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vulkan/runtime: Mark vk_default_dynamic_graphics_state to be private
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27526>
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2 changed files with 1 additions and 3 deletions
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@ -1851,7 +1851,7 @@ vk_graphics_pipeline_state_copy(const struct vk_device *device,
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return VK_SUCCESS;
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}
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const struct vk_dynamic_graphics_state vk_default_dynamic_graphics_state = {
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static const struct vk_dynamic_graphics_state vk_default_dynamic_graphics_state = {
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.rs = {
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.line = {
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.width = 1.0f,
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@ -1134,8 +1134,6 @@ void
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vk_graphics_pipeline_get_state(const struct vk_graphics_pipeline_state *state,
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BITSET_WORD *set_state_out);
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extern const struct vk_dynamic_graphics_state vk_default_dynamic_graphics_state;
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/** Initialize a vk_dynamic_graphics_state with defaults
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*
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* :param dyn: |out| Dynamic graphics state to initizlie
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