We'll need this for a few edge cases, like image/sampler view that uses
a format that UBWC does not support with a resource originally created
in a format that UBWC does support.
NOTE we *could* in some cases do an in-place uncompress. But that has
a couple potential sharp edges:
1) the uncompressed buffer could have different layout, ie. a5xx
with meta and pixel data of layers/levels interleaved.
2) if it comes mid-batch, it would force flush, or somehow fixing
up cmdstream for draws already emitted. But with the resource
shadowing approach we can rely on batch re-ordering to avoid
splitting things.. older draws see the older compressed version,
newer draws see the new uncompressed version of the rsc.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
When uncompressing a UBWC buffer, we don't want to discard anything.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
It doesn't come up yet, as so far we only hit this path with linear
buffers. But it will when we start re-using the shadow path for
uncompressing UBWC buffers.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
To uncompress UBWC, I want to re-use the shadow path, but we'll need a
way to request that the new buffer is not compressed.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
A newly created resource can be regarded as idle. We don't care if
the RESOURCE_CREATE command has been retired, unless it is used for
fencing.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
The round trip to the kernel is expensive. Add a local cache to
avoid it when possible.
There is a race condition when two contexts access the same resource
at the same time (e.g., ctx1 submits a cmdbuf that accesses a
resource while ctx2 maps the resource). But that is probably an app
bug in the first place.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Helpers to work with resource list. virgl_drm_release_all_res is
removed.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
We should not reuse a resource for other purposes when it can still
be accessed by another process or device.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
This seems to be a performance win, but more rigorous testing is
necessary to figure out the exact circumstances when this is good/bad.
Incidentally, this fixes non-aligned ZS.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
For constant LODs/biases, we can use an immediate embedded in the
texture (already decoded); for non-constant, we have to use a register
squeezed into the usual immediate field, which is decoded here.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
It's not at all clear why this work for texelFetch but not texture.
Maybe the top bits are dual-purpose on other texturing ops...?
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This is clear for texelFetch, hence the confusion with Bifrost's filter
field, but it's much more general in reality.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
With an extra flag, we're able to do a perspective division "for free"
while loading a varying.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This patch identifies the two modes of offsets in a texture instruction
(immediate and register, disambiguated by the bit-once-known-as
"has_offset") and implements disassembly for both.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This eliminates some unknowns, clarifies 3D textures, and will maybe
help with array/shadow textures?
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
According to the Vulkan spec, inline uniform blocks are not allowed
to be updated through vkCmdPushDescriptorSetKHR().
These are the spec quotes from "13.2.1. Descriptor Set Layout"
that are relevant for this case:
"VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR specifies
that descriptor sets must not be allocated using this layout, and
descriptors are instead pushed by vkCmdPushDescriptorSetKHR."
"If flags contains
VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR, then all
elements of pBindings must not have a descriptorType of
VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT".
There is no explicit mention in vkCmdPushDescriptorSetKHR() to forbid
this case but it is implied in the creation of the descriptor set
layout as aforementioned.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
According to the Vulkan spec, inline uniform blocks are not allowed
to be updated through vkCmdPushDescriptorSetKHR().
These are the spec quotes from "13.2.1. Descriptor Set Layout"
that are relevant for this case:
"VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR specifies
that descriptor sets must not be allocated using this layout, and
descriptors are instead pushed by vkCmdPushDescriptorSetKHR."
"If flags contains
VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR, then all
elements of pBindings must not have a descriptorType of
VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT".
There is no explicit mention in vkCmdPushDescriptorSetKHR() to forbid
this case but it is implied in the creation of the descriptor set
layout as aforementioned.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
`memcmp()` compares a given number of bytes, but `EGLAttrib` is larger than a byte.
Fixes: 8e991ce539 "egl: handle the full attrib list in display::options"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
The number of elements to draw should not be affected by the offset.
A similar fix was submitted for a6xx at 79180a05.
Fixes these dEQP tests on a5xx:
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_500x500_drawcount_8
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_500x500_drawcount_2500
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_500x500_drawcount_2500
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_500x500_drawcount_2500
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_500x500_drawcount_8
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_500x500_drawcount_2500
Reviewed-by: Rob Clark <robdclark@gmail.com>
When decompressing resolve source images, we should rely on the
framebuffer layer count instead of resolving all images layers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Use an explicit pipeline barrier for doing layout transitions
instead of duplicating some code.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
When resolving inside a subpass, we should rely on the framebuffer
layer count instead of resolving all images layers. This should
improve performance of layered resolves a bit.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Was watching a presentation on YT where this was used and it turns
out it is not invalid.
The only case it is actually valid as format in the creation of an
image or image view is with Android Hardware Buffers which have
their format specified externally.
So we can just ignore all entries with VK_FORMAT_UNDEFINED.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
uintptr_t is 32-bits then and shifting it by 32 bits results in undefined
behavior IIRC.
Fixes: b3c8de1c55 "radv: save all descriptor pointers into the trace BO"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
With this commit all remaining compilation tests in Piglit for
ARB_fragment_shader_interlock will pass.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Generalize the barrier code to provide correct error messages for
other builtins.
Fixes most of piglit compilation tests for
ARB_fragment_shader_interlock.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
The rules added in patch 3addd7c are inverted:
It should be:
(al * bh) << 16 + c
instead of:
(ah * bl) << 16 + c
Fixes a number of regressions under
dEQP-GLES31.functional.draw_indirect.compute_interop.large.*
on Freedreno.
Reviewed-by: Rob Clark <robdclark@gmail.com>
CB_SHADER_MASK was computed without the second color buffer
format which looks totally wrong to me.
While we are at it, copy a comment from RadeonSI.
Cc: 19.0 19.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>