Commit graph

1137 commits

Author SHA1 Message Date
Alyssa Rosenzweig
8ef7eec246 asahi: Add software-defined field to texture desc
We use this for buffer textures.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25498>
2023-11-02 11:37:47 +00:00
Alyssa Rosenzweig
eecd8390d0 asahi,agx: Plumb libagx
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25498>
2023-11-02 11:37:47 +00:00
Alyssa Rosenzweig
0be124b77e asahi: Deserialize libagx when opening device
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25498>
2023-11-02 11:37:47 +00:00
Alyssa Rosenzweig
cde7ca1683 asahi: Add asahi_clc infrastructure
Based on intel_clc, tuned for libraries. Targets serialized NIR.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25498>
2023-11-02 11:37:47 +00:00
Alyssa Rosenzweig
a02e463484 asahi: Add folder for internal shaders
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25498>
2023-11-02 11:37:47 +00:00
Alyssa Rosenzweig
103e300e7f asahi: Reexpress genxml pack macro
To let NIR unroll it. Workaround NIR bug.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25498>
2023-11-02 11:37:47 +00:00
Alyssa Rosenzweig
ed1b2f40fc asahi: Unpack at 32-bit granularity
The way we already do for packs. This is more efficient.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25498>
2023-11-02 11:37:47 +00:00
Alyssa Rosenzweig
0df82f76c4 asahi: Make GenXML compatible with OpenCL
Adapt gen_pack.py to generate an OpenCL compatible header, capable of both
packing and unpacking but not printing (due to no known use case and no fprintf
in CL). This is useful as a building block for manipulating descriptors from
shader code, for example in texture lowering or device-generated commands.

To accomplish this, we need to inline in some CL-compatible variants of mesa
util functions (no doubles, etc), avoid FILE * use in the CL path, and use
__constant pointers where applicable for performance. Otherwise, there are
surprisingly few changes required, thanks mainly to CL 2.0 generic pointers.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25498>
2023-11-02 11:37:47 +00:00
Alyssa Rosenzweig
59499d8dbc asahi: Fix agx_pack unrolling
The loop is supposed to execute exactly once, but the previous logic
inadvertently executes 0 or 1 times depending on whether dst is NULL (it never
is). Reexpress the loop to execute exactly once, eliminating the unnecessary
branch in this hot path. Noticed when reading the NIR of generated pack code.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25498>
2023-11-02 11:37:46 +00:00
Alyssa Rosenzweig
7193849f30 agx: Fuse ubitfield_extract
Similarly, let's get the win everywhere.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25498>
2023-11-02 11:37:46 +00:00
Alyssa Rosenzweig
5500e02a61 agx: Fuse (unmasked) extr_agx
This will clean up genxml unpack code and is needed for parity with the assembly
we write by hand. This way we get the win for all shaders.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25498>
2023-11-02 11:37:46 +00:00
Alyssa Rosenzweig
0cde7b794c agx: Vectorize load/stores
This helps CL shaders.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25498>
2023-11-02 11:37:46 +00:00
Alyssa Rosenzweig
7f27f2e314 agx: Fix lower regular texture metadata
for buffer textures, we insert new blocks which invalidates dominance and
block index info... leads to end-to-end fails when shuffling pass order.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25498>
2023-11-02 11:37:46 +00:00
Karol Herbst
74ef0d4f93 asahi: flush denorms on exact fmin/fmax
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25788>
2023-10-18 17:10:02 +00:00
Alyssa Rosenzweig
c39896b17b nir: Use getters for nir_src::parent_*
First, we need to give the parent_instr field a unique name to be able to
replace with a helper.  We have parent_instr fields for both nir_src and
nir_def, so let's rename nir_src::parent_instr in preparation for rework.

This was done with a combination of sed and manual fix-ups.

