draw: Use symbolic primitive names in debug output.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
José Fonseca 2012-11-15 20:36:55 +00:00
parent 32e899ab8b
commit d1864273f2

View file

@ -424,9 +424,10 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
__FUNCTION__, num_input_verts, num_in_primitives);
debug_printf("\tlinear = %d, prim_info->count = %d\n",
input_prim->linear, input_prim->count);
debug_printf("\tprimt pipe = %d, shader in = %d, shader out = %d, max out = %d\n",
input_prim->prim, shader->input_primitive,
shader->output_primitive,
debug_printf("\tprim pipe = %s, shader in = %s, shader out = %s, max out = %d\n",
u_prim_name(input_prim->prim),
u_prim_name(shader->input_primitive),
u_prim_name(shader->output_primitive),
shader->max_output_vertices);
#endif