sed + ninja clang-format + fix up spacing for common code.
If you are unhappy that I did not manually change the whitespace of your driver,
you need to enable clang-format for it so the formatting would happen
automatically.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24428>
It was not taken into account that without Offset decoration
the output is not written into XFB.
Aside from eliminating more outputs this change prevents gl_PerVertex
builtins generated by glslang from being kept alive in case when XFB
is enabled. Keeping such outputs alive may upset a driver.
VUID-StandaloneSpirv-Offset-04716:
"Only variables or block members in the output interface decorated
with Offset can be captured for transform feedback, and those
variables or block members must also be decorated with XfbBuffer
and XfbStride, or inherit XfbBuffer and XfbStride decorations from
a block containing them"
Additional info about glslang behavior could be found at:
https://github.com/KhronosGroup/glslang/issues/1526
Fixes: e95531e101
("radv: fix gathering XFB info if there is dead outputs")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24318>
This prepares for allowing to compile 1 shader at a time
for merged shader stages.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23874>
With shader object, if TES is compiled without a TCS, the number of
TCS vertices out might not be known at compile time and it needs to be
loaded from a user SGPR.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24346>
It only contains the number of tessellation patches for now, but it
will be used to pass the number of TCS vertices out for shader object.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24346>
This is only needed when the number of patch control points is known
at compile time. Adding a check makes it less confusing.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24346>
This allows geometry shaders to work with shader object on GFX6-8
because the workgroup size is the wave size. We will need different
tweaks for NGG but that's for later.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24333>
This implements fixed IO location for VS/TES with GS. This is currently
unused because everything is linked with GPL or monolithic pipelines,
but this will be used for shader object.
Tested by running full CTS after disabling NIR IO linking for VS/TES.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24328>
This partially reverts commit da54b578.
Vulkan spec defers the definition of these lists to the H265 ITU spec,
which defines the scaling lists to be in "up-right diagonal scan order"
already.
Fixes: da54b578 ("radv/video: fix hevc scaling lists.")
Reviewed-by: Lynne <dev@lynne.ee>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24356>
The number of geometry shader invocations is correctly counted by the
hardware for both NGG and the legacy GS path but it increments for
NGG VS/TES because they are merged with GS, but it shouldn't. Fix this
by emulating the number of geometry shader invocations.
This fixes piglit/bin/arb_query_buffer_object-qbo and recent
dEQP-VK.query_pool.statistics_query.gs_invocations_no_gs.* failures
with NGG.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24231>
NGG is enabled by default on RDNA1-2 but the driver might fallback to
legacy GS for some reasons, like XFB. On these generations, the number
of generated primitives by GS needs to be emulated from the NGG shader
because the hw doesn't increment the related pipelinestat counter.
In order to support NGG and legacy GS with that query (remember that
we can't know pipelines when starting/ending queries), we used to
reserve 2x 64-bit counters to store the GDS results, and the results
were accumulated.
Now that legacy GS also uses GDS counters, we can simplify this path
and overwrite the pipelinestat counter directly instead of having two
separate counters.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24231>
This will allow us to fix a bug with the number of geometry shader
invocations which increase for NGG VS or TES but shouldn't. And also
for simplifying the NGG vs legacy query path.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24231>
This user SGPR is only declared on chips that support NGG but might
fallback to legacy GS for some reasons, like XFB. It will be used to
emulate GS counters from shaders.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24231>
This follows the same convention as shader object where the last stage
would have nextStage to 0. This will allow more refactoring.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24313>