Then we use semantic patches plus manual fixups:

    @@
    expression s;
    @@

    -s->renamed_parent_instr
    +nir_src_parent_instr(s)

    @@
    expression s;
    @@

    -s.renamed_parent_instr
    +nir_src_parent_instr(&s)

    @@
    expression s;
    @@

    -s->parent_if
    +nir_src_parent_if(s)

    @@
    expression s;
    @@

    -s.renamed_parent_if
    +nir_src_parent_if(&s)

    @@
    expression s;
    @@

    -s->is_if
    +nir_src_is_if(s)

    @@
    expression s;
    @@

    -s.is_if
    +nir_src_is_if(&s)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24671>
2023-10-10 04:58:05 -04:00
Janne Grunau
dbe2230408 asahi: decode: Fix uint64_t format modifiers in agxdecode_stateful()
Fixes i386 build.

Fixes: acd5ed0451 ("asahi: decode: Implement VDM call/ret")
Signed-off-by: Janne Grunau <j@jannau.net>
2023-10-01 12:37:55 -04:00
Alyssa Rosenzweig
d99ed6d66d asahi: Handle layered background programs
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:37:55 -04:00
Alyssa Rosenzweig
3715586580 asahi: Generate layered EOT programs
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:37:55 -04:00
Alyssa Rosenzweig
e2a0d64d52 asahi: Add pass to predicate layer ID reads
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:37:55 -04:00
Alyssa Rosenzweig
e518c92d26 asahi: Assume LAYER is flat-shaded
It can't be anything else, this makes sure the varyings are sorted properly.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:37:55 -04:00
Alyssa Rosenzweig
8a48af4f8f agx/lower_tilebuffer: Support spilled layered RTs
If we spill render targets with a layered framebuffer, our spilled targets are
assumed to be 2D Arrays (in general). We need to use arrayed image operations to
load/store from these. The layer is given by the layer as read in the fragemnt
shader. This handles the eMRT portion of layered rendering.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:37:55 -04:00
Alyssa Rosenzweig
041451b655 agx/tilebuffer: Support layered layouts
Just add a flag for it. We don't care about the actual # of layers when
calculating the layout, only the boolean fact of being layered or not. The
reason we need this at all is because the eMRT implementation needs to
account for layering and that is only keyed off the tilebuffer layout.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:37:55 -04:00
Alyssa Rosenzweig
b252630604 agx: Support packed layered rendering writes
With the new pass.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:32:12 -04:00
Alyssa Rosenzweig
4a954dff07 asahi,agx: Select layered rendering outputs
These 2 are together

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:32:12 -04:00
Alyssa Rosenzweig
88fd76d378 asahi: Add helper to get layer id in internal program
For background/EOT only.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:32:12 -04:00
Alyssa Rosenzweig
7d94f2ee49 agx: Add pass to lower layer ID writes
The hardware needs the layer ID and the viewport index packed together. That
consumes an entire varying slot, if we want those available in the frag shader
we need a separate slot. Add a pass to insert the extra packed write.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:32:12 -04:00
Alyssa Rosenzweig
175819eec6 agx: Handle layered block image stores
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:32:12 -04:00
Alyssa Rosenzweig
c3a208d6d9 agx: Pack block image store dim correctly
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:32:12 -04:00
Alyssa Rosenzweig
da0da5d6f8 agx/nir_lower_texture: Allow disabling layer clamping
For background program with layered.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:32:12 -04:00
Alyssa Rosenzweig
10b9c2fa36 nir: Support arrays in block_image_store_agx
For layered rendering, runs once per layer.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:32:12 -04:00
Alyssa Rosenzweig
d83d24e96a agx: Insert jmp_exec_none instructions
With the exception of the backwards branch for loops, all the control flow we
insert during instruction selection just predicates instructions rather than
actually jumping around. That means, for example, we execute both sides of the
if even for a uniform condition! That's inefficient. The solution is insert
jmp_exec_none instructions after control flow in order to skip unexecuted
regions, which is much faster than predicating them out. However, jmp_exec_none
is costly in itself, so we need to use a heuristic to determine when it's
actually beneficial.

