ac_shader_args will be similar to ac_shader_abi, except for being free
from LLVM-specific concepts and therefore capable of being shared
between LLVM and ACO. This will help us accomplish a few different
things:
- Decouple setting up SGPR and VGPR arguments from translating to LLVM,
so that we can reference these arguments in NIR lowering passes, which
will let us lower e.g. descriptor sets in NIR.
- Stop using radv-specific structures for things like determining the
chip generation in ACO.
In the end, we should replace ac_shader_abi with this structure +
driver-specific lowering passes.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
We'll duplicate this in a header file in the next commit, and then
remove the original enum. Just rename it temporarily so that things
keep building.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
GiMark benchmark from GpuTest has such code in VS:
out vec4 lightDir0;
out vec4 lightDir1;
...
lightDir0.xyz = lp0 - vVertex.xyz;
lightDir1.xyz = lp1 - vVertex.xyz;
In FS:
float distSqr = dot(lightDir0, lightDir0);
So due to the usage of uninitialized .w channel in the dot product,
distSqr may become undefined which results in many black dots
in the test on Iris.
In https://www.geeks3d.com/forums/index.php/topic,6242.0.html
developer stated that this benchmark most likely won't be updated.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1919
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Only required for Intel tools or the Vulkan overlay layer.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Fixes dEQP-VK.compute.builtin_var.local_invocation_index with
RADV_PERFTEST=cswave32.
My initial fix was to lower it but Rhys suggested the shift-right
and it's much better like this.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
They are broken like on GFX6-GFX7. It seems better to disable them
instead of enabling a broken feature.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This fails a couple of piglits due to other bugs in llvmpipe,
but it adds support for the feature properly.
v2: don't reset pipestats, just recalc, fix CI expectation
In order to prevent a potential malicious pipeline tainting our
secure compile process and interfering with successive pipelines
we want to create a fresh fork for each pipeline compile.
Benchmarking has shown that simply forking on each pipeline
creation doubles the total time it takes to compile a fossilize db
collection. So instead here we fork the process at device creation
so that we have a slim copy of the device and then fork this
otherwise idle and untainted process each time we compile a
pipeline. Forking this slim copy of the device results in only a
20% increase in compile time vs a 100% increase.
Fixes: cff53da3 ("radv: enable secure compile support")
This will be used to create a communication pipe between the user
facing device and a freshly forked (per pipeline compile) slim copy
of that device.
We can't use pipe() here because the fork will not be a direct fork
of the user facing process. Instead we use a previously forked
copy of the process that was forked at device creation in order to
reduce the resources required for the fork and avoid performance
issues.
Fixes: cff53da374 ("radv: enable secure compile support")
In the following commits we want to be able to fork an existing lightweight
fork created at device creation time. In order for the user facing process
to communicate with this new fresh fork we create some members here to hold
FIFO file descriptors and a unique id.
Here we also add a new fork enum that we use to tell the lightweight
process to create a fresh fork.
For more information on why we create a fresh fork see the following
commits.
This fixes a build failure on MSVC.
BTW, it looks like clang supports _Pragma() but I don't know if it
understands the "gcc unroll N" directive.
Signed-off-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Only NPOT vectors greater than vec4 use the extra uint32.
This is for instructions that share the dest code.
load_const and undef already support 1-16 in the header.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
vec4 scalarized ALUs typically have 4 equal instruction headers, so remove
the last 3.
There are no bits left in the ALU header for more flags, so future
extensions of NIR will have to use something like instr_type == 15
to describe more complex ALU instructions.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
It can be derived from src and var. This frees 10 bits in the header
that will be used later.
"mode" is moved in the structure, because those bits will be used for
something else later.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
- type_cast: deduplicate types if the last one is the same
- derive the type from the parent for other derefs
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
The majority of constants can be packed like this.
v2: - use enum for the packing encoding,
- trim packed_value to 20 bits add 1 bit to last_component,
which simplifies a later commit
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Dolphin: 75 fps -> 88 fps - Super Mario Galaxy
Citra: 81 fps -> 91 fps - A Link Between Worlds
Yuzu: 21 fps -> 27 fps - Super Mario Odyssey
Dolphin still has many syncs because of glFenceSync and glClientWaitSync.
Moving them to the dispatcher thread might yield another speedup.
Yuzu uses a compatible profile by default. This benchmark used the variable
MESA_GL_VERSION_OVERRIDE=4.5FC to overwrite this behavior.
This profilation was done on a mobile i7-8550U CPU with i965.
Signed-off-by: Markus Wick <markus@selfnet.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: d1b9deee ('aco: improve waitcnt insertion around loops')
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
For temporary lookups, just allocate out of the NULL ralloc context,
so we don't have to edit the linked list of ralloc children to add it
and then immediately remove it again.
When uploading a new shader, allocate the keybox off the shader, so
if we delete the shader the keybox also goes away. Less manual cleanup.
All of the tables are static const, so they only need to be validated
once. As noted in the previous commit, the compiler should be able to
eliminate all of this code when the assertions would pass. Even with
the help of the previous commit, this does not always occur.
-Og: -95.688 +/- 3.91935 (-24.9562% +/- 1.0222%) N=5
-O1: No difference proven at 95.0% confidence. N=5
-O2: -1.962 +/- 0.85001 (-0.860013% +/- 0.372589%) N=5
Reviewed-by: Eric Anholt <eric@anholt.net>
I was pretty liberal with these assertions when I wrote this code
because I had assumed that GCC would unroll the loops, inline the look ups
of static const arrays with now constant indices, and then elmininate
all the actuall assertions. It seems none of this happens even at -O3.
Adding the pragmas helps encourage loop unrolling at some optimization
levels. I tested by running shader-db with NIR_VALIDATE=false on a Core
i7 Haswell desktop system.
-Og: No difference proven at 95.0% confidence. N=5
-O1: -48.304 +/- 1.221 (-16.3343% +/- 0.412888%) N=5
-O2: -49.94 +/- 1.23521 (-17.9634% +/- 0.444303%) N=5
v2: Add a _Pragma to an inner loop that was accidentally dropped during
a rebase.
Reviewed-by: Eric Anholt <eric@anholt.net>
Varyings are similar to already handled cases. And "glsl_zero_init"
name of the workaround already looks like it should include varyings.
The issue was observed in GiMark subtest from GpuTest.
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Just a bit of cleanup. lower_tex can do this lowering for us, which
should also eliminate some special cases (one less thing to fix if we
ever need texturing in tess/geom/etc, perhaps?)
Closes#2133
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
T720 and earlier need this workaround, so check the quirk before
lowering.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Corresponds to errata #10471, applies to T6xx and T720. Fixed in T760.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
We fetch the info with the new intrinsic and lower with ALU ops for txl
instructions, which seemingly correspond to "TEXGRD" instructions (what
we call textureLod).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
We can stuff this information in as parametrized system values, like we
currently do texture size and SSBO addresses.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>