Coincidentally got a bugreport of a game that is broken without the import
fix below, but it turns out I made a copy-paste error as well ..
In good news it is clearly tested now.
Fixes: ad15149958 "radv: Set handle types in Android semaphore/fence import."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5783>
fossil-db (Pitcairn):
Totals from 2172 (1.58% of 137414) affected shaders:
CodeSize: 7109080 -> 7100100 (-0.13%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5623>
Fixes various artifacts with Detroit: Become Human. This assumes other
Vulkan games using the same engine could have the same issues.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5710>
We have an issue with early depth testing and discard, where
non-perfect counts count the tile if the early depth test succeeds.
We could spend a lot of effort to set this conditionally based
on the presence of the two conditions, but in the presence of
inherited queries let's try this first.
Changing PERFECT_ZPASS_COUNTS since I'm pretty sure this has a lower
performance impact than always using late depth testing.
CC: <mesa-stable@lists.freedesktop.org>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3218
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5757>
DOOM Eternal happily creates a swapchain with 2 images for IMMEDIATE.
This fixes a 10% performance issue with RADV.
Cc: 20.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5704>
When set, EXPAND_LINE_WIDTH expands the line width by 1/cos(a),
where a is the minimum angle from horizontal or vertical. This
seems required by OpenGL line rasterization but not by Vulkan.
Similar to what AMDVLK and AMDGPU-PRO do for AA wide lines.
This fixes
dEQP-VK.rasterization.interpolation_multisample_*_bit.*lines_wide.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5698>
The maximum value for both points and lines is 65536. This doesn't
fix anything known (just found this while looking in that area).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5696>
SPI_SHADER_COL_FORMAT allocates export memory and CB_SHADER_MASK
map them to higher MRTs if necessary. The hardware allows to remap
MRTs to avoid holes somehow.
For example, if we have a scenario where MRT0 is unused and only
MRT1 and MRT2 are used, SPI_SHADER_COL_FORMAT is 0x77 and
CB_SHADER_MASK/CB_TARGET_MASK are 0x770 (this assumes
SPI_SHADER_UINT16_ABGR is set).
This allows us to remove one workaround that was added for fixing
GPU hangs with DXVK. I think this is because SPI_SHADER_COL_FORMAT
expects contiguous MRTs to be allocated.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5434>
When colorWriteMask is 0 we can assume that this color attachment
is unused.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5434>
GFX6 doesn't support v_floor_f64 and the precision of v_fract_f64
which is used to implement 64-bit floor is less than what Vulkan
requires.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5609>
The hardware precision of v_rcp_f64, v_sqrt_f64 and v_rsq_f64
is less than what Vulkan requires.
This lowers using the Goldschmidt's algorithm to improve precision.
Fixes dEQP-VK.glsl.builtin.precision_double.* on both compiler
backends.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5609>
If the only two registers available are consecutive and used by killed
operands, both of them will be blocked and fail the edge check.
Totals from 903 (0.66% of 135946) affected shaders:
VGPRs: 30892 -> 30884 (-0.03%)
CodeSize: 1584468 -> 1584044 (-0.03%); split: -0.05%, +0.02%
MaxWaves: 14374 -> 14378 (+0.03%)
Instrs: 306482 -> 306399 (-0.03%); split: -0.06%, +0.03%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5626>
cs_finalize() now returns a Vulkan error code and VK_SUCCESS is 0.
Fixes: 64a92ef7a2 ("radv/winsys: Distinguish device/host memory errors.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5629>
Otherwise if realloc fails we silently try to use it. Make recording fail instead.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5578>
The ISA docs don't seem to say if this is allowed, so just assume short
loads require short alignment.
In practice, the only situation this should affect are byte-aligned u8vec2
loads.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5207>
The ISA docs don't seem to say if this is allowed, so just assume short
stores require short alignment.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5207>
We write to these variables using image intrinsics.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5207>