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asahi: Add software-defined field to texture desc
We use this for buffer textures. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25498>
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2 changed files with 5 additions and 4 deletions
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@ -314,6 +314,9 @@
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<!-- If layout is linear, stride has the minus 1 encoded -->
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<field name="Depth (linear)" size="11" start="128" type="uint" modifier="minus(1)" default="1"/>
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<field name="Layer stride (linear)" size="27" start="139" type="uint" modifier="shr(7)"/>
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<!-- Buffer texture size -->
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<field name="Software-defined" size="64" start="128" type="hex"/>
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</struct>
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<enum name="Wrap">
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@ -666,10 +666,8 @@ agx_pack_texture(void *out, struct agx_resource *rsrc,
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cfg.height = DIV_ROUND_UP(size_el, cfg.width);
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cfg.first_level = cfg.last_level = 0;
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/* Stash the actual size in an unused part of the texture descriptor,
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* which we'll read later to implement txs.
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*/
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cfg.acceleration_buffer = (size_el << 4);
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/* Stash the actual size in the software-defined section for txs */
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cfg.software_defined = size_el;
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} else {
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cfg.width = rsrc->base.width0;
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cfg.height = rsrc->base.height0;
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