This patch finishes the work done by Ken of converting SF_STATE to genxml, and
merges it with gen6+ code for emitting that state.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This fixes code generation on gen45.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Rename "Use Point Width State" to "Point Width Source". It accepts the same
values and has the same meaning as gen6+, so lets keep them with the same name
to simplify the code.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
It seems that it was never set correctly.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Binner/clipper read viewport array index from the vertex header as needed.
Move viewport state to BACKEND_STATE.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
The last FE stage can emit render target array index. Currently we only
check to see if GS is emitting it. Moved the state to BACKEND_STATE and
plumbed the driver to set it.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
For certain cases, we perform early z for optimization. The GL_SAMPLES_PASSED
query was providing erroneous results because we were counting the number
of samples passed before the fragment shader, which did not work if the
fragment shader contained a discard.
Account properly for discard and early z, by anding the zpass mask with
the post fragment shader active mask, after the fragment shader.
Fixes the following piglit tests:
- occlusion-query-discard
- occlusion_query_meta_fragments
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Removes large simdvertex stack allocation.
Vertex shader must ensure reads happen before writes.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Add support for dynamic vertex size for the vertex shader output.
Add new state in SWR_FRONTEND_STATE to specify the size.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Move fixed attributes to the top and pack single component SGVs.
WIP to support dynamically allocated vertex size.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
- Remove any special casing in the PS stage when primitive ID is input.
Treat as a normal attribute that must be set up properly in the FE linkage.
- Remove primitive id from the PS_CONTEXT and TRI_FLAGS
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
For the SAMPLE_POS and SAMPLE_INFO opcodes, clarify resource vs. render
target queries, range of postion values, swizzling, etc. We basically
follow the DX10.1 conventions.
For the TXQS opcode and TGSI_SEMANTIC_SAMPLEID, clarify return value
and type.
For the TGSI_SEMANTIC_SAMPLEPOS system value, clarify the range of
positions returned.
v2: use 'undef' for unused vector components. Use (0.5, 0.5, undef, undef)
for sample pos when MSAA not applicable.
v3: Add note that OPCODE_SAMPLE_INFO, OPCODE_SAMPLE_POS are not used yet
and the information is subject to change.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
To fix the build when VMX86_STATS is defined.
Also, some minor whitespace changes to match upstream code.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
The swr driver uses vertex_buffer->stride to determine the number
of elements in a VBO. A recent change to the state-tracker made it
possible for VBO's with stride=0. This resulted in a divide by zero
crash in the driver. The solution is to use the pre-calculated vertex
element stream_pitch in this case.
This patch fixes the crash in a number of piglit and VTK tests introduced
by 17f776c27b.
There are several VTK tests that still crash and need proper handling of
vertex_buffer_index. This will come in a follow-on patch.
v2: Correctly update all parameters for VBO constants (stride = 0).
Also fixes the remaining crashes/regressions that v1 did
not address, without touching vertex_buffer_index.
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
When created, buffers are idle, so mark them as such to save an early
ioctl or mistakenly assuming the fresh buffer is busy.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
It could be useful to get the number of emited resolve operations when
doing driver optimizations.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
The maximum LOD bias supported is the same as the max texture level
supported.
Fixes piglit: ext_texture_lod_bias
Fixes: c9e8b49b ("etnaviv: gallium driver for Vivante GPUs")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Lucas Stach <dev@lynxeye.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Now that we support RB swapped targets by using a shader variant, we
must derive the color mask from both the blend state and the bound
framebuffer.
Fixes piglit: fbo-colormask-formats
Fixes: 7f62ffb68a ("etnaviv: add support for rb swap")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Lucas Stach <dev@lynxeye.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This replaces the open coded etnaviv version of the color pack with the
common util_pack_color.
Fixes piglits:
arb_color_buffer_float-clear
fcc-front-buffer-distraction
fbo-clearmipmap
Fixes: c9e8b49b ("etnaviv: gallium driver for Vivante GPUs")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Lucas Stach <dev@lynxeye.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
etna_resource_copy_region handles resources with multiple samples
by falling back to the software path. There is no need to kill the
application there.
Fixes: c9e8b49b ("etnaviv: gallium driver for Vivante GPUs")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Lucas Stach <dev@lynxeye.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
When copying a resource fully we can just blit the whole level. This allows
to use the RS even for level sizes not aligned to the RS min alignment. This
is especially useful, as etna_copy_resource is part of the software fallback
paths (used in etna_transfer), that are used for doing unaligned copies.
Fixes: c9e8b49b ("etnaviv: gallium driver for Vivante GPUs")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Lucas Stach <dev@lynxeye.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
If the blit region is not aligned to the RS min alignment don't try
to execute the blit, but fall back to the software path.
Fixes: c9e8b49b ("etnaviv: gallium driver for Vivante GPUs")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Lucas Stach <dev@lynxeye.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Add a couple of forward declarations and drop the amdgpu.h requirement.
With this we can build the r300 and r600 drivers without the need for
amdgpu.
v2:
- Add amdgpu.h include in the C file (Marek)
- Add a comment about pre C11 typedef redeclaration warning (Eric)
Cc: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: Marek Olšák <marek.olsak@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101189
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
This is a verbatim copy of the code. The functions can be cleaned up since
r600 does not use all the stuff that gcn does.
The symbol names have been changed since we still use ac_binary.h header
(for struct definition)
v2: Add ifdef guard around r600_binary_clean call (Aaron)
Remove stray comment
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Tested-By: Aaron Watry <awatry@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Imagine there are 2 threads that both call _eglGetNativePlatform()
simultaneously:
- thread 1 completes the first "if (native_platform ==
_EGL_INVALID_PLATFORM)" check and is preempted to do something else
- thread 2 executes the whole function, does "native_platform =
_EGL_NATIVE_PLATFORM" and just before returning it's preempted
- thread 1 wakes up and calls _eglGetNativePlatformFromEnv() which
returns _EGL_INVALID_PLATFORM because no env vars are set, updates
native_platform and then gets preempted again
- thread 2 wakes up and returns wrong _EGL_INVALID_PLATFORM
Solve this by doing the detection in a local var and only overwriting
the global one at the end, if no other thread has updated it since.
This means the platform detected in the thread might not be the platform
returned by the function, but this is a different issue that will need
to be discussed when this becomes possible.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101252
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Grazvydas Ignotas <notasas@gmail.com>
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
My refactor missed the fact that `native_platform` is static.
Add the proper guard around the detection code, as it might not be
necessary, and only print the debug message when a detection was
actually performed.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101252
Fixes: 7adb9b0948 ("egl/display: remove unnecessary code and
make it easier to read")
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Grazvydas Ignotas <notasas@gmail.com>
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
The new generic checks were actually more restrictive than the previous svga-
specific tests and not vice versa. So bypass the common format checks for
copy_region_vgpu10.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
The blit.dst.resource member that was used as destination was
modified earlier in the function, effectively making us try to blit
the content onto itself. Fix this and also add a debug printout when the
format conversion blits fail.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
This fixes a tf2 srgb copy_region regression from
"svga: Rework the blit and resource_copy_region functionality v3"
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This reduces the number of cpu copy_region fallbacks on a Nvidia system
running the piglit command
./publish/bin/piglit run -1 -t copy -t blit tests/quick
from 64789 to 780
Previously this has caused a regression in piglit test
spec@!opengl 1.0@gl-1.0-scissor-copypixels, but I'm currently not able to
reproduce that regression.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>