This uses a very simple heuristic for this purpose. However, it is a massive
performance speed-up for Dolphin uber shaders: 39fps -> 67fps at 2x resolution.
Nearly a doubling of performance!

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:32:11 -04:00
Alyssa Rosenzweig
79c4d4213c agx: Add agx_prev_block helper
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:32:11 -04:00
Alyssa Rosenzweig
dd6106c8bd agx: Add jumps to block ends
jmp_exec_none variant that jumps to the last instruction of the target block,
rather than the beginning. This is convenient for skipping over elses, while
still executing the block-final pop_exec instruction. Similarly for skipping
over loop bodies while still executing the block-final pop_exec, after break
instructions.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:32:11 -04:00
Alyssa Rosenzweig
22ab505a3d agx: Augment if/else/while_cmp with a target
Add an optional pointer to a target block for these instructions. This does NOT
act like a logical branch, and does NOT get added to the logical control flow.
It is ignored wholesale until after RA, when physical edges may be inserted by a
pass we add later in this series.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:32:11 -04:00
Alyssa Rosenzweig
d05657e0d6 agx: Hoist sample_mask/zs_emit
Although this is well-motivated, perf effect seems to be neglible for Dolphin.
It does prevent the scheduler from making things worse by sinking these
instructions though, so as a way to prevent future problems this seems sensible.

The kind of problem this affects (late discard) isn't modelled in shader-db.
Nevertheless, nothing concerning there:

   total instructions in shared programs: 1756699 -> 1756722 (<.01%)
   instructions in affected programs: 10106 -> 10129 (0.23%)
   helped: 21
   HURT: 41
   Inconclusive result (value mean confidence interval includes 0).

   total bytes in shared programs: 11525404 -> 11525452 (<.01%)
   bytes in affected programs: 72900 -> 72948 (0.07%)
   helped: 27
   HURT: 41
   Inconclusive result (value mean confidence interval includes 0).

   total halfregs in shared programs: 483394 -> 483286 (-0.02%)
   halfregs in affected programs: 4945 -> 4837 (-2.18%)
   helped: 88
   HURT: 78
   Inconclusive result (value mean confidence interval includes 0).

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:32:11 -04:00
Alyssa Rosenzweig
0d8362b842 agx: Align the reg file for 256-bit vectors
This fixes live range splitting with 3D textureGrad(), which involves vectors
larger than the natural 128-bit maximum and hence requires special handling.
Fixes this assert with a combination of debug flags and new patches:

   unsigned int find_best_region_to_evict(struct ra_ctx *, unsigned int,
   unsigned int *, unsigned int *):
   Assertion `(rctx->bound % size) == 0 && "register file size must be aligned
   to the maximum vector size"' failed

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:32:11 -04:00
Alyssa Rosenzweig
d1eb17e92e treewide: Drop nir_ssa_for_src users
Via Coccinelle patch:

    @@
    expression b, s, n;
    @@

    -nir_ssa_for_src(b, *s, n)
    +s->ssa

    @@
    expression b, s, n;
    @@

    -nir_ssa_for_src(b, s, n)
    +s.ssa

Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25247>
2023-09-18 10:25:17 -04:00
Alyssa Rosenzweig
0df0980fc4 agx: Enable sinking ALU
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24833>
2023-09-18 08:38:16 -04:00
Alyssa Rosenzweig
fb60626260 agx: Run opt_idiv_const after lowering texture
Shaves 10 instructions off the cube map array lowering.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
49951ef3cc agx: Lower coordinates for cube map array images
Annoyingly different from texture coordinates.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
fb76f6cc6e agx: Handle cube arrays when clamping arrays
Need to adjust the component.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
54ebddaa0f ail: Force page-alignment for layered attachments
When rendering to a layered depth/stencil attachment, we specify the layer
stride in pages. That means that depth/stencil targets must be page-aligned to
be rendered to correctly.

If we're merely sampling, not rendering, we do not need the extra alignment. So
we add a flag to handle this case so we keep passing the generated ail tests.

