radv: Make radv_alloc_shader_memory static.

Just a cleanup.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5578>
This commit is contained in:
Bas Nieuwenhuizen 2020-06-24 01:28:54 +02:00 committed by Marge Bot
parent 64a92ef7a2
commit aa35670fd0
2 changed files with 1 additions and 5 deletions

View file

@ -631,7 +631,7 @@ radv_lower_fs_io(nir_shader *nir)
}
void *
static void *
radv_alloc_shader_memory(struct radv_device *device,
struct radv_shader_variant *shader)
{

View file

@ -438,10 +438,6 @@ radv_shader_compile_to_nir(struct radv_device *device,
const struct radv_pipeline_layout *layout,
unsigned subgroup_size, unsigned ballot_bit_size);
void *
radv_alloc_shader_memory(struct radv_device *device,
struct radv_shader_variant *shader);
void
radv_destroy_shader_slabs(struct radv_device *device);