Changes:
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
make progress
- only metadata of the current function is invalidated (invalidation on
one function was leaking to successive functions because "progress"
was not reset)
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
It is unused, but seems relevant to keep around.
Fixes a clang warning about unused static inlined functions.
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18800>
When deciding on workarounds that apply to GLSLang we should also check
for ShaderC (when using glslang). Add a helper to do that and reuse in
the three places we check for it.
This patch will now consider shaderc for wa_glslang_cs_barrier workaround.
Suggested by Timur Kristóf.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18442>
No need to call it at the end of every block, since we already
know and identified the blocks terminating with returns.
Suggested by Jason Ekstrand.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18442>
glslang had a bug and didn't actually emit it as a terminating
instruction, therefore this went unnoticed thus far. See
https://github.com/KhronosGroup/glslang/issues/3020.
Modified by Caio Oliveira to emit the corresponding NIR intrinsic
right before the halt.
Fixes: 7d1bcf1f55 ("spirv, nir: Handle EmitMeshTasksEXT opcode.")
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18442>
This will be used later to handle branches instructions that have
parameters in them, e.g. SpvOpEmitMeshTasksEXT. No behavior change in
this commit.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18442>
This will be used to load the number of rasterization samples when a
fragment shader is compiled inside a library without the MSAA state.
RADV needs to know the number of samples for loading sample positions
with interpolateAtSample().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18677>
At some point in the future, adding generic variants to libclc will
hopefully no longer be needed. At that point, we don't want the NIR
code adding duplicates. Check if the generic version already exists
and, if it does, don't re-add it.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18675>
v2: Drop old code (Karol)
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18675>
I don't know of any GPUs doing 16-bit atomic accesses, nor do I know of
anybody wanting that in shaders. But deqp has GLES CTS cases that set
mediump on shared variables, so just skip lowering for those vars.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18452>
Optimizes patterns which are created by recent versions of vkd3d-proton,
when constant folding doesn't eliminate it entirely:
- ubitfield_extract(value, offset, umin(bits, 32-(offset&0x1f)))
- ibitfield_extract(value, offset, umin(bits, 32-(offset&0x1f)))
- bitfield_insert(base, insert, offset, umin(bits, 32-(offset&0x1f)))
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13225>
For non-bindless textures, get the base address of the texture
descriptor array, so we can crawl descriptors in the shader. For
bindless, this isn't needed (since the bindless handle will be the
address itself).
jekstrand suggested the idea of the descriptor crawl. It worked out
pretty well, all considered.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18525>
The option struct passed to nir_lower_blend doesn't have a "blending
disabled" flag. Unless blending is skipped due to logic ops or
framebuffer formats, nir_lower_blend always blends, even if the blend
mode is "replace" (corresponding to the API level blend disable).
That's mostly okay, since NIR can optimize out the code, at the expense
of a little compile time. However, there's a catch: nir_lower_blend
emits fsat at the start of the shader (for UNORM framebuffers, or
fsat_signed for SNORM). We can expect hardware to saturate the input to
store_output itself, so these operations are redundant, but it's tricky
to optimize these instructions out otherwise. Don't even try: detect the
replace blend mode and don't call nir_blend in that case. Colour masking
is still applied as usual.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18535>
With EXT_gpu_shader4 the support is already in place, we just
have to allow it in glsl and expose the extension name.
v2: Check whether the extension is enabled in the shader (Adam Jackson)
v3: Don't check GLES version in lexer (mareko)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18460>
Similar to how other I/O info is cleared at the beginning
of gather_info we should also clear the cross-invocation
mesh shader output mask.
Fixes: 112a856813
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18464>
When the workgroup is 1 dimensional, simply use a vec3
filled with zeroes and the local invocation index.
This is is better than lower_id_to_index + constant folding,
because this way we don't leave behind extra ALU instrs.
Note, this is relevant to mesh shaders on RDNA2 because
it enables us to better detect cross-invocation output
access.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18464>
This also prevents some small regressions in "glsl: remove GLSL IR
inverse comparison optimisations".
shader-db results:
All Sandy Bridge and newer Intel platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 19941025 -> 19940805 (<.01%)
instructions in affected programs: 52431 -> 52211 (-0.42%)
helped: 188 / HURT: 6
total cycles in shared programs: 858451784 -> 858431633 (<.01%)
cycles in affected programs: 2119134 -> 2098983 (-0.95%)
helped: 183 / HURT: 12
LOST: 2
GAINED: 0
Iron Lake and GM45 had similar results. (Iron Lake shown)
total instructions in shared programs: 8364668 -> 8364670 (<.01%)
instructions in affected programs: 753 -> 755 (0.27%)
helped: 2 / HURT: 4
total cycles in shared programs: 248752572 -> 248752238 (<.01%)
cycles in affected programs: 87290 -> 86956 (-0.38%)
helped: 2 / HURT: 4
fossil-db results:
Skylake, Ice Lake, and Tiger Lake had similar results. (Ice Lake shown)
Instructions in all programs: 144909184 -> 144909130 (-0.0%)
Instructions helped: 6
Cycles in all programs: 9138641740 -> 9138640984 (-0.0%)
Cycles helped: 8
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18006>
Ever since 4246c2869c and 7d85dc4f35 loop unrolling can no
longer depend on inot being eliminated from the loop
terminator condition so we need to be able to handle it.
This change avoids 292 loop unrolling regressions with shader-db
once the following patch is applied.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18006>
Ever since 4246c2869c and 7d85dc4f35 loop unrolling can no
longer depend on inot being eliminated from the loop
terminator condition so we need to be able to handle it.
Here we simply check to see if the inot contains a simple
terminator condition we previously handled. We also update
the previous users of this function to use a newly name
copy of the previous behaviour
nir_is_terminator_condition_with_two_inputs().
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18006>
We have fine NIR lowering for this (already called from mesa/st), no need
for a separate GLSL pass.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18361>
The implementation of isa_decode(..) is already part of isaspec. So lets
move the function declaration and some related structs to a src/isaspec.
Also make the header C++ safe.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18403>
Not knowing whether we deal with the NV or EXT extension
makes implementation difficult for Intel HW.
NV support will be dropped at some point, so
this ugliness will go away eventually.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18366>