Fixes KHR-GLES31.core.texture_cube_map_array.color_depth_attachments

Similarly, we page-align colour attachments. I don't have a good theoretical
justification for this part, but it seems to be necessary and layered rendering
fails otherwise. Possibly the PBE requires page-aligned layers unconditionally?

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
7895d5b79c agx: Add unit test for cmp+sel fusing
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
bdad7992bc agx: Add unit test for if_cmp fusing
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
08e0c5a9cf agx: Fuse compares into selects
This lets us save a LOT of instructions at the cost of increased register
pressure. However, on my shader-db, this is still coming out ahead since no
shaders are hurt for thread count/spills, and only 1/10 of the shaders helped
for instruction count are hurt for register pressure. The shaders most hurt
for pressure have very low pressure (7 -> 15 is the worst case) and you need a
certain number of registers to use a 4 source instruction at all. Analyzing the
hurt shaders, nothing concerns me too much ... this isn't as bad as I feared.

So I think at this point it's worth ripping off the bandage, given the massive
potential for instruction count win. This is a big improvement for some of the
shaders I'm working on for my $SECRET_PROJECT.

   total instructions in shared programs: 1784943 -> 1775169 (-0.55%)
   instructions in affected programs: 644211 -> 634437 (-1.52%)
   helped: 3498
   HURT: 38
   Instructions are helped.

   total bytes in shared programs: 11720734 -> 11643224 (-0.66%)
   bytes in affected programs: 4370986 -> 4293476 (-1.77%)
   helped: 3572
   HURT: 36
   Bytes are helped.

   total halfregs in shared programs: 474094 -> 475165 (0.23%)
   halfregs in affected programs: 12821 -> 13892 (8.35%)
   helped: 65
   HURT: 247
   Halfregs are HURT.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
e7ffc799d1 agx: Fuse conditions into if's
Simple greedy thing that has the potential to inflate register pressure but
reduces instructions. Thanks to the recent loop work that turns if { break }
into while_icmp, this also implicitly handles fusing conditions into loops,
which is what actually prompted this.

Surprisingly, this helps register pressure on my shader-db (no change to thread
count), I guess by eliminating the boolean temps in case where the sources are
used multiple times.

   total instructions in shared programs: 1786561 -> 1784943 (-0.09%)
   instructions in affected programs: 128557 -> 126939 (-1.26%)
   helped: 474
   HURT: 13
   Instructions are helped.

   total bytes in shared programs: 11733236 -> 11720734 (-0.11%)
   bytes in affected programs: 976034 -> 963532 (-1.28%)
   helped: 521
   HURT: 13
   Bytes are helped.

   total halfregs in shared programs: 474245 -> 474094 (-0.03%)
   halfregs in affected programs: 1869 -> 1718 (-8.08%)
   helped: 28
   HURT: 7
   Halfregs are helped.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
f17ad0c516 agx: Generate unfused comparison pseudo ops
So we can optimize them easier.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
ed6e391349 agx: Add pseudo-instructions for icmp/fcmp
Easier to optimize with.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
139e56c0db agx: Only use nest by 1 for loops w/o continue
Apple doesn't do this, but it should be equivalent and it makes it easier to see
that we can use while_icmp for break_if_icmp in loops that don't use continue
(which Apple does do). So, the effect of this commit is to use while_icmp for
most breaks, which saves an instruction.

   total instructions in shared programs: 1764199 -> 1764076 (<.01%)
   instructions in affected programs: 24149 -> 24026 (-0.51%)
   helped: 78
   HURT: 0
   Instructions are helped.

   total bytes in shared programs: 11609306 -> 11608322 (<.01%)
   bytes in affected programs: 164604 -> 163620 (-0.60%)
   helped: 78
   HURT: 0
   Bytes are helped.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
8f06252e9b agx: Add helper to determine if a NIR loop uses continue
We need to emit extra instructions to handle continues, but if we don't have
any, we can omit those.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00