Commit graph

55 commits

Author SHA1 Message Date
Samuel Pitoiset
74955dbed7 radv: enable VK_EXT_shader_object by default
This has been a long and painful extension to implement but finally
RADV has support for it on all supported generations. It's passing
VKCTS and GLCTS through Zink but the number of application using ESO
is currently very limited.

This adds RADV_DEBUG=noeso to disable it for debugging purposes.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28374>
2024-04-08 08:36:14 +00:00
Samuel Pitoiset
87fde606cf radv: use SPDX-License-Identifier
Only files under src/amd/vulkan/** are concerned.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28599>
2024-04-08 07:17:31 +00:00
Samuel Pitoiset
69b911bc53 radv: remove radv_private.h
This file was a giant mess and I'm very happy to remove it entirely.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28568>
2024-04-04 21:57:46 +00:00
Samuel Pitoiset
367cf70a29 radv: move RADV_USE_WSI_PLATFORM define to radv_wsi.h
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28568>
2024-04-04 21:57:46 +00:00
Samuel Pitoiset
0388df3d08 radv: replace RADV_FROM_HANDLE by VK_FROM_HANDLE
It was exactly the same thing.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28568>
2024-04-04 21:57:45 +00:00
Samuel Pitoiset
30eb0ef45a radv: add radv_instance.h
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28526>
2024-04-03 13:32:54 +00:00
Samuel Pitoiset
c2d189380c radv: remove useless RADV_DEBUG=nomemorycache
This is a leftover from the cache changes few months ago.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28441>
2024-03-28 10:36:58 +00:00
Samuel Pitoiset
4d4b1820ca radv: add radv_force_pstate_peak_gfx11_dgpu and enable it for Helldivers 2
This seems to definitely improve stability issues (random GPU hangs)
with Helldivers 2 on RDNA3 dGPUs. RDNA3 APUs and other generations
shouldn't be affected.

This is a workaround.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10584
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28260>
2024-03-19 09:06:43 +00:00
Friedrich Vock
4c35828933 radv,driconf: Remove active accel struct workaround
Now unused and enabled by default.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28077>
2024-03-11 17:08:09 +00:00
Samuel Pitoiset
7009f00ae0 radv: re-enable GS_FAST_LAUNCH=2 by default on GFX11
The performance issue is fixed. This adds RADV_DEBUG=nogsfastlaunch2
to disable it in case users still report issues with it.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27636>
2024-02-16 15:58:31 +00:00
Georg Lehmann
e136a0629d radv/gfx11+: add rtwave32 perftest option
Useful for testing compiler changes and performance considerations.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27584>
2024-02-14 17:11:01 +00:00
Konstantin Seurer
fb62bffcda radv: Wire up ac_gather_context_rolls
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27322>
2024-02-12 14:04:24 +00:00
Hans-Kristian Arntzen
8b4259e69b wsi/x11: Disable vk_xwayland_wait_ready by default on most drivers.
Venus is special and still requires extra waits.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27074>
2024-02-10 11:47:22 +00:00
Samuel Pitoiset
61a125647b radv: add radv_disable_ngg_gs and enable it for Persona 3 Reload
Persona 3 Reload is largely affected by the way amplification works with
NGG GS and disabling it drastically improve performance.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27518>
2024-02-09 07:24:16 +00:00
Samuel Pitoiset
69d734a8d5 radv: add RADV_DEBUG=nongg_gs for GFX10/GFX10.3
NGG GS doesn't perform well in some cases and having an option to
disable it for performance experiments is very useful.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27518>
2024-02-09 07:24:16 +00:00
Eric Engestrom
faad4ffe97 radv: enable VK_EXT_headless_surface on all platforms except Windows
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27448>
2024-02-06 20:32:38 +00:00
Friedrich Vock
e8b0e5cac9 radv: Use secure_getenv for RADV_THREAD_TRACE_TRIGGER
Reviewed-by: Eric Engestrom <eric@igalia.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27381>
2024-01-31 17:28:12 +00:00
Tatsuyuki Ishi
991ae339f5 radv: Implement NIR caching behind RADV_PERFTEST=nircache.
NIR caching is useful for two use cases:
- Shader permutations involving reused VS or FS.
- GPL-like engine that compiles a separate (library) variant and an
  optimized (monolithic) variant, e.g. DXVK.

