radv: do not resolve all image layers with compute inside a subpass

When resolving inside a subpass, we should rely on the framebuffer
layer count instead of resolving all images layers. This should
improve performance of layered resolves a bit.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset 2019-06-10 17:45:29 +02:00
parent a8588f512b
commit 92fa6264cb

View file

@ -508,6 +508,10 @@ radv_cmd_buffer_resolve_subpass_cs(struct radv_cmd_buffer *cmd_buffer)
struct radv_framebuffer *fb = cmd_buffer->state.framebuffer;
const struct radv_subpass *subpass = cmd_buffer->state.subpass;
struct radv_subpass_barrier barrier;
uint32_t layer_count = fb->layers;
if (subpass->view_mask)
layer_count = util_last_bit(subpass->view_mask);
/* Resolves happen before the end-of-subpass barriers get executed, so
* we have to make the attachment shader-readable.
@ -531,14 +535,14 @@ radv_cmd_buffer_resolve_subpass_cs(struct radv_cmd_buffer *cmd_buffer)
.srcSubresource = (VkImageSubresourceLayers) {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = src_iview->base_mip,
.baseArrayLayer = 0,
.layerCount = src_iview->image->info.array_size
.baseArrayLayer = src_iview->base_layer,
.layerCount = layer_count,
},
.dstSubresource = (VkImageSubresourceLayers) {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = dst_iview->base_mip,
.baseArrayLayer = 0,
.layerCount = dst_iview->image->info.array_size
.baseArrayLayer = dst_iview->base_layer,
.layerCount = layer_count,
},
.srcOffset = (VkOffset3D){ 0, 0, 0 },
.dstOffset = (VkOffset3D){ 0, 0, 0 },