vkcts-navi10-valve has the nasty habit on hanging the GPU, so we
introduced an auto-retry... but for every radv job. Let's stop doing
that, and instead limit the auto-retry to vkcts-navi10-valve only.
Additionally, let's increase the number of attempts to 3 (2 retries),
as sometimes, it may still fail and we don't want to flag it as a
fail in nightly runs.
Let's hope we'll get to the bottom of this hang sooner rather than
later, so that we can remove this hack!
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22596>
It is badly-broken and until someone actually fixes it, it provides
no additional value to other developers.
We'll keep the job around, as a courtesy to the developer that will
be trying to fix it.
Closes: #8799
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22596>
The old ring decoder command is deprecated since umr release 1.0.4 and
was effectively removed at 1.0.7. Update the command to use the new
decode flag.
Signed-off-by: André Almeida <andrealmeid@igalia.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22576>
This can be really noticeable for the BeginQuery/Draw/EndQuery pattern.
It seems to improve a depth-only pass by +35% in one upcoming game
because this removes a bunch of context rolls.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22556>
Most applications have a sequence like BeginQuery/Draw/EndQuery which
can be optimized by delaying DB_COUNT_CONTROL at draw time instead of
enabling/disabling for every draw.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22556>
This is really noticeable for games that resolve a bunch of occlusion
queries (in this case 4096) because it seems that emitting 4096
WAIT_REG_MEM packets can stall more than expected. Fixes this by
waiting for queries in the resolve query shader.
This improves performance of an unreleased game by +~10% (71->78 FPS).
RADV should now be really close to Windows performance for that title.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22579>
VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT is equal to
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT but we want COLOR_ATTACHMENT_BIT.
Found by inspection.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22540>
For some reasons this seems broken only on GFX6. Note that PAL doesn't
allowed block-compressed with 1D on all GPUs.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22540>
mantissa needs to be at the lower part for shift left.
This fixes large integer value conversion.
Cc: mesa-stable
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22570>
Also add a comment that explains the dword aligned mode.
Note that the SDMA shader uploads are always dword aligned
so this commit doesn't fix any issues but just prepares this
function for more general use.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22551>
IB2 packets hang GFX6 when they contain any indirect draws,
not just the MULTI versions.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22533>
The GPUs which need the workaround do not support mesh shaders.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22533>
Move compute IB2 check to the winsys, because IB2 only works on
GFX queues and not any other queue types.
Then, simplify the workaround condition in the cmd buffer.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22533>
radeonsi does not pass scratch buffer address by arg,
but dynamical relocation symbol when upload. Just skip
this part to enable radeonsi use aco, but it will fail
when spill.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22525>
They use same instruction. Just because when the time
nir_load_smem_buffer_amd was introduced, radeonsi didn't support
pass buffer descriptor to nir_load_ubo directly.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22523>
Partial revert of 590959057c ("ci/amd: raven is currently downgraded
to 2 machines only, adapt")
Test which remains disabled: radeonsi-raven-va:amd64 (VAAPI testing).
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22447>
It should be handled like DEPTH_STENCIL_READ_ONLY_OPTIMAL.
This fixes an issue with VRS attachment because HTILE was considered
disabled for READ_ONLY_OPTIMAL but there is no reasons to disable it
as long as the image is only used as a depth/stencil attachment.
Otherwise, when HTILE is disabled, VRS rates are ignored.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8675
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22468>
This packet is supported on GFX6 too, its name should relect that.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22406>
Also don't check whether chaining is enabled in radv_queue, the
winsys will take care of that anyway.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22406>