By caching the result of radv_shader_spirv_to_nir, permutations hitting
the cache can have their compilation time reduced by 50% or more.

There are still open questions about the memory and storage footprint of
NIR caches, which is why this is gated behind a perftest flag. In
particular, Steam doesn't want to ship NIR cache since they are
unnecessary in presence of a full precompiled shader cache. In this
commit, the cache entries do not reside in memory and are immediately
written to the disk. Further design around how the caches are stored and
how to coordinate cache type with Steam etc. is left as future work.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26696>
2024-01-26 11:46:18 +00:00
Samuel Pitoiset
2972590a53 radv: advertise VK_EXT_shader_object on GFX6-8
This extension can be enabled with RADV_PERFTEST=shader_object.
GFX9+ support and improvements will happen shortly.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26930>
2024-01-26 08:56:54 +00:00
Hans-Kristian Arntzen
4ab6d7e753 wsi/x11: Add drirc option to ignore SUBOPTIMAL.
Talos Principle and related games on that engine fail to handle
SUBOPTIMAL properly. Adds an option to ignore SUBOPTIMAL and pretend
it's SUCCESS.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27037>
2024-01-18 17:23:32 +00:00
Friedrich Vock
a9831caa14 radv/rt: Add workaround to make leaves always active
DOOM Eternal builds acceleration structures with inactive primitives and
tries to make them active in later AS updates. This is disallowed by the
spec and triggers a GPU hang. Fix the hang by working around the bug.

Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27034>
2024-01-17 15:14:48 +00:00
Samuel Pitoiset
58d2a78dba radv: move dri options to radv_instance::drirc
To make it clearer that such an option is a per-application option.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26946>
2024-01-10 10:07:40 +00:00
Samuel Pitoiset
1854d03c20 radv: query drirc options in only one place
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26946>
2024-01-10 10:07:40 +00:00
Timur Kristóf
55e5c4e089 radv: Expose transfer queues, hidden behind a perftest flag.
This is highly experimental and only recommended
for users who know what they are doing.

To fully support the spec we are going to need
gang submissions which are going to be implemented later.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26913>
2024-01-08 16:00:19 +01:00
Bas Nieuwenhuizen
eaf61adea5 radv: Add option to clear LDS at the end of a shader.
Only shaders which explicitly allow shared memory are included for
now. The pass is very late to avoid optimizations removing the stores
and to ensure the clear gets added after MS outputs get loaded from LDS.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26679>
2023-12-20 09:15:45 +00:00
Friedrich Vock
f1817ab7e0 radv,vtn,driconf: Add and use radv_rt_ssbo_non_uniform workaround for Crysis 2/3 Remastered
Crysis 2 and 3 Remastered's RT shaders non-uniformly index into SSBO
descriptor arrays without specifying the NonUniformEXT qualifier on the
relevant access chains/load ops. This leads to artifacts around objects.

To add insult to injury, the game fails to provide a meaningful
applicationName/engineName in the Vulkan part of the DX11-Vulkan interop
solution used for RT. Both of these fields are set to "nvpro-sample"
(perhaps the code has been copied from NVIDIA's sample applications).
Therefore, fall back to executable name matching.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9883
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26391>
2023-12-12 21:16:39 +00:00
Tatsuyuki Ishi
b2e8095d6d radv: Add workaround to allow sparse binding on gfx queues.
For working around improper usage of sparse in DOOM Eternal.

When fully explicit sync sparse binding is implemented, this path will
remain implicit sync to also deal with the improper semaphore usage.
radv_queue_submit_bind_sparse_memory will likely get a bool parameter to
control explicit / implicit sync in that case.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26464>
2023-12-07 11:40:38 +00:00
Rhys Perry
4d2a3b9573 radv: add radv_disable_trunc_coord option
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25911>
2023-11-17 15:15:27 +00:00
Samuel Pitoiset
9b840df9f6 radv: add drirc options to force re-compilation of shaders when needed
On Steam Deck, shaders are pre-compiled for better performance (less
stuttering, less CPU usage, etc). But when a compiler fix needs to be
backported, there is currently no way to handle this properly.

This introduces 3 drirc options
radv_override_{graphics,compute,ray_tracing}_shader_version in order to
force the driver to re-compile pipelines when needed. By default, the
shader version is 0 for all pipelines.

When one drirc is set for a specific game, RADV will re-compile all
pipelines only once with the compiler fix included (because the
pipeline key would be different).

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26094>
2023-11-13 10:47:26 +00:00
Rhys Perry
2011b678c5 radv: disable gs_fast_launch=2 by default
This currently causes severe performance problems in Remnant 2 and
Alan Wake 2.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Fixes: 28ebe62af2 ("radv: enable mesh shader gs_fast_launch=2 and multi-row export")
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10071
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26090>
2023-11-07 19:54:47 +00:00
Jesse Natalie
228329f4da vulkan: Consolidate common ICD methods
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25998>
2023-11-03 20:01:14 +00:00
Samuel Pitoiset
a97160cad8 radv: add RADV_DEBUG=nomeshshader
This option will be used to disable VK_EXT_mesh_shader in Mesa CI
for GFX11 because running task shader tests in parallel can hang the
GPU.

Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10051
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25969>
2023-11-01 08:49:35 +01:00
Samuel Pitoiset
eb47e07782 radv: remove NGG streamout support for RDNA1-2
This was useful for experimenting it on RDNA2 and during RNDA3 bringup,
but now the support is rock solid on RDNA3 and it's useless to keep the
RADV_PERFTEST=ngg_streamout option.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25903>
2023-10-30 08:51:51 +00:00
Samuel Pitoiset
1b0fbcbe1c radv: remove outdated RADV_DEBUG=vmfaults support
It's been a very long time since this was useless because dmesg
required sudo access for a while.

This will be replaced by the new GPUVM fault interface which allows
to query from the kernel directly instead of trying to parse dmesg.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23238>
2023-10-25 15:29:22 +00:00
Chia-I Wu
567c32b55c radv, drirc: rename radv_require_{etc2,astc}
Rename them to vk_require_{etc2,astc}.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25467>
2023-10-14 02:36:39 +00:00
Yogesh Mohan Marimuthu
f97b449e9e radv: integrate meta astc compute decoder to radv
this patch calls the init and finish functions of the vk
runtime astc decoder. initializes emulate_astc flag. sets
up the additional plane to store decoded texture.

v2: fix _tex_dataformat() and _tex_numformat() (Chia-I Wu)
    use correct function for bufferToImage (Chia-I Wu)
v3: add radv_is_layout_emulated() (Chia-I Wu)
    avoid repeated pattern (Chia-I Wu)
v4: not create all pipelines on_demand (Chia-I Wu)
v5: current code does not support astc hdr (Chia-I Wu)
v6: keep luts in staging buffer only (Chia-I Wu)
v7: use 2DArray for both input and output
v8: document todo to use fp16 (Chia-I Wu)
    not required to move meta init anymore (Chia-I Wu)
    move astc_emulation_format to vk_texcompress_astc.h (Chia-I Wu)
v9: remove LAYOUT check (Chia-I Wu)
    check on iview->vk.view_format
    move setting tiled flags for astc (Chia-I Wu)
    remove is format emulated check in radv_is_storage_image* (Chia-I Wu)
    use LAYOUT_ASTC for if check (Chia-I Wu)
    no 1D support (Chia-I Wu)
    calculate start end offset in 2x blk size
v10: remove old wrong code (Chia-I Wu)
v11: use existing defined local format variable (Chia-I Wu)
     dst image layout is always VK_IMAGE_LAYOUT_GENERAL (Chia-I Wu)

Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24672>
2023-10-11 19:28:40 +00:00
Samuel Pitoiset
67ed899cd6 radv: remove absolute_depth_bias workaround
This was only used with Path of Exile and the game bug seems fixed.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25198>
2023-09-19 07:53:51 +00:00
antonino
aa657247ce vulkan/wsi: add vk_wsi_force_swapchain_to_current_extent driconf
Add a driconf to force the swapchain size to match
`VkSurfaceCapabilities2KHR::currentExtent` as a workaround for
misbehaved games

Fixes: 6139493ae3 ("vulkan/wsi: return VK_SUBOPTIMAL_KHR for sw/x11 on window resize")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24818>
2023-09-06 00:10:41 +00:00
Rhys Perry
e88c077096 radv: workaround WWZ exporting index=1 through location=1
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Fixes: 290c3d360e ("aco,radv: lower outputs to exports when nir for monolithic ps")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9232
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24354>
2023-07-31 11:38:14 +00:00
Friedrich Vock
d92520e19c Revert "Revert "radv: Enable ray tracing pipelines by default""
This reverts commit 49b400423c.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23978>
2023-07-08 10:10:15 +00:00
Konstantin Seurer
e0641ed59f radv/rgp: Use common trace trigger
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20573>
2023-06-27 06:25:56 +00:00
Konstantin Seurer
15d6618a12 radv: Add radv_trace_mode
...and add the RADV specific trace modes to the VK instance.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20573>
2023-06-27 06:25:56 +00:00
Eric Engestrom
8b319c6db8 radv: reformat according to its .clang-format
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23253>
2023-06-16 19:59:52 +00:00
Konstantin Seurer
49b400423c Revert "radv: Enable ray tracing pipelines by default"
This partially reverts commit 374bd4e1be.

Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23677>
2023-06-16 16:13:34 +00:00
Friedrich Vock
374bd4e1be radv: Enable ray tracing pipelines by default
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23603>
2023-06-13 19:38:27 +00:00
Friedrich Vock
fa7c7791ee radv: Add RADV_DEBUG=nort
This makes vkCmdTraceRaysKHR and ray queries no-ops and is useful
for triaging GPU hangs with raytracing.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23603>
2023-06-13 19:38:27 +00:00
Friedrich Vock
496ea57d41 radv: Add driconf to force wave64 for RT
...and enable it for Hellblade: Senua's Sacrifice.

Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23585>
2023-06-12 18:36:56 +00:00
Dave Airlie
1a2a330483 radv/video: add debug flag to enable dpb image array on newer GPUs.
This is useful to test the paths on newer GPUs that work on older GPUs.

Reviewed-by: Lynne <dev@lynne.ee>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23227>
2023-05-30 02:53:32 +00:00
Vitaliy Triang3l Kuzmin
4ed2616ac3 radv: Fix vk_instance_init vk_error instance use-after-free
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22887>
2023-05-08 14:09:49 +00:00
Friedrich Vock
0b251d4362 radv: Add driconf to always drain waves before writing timestamps
UE4's Vulkan backend uses vkCmdWriteTimestamp with TOP_OF_PIPE
to measure how long a workload took in the GPU Benchmark. This is wrong
and writes the timestamp before the workload is actually finished,
making it seem like the GPU is much faster than it actually is.
This caused subsequent benchmark passes to contain way too big workloads,
which caused soft hangs on slower GPUs.

Fixes GPU hangs with Splitgate during automatic settings configuration.

Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22823>
2023-05-03 15:24:00 +00:00