_rmv_common.h header also has the C-linkage block added in order to
enable its inclusion in C++ files.
Signed-off-by: Zan Dobersek <zdobersek@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27631>
This change adds a new generated header dep to the runtime internal
library dependencies. This ensures the headers are generated before the
below libraries are compiled:
- libvulkan_lite_runtime (already satisfied due to file sources)
- libvulkan_lite_instance
- libvulkan_runtime
- libvulkan_instance
Fixes: fe2ec50844 ("vulkan: allow building venus without libcompiler")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28062>
This is done by introduce idep_vulkan_lite_runtime, and only venus
depends on idep_vulkan_lite_runtime.
Modify the meson and source files to allow building venus without
the compiler.
See details Venus build metrics at the MR description.
gfxstream-vulkan forwards the shader to the host, and doesn't
need to convert into NIR in the guest. This results in faster
builds and less parts of Mesa to build. Also venus does the
same thing too, that's what the build is keyed on right now
as an in-tree user.
v7: By Yonggang Luo <luoyonggang@gmail.com>
Add idep_vulkan_common_entrypoints_h into vulkan_lite_runtime_deps because
vk_instance.c depends on idep_vulkan_common_entrypoints_h but vk_common_entrypoints is
not compiled in library `vulkan_lite_instance`.
Rename idep_vulkan_runtime_headers to idep_vulkan_lite_runtime_headers because
both lite/full runtime library depends on this, but lite should not depends on full
vk_meta_private.h added into vulkan_runtime_files
v6: By Yonggang Luo <luoyonggang@gmail.com>
get vulkan_lite_runtime_files and vulkan_runtime_files sorted
v5: By Yiwei Zhang <zzyiwei@chromium.org>
both vk_sampler and vk_ycbcr_conversion can stay in the lite runtime
v4: By Yonggang Luo <luoyonggang@gmail.com>
only build vk_instance.(c|h) twice for reduce compiling time
v3: By Yiwei Zhang <zzyiwei@chromium.org>
less code changes by introduce libvulkan_lite_runtime
v2: By Yonggang Luo <luoyonggang@gmail.com>
allow building Vulkan without libcompiler without compiling flags, the
venus is always built without libcompiler
v1: By Gurchetan Singh <gurchetansingh@google.com>
allow building Vulkan without libcompiler
Signed-off-by: Gurchetan Singh <gurchetansingh@google.com>
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26574>
DebugMarkerSetObjectNameEXT is just a less powerful version of
SetDebugUtilsObjectNameEXT. Fixes the objectType cast warning as well.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27975>
vk_shader_init_cache_obj() is fast enough and the already-found case is
rare enough that there's no good reason to avoid the init. This allows
us to use vk_shader_unref instead of vk_shader_destroy which is probably
a touch safer over-all. It also fixes the assert that the two shaders
have matching keys.
Fixes: bb8b11d806 ("vulkan/pipeline: Handle fully compiled library shaders properly")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10752
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27993>
Some people seem to have systems with more than 8 GPUs installed at
once. 256 is the maximum number of devices returned by libdrm, so using
this seems like a good choice for now.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27901>
In the fast-link case, we should just use the library shader and assume
that it's correct. We have to do this because we may not have a
precompiled shader in this case so we can't even generate the shader
hash.
In the link optimization case, we could still have a library shader
coming in from some library pipeline. That shader may happen to be
correct, in which case we can just use it and not even bother digging
around in the cache. In the more likely case, the keys won't match and
we should throw it away before we look up a different shader in the
cache and leak our reference.
Fixes: 9308e8d90d ("vulkan: Add generic graphics and compute VkPipeline implementation")
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27860>
These implementations are built on top of vk_shader. For the most part,
the driver shouldn't notice a difference between draws consuming
pipelines vs. draws consuming shaders. The only real difference is
that, when vk_driver_shader_ops::compile() is called for pipelines, a
struct vk_graphics_pipeline_state is provided. For shader objects, the
state object will be NULL indicating that all state is unknown. Besides
that, all the rest of the differences between Vulkan 1.0 pipelines,
VK_EXT_graphics_pipeline_library, and VK_EXT_shader_object are handled
by the Vulkan runtime code.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27024>