u_rect.h said these should move to a different file, and u_surface seems
a better home.
Leave #include "util/u_surface.h" to avoid having to touch thousand of
files.
Reviewed-by: Brian Paul <brianp@vmware.com>
- Re-implement os_time_get in terms of os_time_get_nano() for consistency
- Use CLOCK_MONOTONIC as recommended
- Only use clock_gettime on Linux for now.
Reviewed-by: Brian Paul <brianp@vmware.com>
Several issues actually:
- Fix a regression in unsigned normalized in the rescaling
[0, 255] to [0, 256]
- Ensure we use signed shifts where appropriate (instead of
unsigned shifts)
- Refactor the code slightly -- move all the logic inside
lp_build_lerp_simple().
This change, plus an adjustment in the tolerance of signed normalized
results in piglit fbo-blending-formats fixes bug 57903
Reviewed-by: Brian Paul <brianp@vmware.com>
They need to be converted to the native integer type to prevent garbage
in higher order bits from being printed.
Reviewed-by: Brian Paul <brianp@vmware.com>
Remove the draw_vs_set_constants() and draw_gs_set_constants()
functions and the draw->vs.aligned_constants,
draw->vs.aligned_constant_storage and draw->vs.const_storage_size
fields. None of it was used.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
I'd written most of this ages ago, but never finished it off.
This passes 115/130 piglit tests so far. I'll look into the
others as time permits.
v1.1: fix calloc return check as suggested by Jose.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Fixes flat shading for AA lines. demos/src/trivial/line-smooth is a
test case which hits this.
Note: This is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
x11_screen.c includes xf86drm.h, which comes from libdrm-dev.
This patch fixes this build error.
Compiling src/gallium/state_trackers/egl/x11/x11_screen.c ...
src/gallium/state_trackers/egl/x11/x11_screen.c:30:21: fatal error: xf86drm.h: No such file or directory
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
This is a temporary hack. I believe the only way of properly fixing this
is to check buffer overflow just before fetching based on addresses,
instead of number of vertices/instances. This change simply allows tests
that stress buffer overflows to complete without asserting, and should
not affect valid rendering.
Reviewed-by: Brian Paul <brianp@vmware.com>
We need to clamp vertex buffer fetch based on its size, not based on the
user specified max index hint.
This matches draw_pt_fetch_run() above.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
A single vertex size is chosen for the whole pipeline. So the number of
geometry shader outputs must also be taken in consideration.
Reviewed-by: Brian Paul <brianp@vmware.com>
There is more work necessary to properly support buffers in shaders, but
this gets things a bit further along.
Reviewed-by: Brian Paul <brianp@vmware.com>
This fixes fdo bug 57755 and most of the failures of piglit fbo-blending-formats
GL_EXT_texture_snorm.
GL_INTENSITY_SNORM is still failing, but problem is probably elsewhere,
as GL_R8_SNORM works fine.
Also remove the recently added and overloaded LLVM_CXXFLAGS from CXXFLAGS.
Note: This is a candidate for the stable branches.
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Only fail if GLX_SAMPLE_BUFFERS_ARB or GLX_SAMPLES_ARB are non-zero.
We were already doing this in the older swrast/glx code.
This fixes a piglit/waffle problem where we'd always fail to get a
visual/config and report the test as "skip".
Note: This is a candidate for the stable branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This required an update for the query storage in llvmpipe, there
can now be an active query per query type, so an occlusion query
can run at the same time as a time elapsed query.
Based on PIPE_QUERY_TIME_ELAPSED patch from Dave Airlie.
v2: fix up piglits for timers (also from Dave Airlie)
a) if we don't render anything the result is 0, so just
return the current time
b) add missing screen get_timestamp callback.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: José Fonseca <jfonseca@vmware.com>
we need to rely on util code for fetching those, just like before
9f06061d50.
Fixes bugs 57699 and 57756.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Tell LLVM the exact alignment we can guarantee, based on the fs block
dimensions, pixel format, and the alignment of the resource base pointer
and stride.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
The fs shader now depends on the color buffer formats. The shader key was
extended to accommodate this, but llvmpipe_update_derived needs to be
updated to check the framebuffer dirty flag.
This fixes bug 57674.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
I fixed the only known bugs on r500 with 0222b2bd41.
Now there are no piglit regressions with Hyper-Z and all apps I tested seem
to work.
To summarize how it works:
- Only one process can use it at a time. This is a hardware limitation.
- The first process to clear a zbuffer gets the exclusive access to use
Hyper-Z.
- Compositors don't use any zbuffer, so they won't steal it, but some web
browsers do, so make sure there's no web browser running if you want your
game to use Hyper-Z.
- There's no need to restart an app which couldn't get the access to Hyper-Z.
Just quit the app which took it, the driver can turn it on for the other app
in the middle of rendering.
- If an app gets the access to Hyper-Z, it prints "radeon: Acquired Hyper-Z"
to stdout.
r300-r400:
Hyper-Z will be enabled by default on r300-r400 once sufficient testing is
done with piglit and Lightsmark at least.
Be sure to set the env var RADEON_HYPERZ and run piglit with parameters: -c 0
This fixes wrong rendering in Lightsmark and
the piglit/depthstencil-render-miplevels.
I think I fixed Hyper-Z. So far every app seems to work like a charm.