glsl_print_type only referenced in ir_print_visitor.cpp
there is no need expose it
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24824>
nir_const_value variables in nir_const_value_for_int and
nor_const_value_for_uint are unused resulting in unnecessary dead code.
The unused-variable warning has been suppressed by the memset following
their declarations.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24851>
In Vulkan, UBOs are lowered by nir_lower_explicit_io, and the ubo_base_agx
sysval is unused (since it doesn't handle descriptor sets). That makes the UBO
lowering GL-only and hence belongs with the GL driver rather than the compiler.
This lets us delete the ubo_base_agx sysval.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24847>
Doing a descriptor crawl with binding tables requires a real binding table in
the shader, which won't work for VK or merged shader stages in GL. Instead,
let's lower anything that needs a crawl to bindless in the driver, so the
compiler code doesn't need to know anything about descriptor binding models.
That gets rid of the texture_base_agx sysval, which is problematic when there
are multiple descriptor sets worth of textures.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24847>
For merging shader stages, it will be useful to express a load from an explicit
GL "descriptor set", so we can represent things like UBO loads with merged
shaders where UBOs can come from either stage. To do so, we add an intrinsic
representing a load from the driver's uniform tables, indexed like "descriptor
sets" with "bindings".
In principle, a layered GL-on-Vulkan implementation would use literal descriptor
sets for each stage, so I feel comfortable with the analogy here.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24847>
EndPrimitive() for points is entirely pointless, so just remove it when lowering
EndPrimitive to simplify the IR. This is (maybe) an optimization everywhere, and
will be relied on for correctness on Asahi.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24798>
Instead of using the name as key, use a shorter struct type.
Only build a name string if we are adding a new entry to the table.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23281>
Instead of building a string, build a short struct type and use
that as key. The only caveat here is ensure there either there's
no internal padding or the internal padding is always the same.
Use a static assert to ensure we are in the former case.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23281>
Undef will be replaced by NaN whenever it leads to elimination of FP
instructions. This implements the elimination part.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24792>
Triangle strips with adjacency have 6 vertices input, so we need an array big
enough for all 6 vertices to avoid overflow. Fixes passthrough GS generated for
KHR-GLES31.core.draw_indirect.basic-mode-*-triangle*adj*.
Fixes: ea14579f3d ("nir: handle primitives with adjacency")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Antonino Maniscalco <antonino.maniscalco@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24780>
If the input primitive has adjacency, the output primitive will have fewer
vertices than the input. For example, if we input TRIANGLE_STRIPS_ADJACENCY, we
need to set vertices_in = 6 even though we'll output TRIANGLE_STRIPS with
vertices_out = 3. Respect that, in order to correctly handle adjacency inputs.
Fixes: ea14579f3d ("nir: handle primitives with adjacency")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Antonino Maniscalco <antonino.maniscalco@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24780>
These need to be handled like other image ops.
Fixes KHR-GLES31.core.shader_image_load_store.basic-allTargets-atomicFS on Asahi
with bindless image access forced.
Fixes: 586da7b329 ("nir: Add nir_lower_helper_writes pass")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Italo Nicola <italonicola@collabora.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24778>
Passes dEQP-VK.spirv_assembly.*opquantize*.
Unlike the DXIL lowering, this should correctly handle NaNs. (I belive Dozen has
a bug here that is masked by running constant folding early and poor CTS
coverage.) It is also faster than the DXIL lowering for hardware that supports
f2f16 conversions natively. It is not as good as a backend implementation that
could flush-to-zero in hardware... but for a debug instruction it should be more
than good enough.
It might be slightly better to multiply with 0.0 to get the appropriate zero,
but NIR really likes optimizing that out ...
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24616>
It does not preserve everything. It adds and removes instructions and
even adds a variable.
Fixes: f17b41ab4f ("nir: add lowering pass for helperInvocationEXT()")
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24760>
Like instructions_pass but specialized to intrinsics. More ergnomic for this
extremely common case, and possibly a bit faster by avoiding the extra function
call on non-intrinsics.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24760>
There are two new variable modes:
- nir_var_mem_node_payload
- nir_var_mem_node_payload_in
Also add a few more intrinsics and some shader info.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24512>
This helper exists for a very tiny set of use-cases but it's better to
have the helper live in nir.c than hand-roll it elsewhere.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24729>
Technically, it's possible because bcsel has more sources than mov.
However, it's not worth the pain of trying to get it right.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24729>
Currently SPIR-V does pull all the NIR constants it creates into the
first block, but we plan to change that behavior to let those constants
be defined as they are used.
This pass was written to provide a fallback to the old behavior, it will
be used for radv to avoid regressions when performing the SPIR-V change.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5282>