mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-04-29 17:10:46 +02:00
radv,driconf: Remove active accel struct workaround
Now unused and enabled by default. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28077>
This commit is contained in:
parent
217072d25f
commit
4c35828933
4 changed files with 0 additions and 14 deletions
|
|
@ -167,7 +167,6 @@ static const driOptionDescription radv_dri_options[] = {
|
|||
DRI_CONF_RADV_OVERRIDE_COMPUTE_SHADER_VERSION(0)
|
||||
DRI_CONF_RADV_OVERRIDE_RAY_TRACING_SHADER_VERSION(0)
|
||||
DRI_CONF_RADV_SSBO_NON_UNIFORM(false)
|
||||
DRI_CONF_RADV_FORCE_ACTIVE_ACCEL_STRUCT_LEAVES(false)
|
||||
DRI_CONF_RADV_APP_LAYER()
|
||||
DRI_CONF_SECTION_END
|
||||
};
|
||||
|
|
@ -262,9 +261,6 @@ radv_init_dri_options(struct radv_instance *instance)
|
|||
|
||||
instance->drirc.vk_require_etc2 = driQueryOptionb(&instance->drirc.options, "vk_require_etc2");
|
||||
instance->drirc.vk_require_astc = driQueryOptionb(&instance->drirc.options, "vk_require_astc");
|
||||
|
||||
instance->drirc.force_active_accel_struct_leaves =
|
||||
driQueryOptionb(&instance->drirc.options, "radv_force_active_accel_struct_leaves");
|
||||
}
|
||||
|
||||
static const struct vk_instance_extension_table radv_instance_extensions_supported = {
|
||||
|
|
|
|||
|
|
@ -425,7 +425,6 @@ struct radv_instance {
|
|||
bool report_llvm9_version_string;
|
||||
bool vk_require_etc2;
|
||||
bool vk_require_astc;
|
||||
bool force_active_accel_struct_leaves;
|
||||
char *app_layer;
|
||||
uint8_t override_graphics_shader_version;
|
||||
uint8_t override_compute_shader_version;
|
||||
|
|
|
|||
|
|
@ -107,7 +107,6 @@ Application bugs worked around in this file:
|
|||
<application name="DOOM Eternal" application_name_match="DOOMEternal">
|
||||
<option name="radv_zero_vram" value="true" />
|
||||
<option name="radv_legacy_sparse_binding" value="true" />
|
||||
<option name="radv_force_active_accel_struct_leaves" value="true" />
|
||||
</application>
|
||||
|
||||
<application name="No Man's Sky" application_name_match="No Man's Sky">
|
||||
|
|
@ -164,10 +163,6 @@ Application bugs worked around in this file:
|
|||
<option name="radv_disable_ngg_gs" value="true" />
|
||||
</application>
|
||||
|
||||
<application name="Star Wars: Jedi Survivor" executable="JediSurvivor.exe">
|
||||
<option name="radv_force_active_accel_struct_leaves" value="true" />
|
||||
</application>
|
||||
|
||||
<!-- OpenGL Game workarounds (zink) -->
|
||||
<application name="Black Geyser: Couriers of Darkness" executable="BlackGeyser.x86_64">
|
||||
<option name="radv_zero_vram" value="true" />
|
||||
|
|
|
|||
|
|
@ -724,10 +724,6 @@
|
|||
#define DRI_CONF_RADV_CLEAR_LDS(def) \
|
||||
DRI_CONF_OPT_B(radv_clear_lds, def, "Clear LDS at the end of shaders. Might decrease performance.")
|
||||
|
||||
#define DRI_CONF_RADV_FORCE_ACTIVE_ACCEL_STRUCT_LEAVES(def) \
|
||||
DRI_CONF_OPT_B(radv_force_active_accel_struct_leaves, def, \
|
||||
"Force leaf nodes of acceleration structures to be marked active.")
|
||||
|
||||
#define DRI_CONF_RADV_DISABLE_NGG_GS(def) \
|
||||
DRI_CONF_OPT_B(radv_disable_ngg_gs, def, "Disable NGG GS on GFX10/GFX10.3.")
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue