From the spec:
"When copying between compressed and uncompressed formats the
extent members represent the texel dimensions of the source
image and not the destination."
However, as per 7b890a36, we must still use the destination image type
when clamping the extent so that we copy the correct number of layers
for 2D to 3D copies.
Fixes: 7b890a36 "radv: Fix vkCmdCopyImage for 2d slices into 3d Images"
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
If both source and destination are DCC compressed, and their formats
are not compatible, we need to decompress one of them to make
sure we can do reinterpretation (which needs src format == dst format)
.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
For copies the texture unit needs to know the depth format so
it can read the htile data properly.
This fixes:
dEQP-VK.renderpass.suballocation.formats.d32_sfloat_s8_uint.load.clear
Fixes: ad3d98da9f (radv: enable tc compatible htile for d32s8 also.)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
If we are doing a general->general transfer with HIZ enabled,
we want to hit the tile surface disable bits in radv_emit_fb_ds_state,
however we never get the current layout to know we are in general
and meta hardcoded the transfer layout which is always tile enabled.
This fixes:
dEQP-VK.api.copy_and_blit.core.image_to_image.all_formats.depth_stencil.d32_sfloat_s8_uint_d32_sfloat_s8_uint.optimal_general
dEQP-VK.api.copy_and_blit.core.image_to_image.all_formats.depth_stencil.d32_sfloat_s8_uint_d32_sfloat_s8_uint.general_general
v2: refactor some shared helpers for blit patches
v3: we only need multiple render passes as they should be compatible.
v3.1: use enum (Bas)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
And merge radv_meta_save_novertex() with
radv_meta_save_graphics_reset_vport_scissor_novertex().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This will allow us to save/restore the different states on-demand
based on the meta operation. For now, this saves/restores all
states. Compute will follow once the graphics part is done.
The main idea is to merge all save/restore helpers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This is to rework the surface code like radeonsi.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This fixes:
dEQP-VK.pipeline.render_to_image.3d.huge.depth.r8g8b8a8_unorm
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is a complete rewrite of my previous rfc patches.
This adds the ability to present to a different GPU that rendering
using a driver side operation that can copy from the tiled to
linear shared image.
This does prime support completely in the swapchain present code,
and each queue has a precreated command buffer for each image
and for the each queue family. This means presenting should work
on graphics and compute queues and transfer in the future.
v1.1: initialise needs_linear_copy in swapchain.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Previously the z offset of the destination image was being ignored. It
should be taken into account when copying into a 3d target.
Also, img_extent_el.depth was being incorrectly clamped to 1 due to the
source image being VK_IMAGE_TYPE_2D. This would result in the blit
failing to iterate over all the 3d slices. Instead we clamp to the
destination image type.
Fixes failures in CTS tests:
dEQP-VK.api.copy_and_blit.image_to_image.3d_images.*
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This is required for having a separate compute queue, we
probably can't use this on GFX queue due to DCC.
v2: Set coord_components = 2 for itoi texture fetch. (Bas)
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This implements the reverse of the current buffer->image path
and can be used when we need to do image transfer on compute queues
This just adds the code turned off as we don't support separate
computes queues yet, and we don't want to use this path on the GFX
queues for DCC reasons.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This just passes the subresource info in and uses it.
Reviewed by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This make it easier to add multiple queues later.
Reviewed by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This squashes all the radv development up until now into
one for merging.
History can be found:
https://github.com/airlied/mesa/tree/semi-interesting
This requires llvm 3.9 and is in no way considered
a conformant vulkan implementation. It can run a number
of vulkan applications, and supports all GPUs using
the amdgpu kernel driver.
Thanks to Intel for providing anv and spirv->nir,
and Emil Velikov for reviewing build integration.
Parts of this are:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Authors: Bas Nieuwenhuizen and Dave Airlie
Signed-off-by: Dave Airlie <airlied@redhat.com>