Commit graph

115447 commits

Author SHA1 Message Date
Brian
ea8b68e0f7 asst fixes, tranpose span->varying array indexes 2007-01-25 10:54:52 -07:00
Brian
ff13f0ea4d fixes, clean-ups, transpose span->varying array indexing 2007-01-25 10:52:48 -07:00
Roland Scheidegger
38e9f8b6f2 do not rebase index buffers as it does not work currently (tested with r200 and sw mesa) 2007-01-25 18:52:40 +01:00
Brian
5ef553da9a new comments, ideas 2007-01-25 10:51:53 -07:00
Roland Scheidegger
78b64d911b allocate larger minimum dstelt buffer
increase the minimum dstelt buffer size to avoid triggering an assertion later
because the split is triggered before the buffer is full. This fixes cases
where the vbo_split_copy path is hit because of maximum index limit, where the
dstelt buffer size needed could be very small (doom3 hit that assertion with a
vertex count of just 3)
2007-01-25 16:39:02 +01:00
Roland Scheidegger
db79d7dea0 fix dstelt memory allocation to avoid hash corruption 2007-01-25 14:32:06 +01:00
Roland Scheidegger
327462d901 remove tnl/t_vtx_x86_gcc.S file from sources as it no longer exists 2007-01-25 12:12:54 +01:00
Roland Scheidegger
5970400476 re-fix bug 9062 in vbo code 2007-01-25 12:11:03 +01:00
Ben Skeggs
d5db167c2c nouveau: unbreak NOUVEAU_RING_DEBUG 2007-01-25 15:12:49 +11:00
Ben Skeggs
86996dfe32 nouveau: add result scaling to shader backend, use it in RSQ emul for NV40. 2007-01-25 13:40:51 +11:00
Ben Skeggs
2d7687865e nouveau: and here's the "oops, I suck" commit :) 2007-01-25 12:08:49 +11:00
Ben Skeggs
42bd32dad7 nouveau: some extra debug output 2007-01-25 11:56:45 +11:00
Brian
e713c21bd0 remove some parenthesis 2007-01-24 14:15:01 -07:00
Brian
ff917003f6 use FRAG_BIT_TEX() 2007-01-24 14:14:14 -07:00
Brian
ccea3ff8a9 fix varying interpolation 2007-01-24 14:13:36 -07:00
Brian
0552abce0e only setup varying vars that will be used 2007-01-24 14:13:02 -07:00
Brian
07373512c7 added FRAG_BIT_TEX() and FRAG_BIT_VAR() macros 2007-01-24 14:12:08 -07:00
Zou Nan hai
844e5610de 965 glxswapcontrol fix 2007-01-24 16:07:43 +08:00
Zou Nan hai
bdc5394d22 965 ARB_Occlusion_query fix 2007-01-24 15:47:15 +08:00
Brian
c920d201c2 updated comment 2007-01-23 17:41:25 -07:00
Brian
6d4e561e39 indicate which opcodes are used by Mesa GLSL, updated comments 2007-01-23 17:39:25 -07:00
Brian
223d7cb3c7 fix g++ warnings/errors 2007-01-23 16:37:51 -07:00
Brian
7e85b0a025 silence C++ warnings 2007-01-23 12:50:08 -07:00
Brian
18d1fdebeb fixes for C++ warnings/errors 2007-01-23 11:46:02 -07:00
Thomas Hellstrom
d46093b8d5 i915tex: Relocation fixes:
Increase the number of allowed relocations per batchbuffer.
Fix an assert to avoid an array index overflow.
(Reported by Steve Wilkins)
2007-01-23 09:06:21 +01:00
Thomas Hellstrom
fe9fef2cec i915tex: Fix randr resizing. Rotation still broken. 2007-01-23 09:06:21 +01:00
Ben Skeggs
60c28739aa nouveau: DPH and CMP for NV40 which doesn't do it natively. 2007-01-23 16:25:25 +11:00
Ben Skeggs
cf33bcf0b2 nouveau: allow for card-specific shader infos to be kept
NV30/40 fragprog: build FP_CONTROL per-shader, still some hardcoded bits for
                  this reg.. It looks like it has to do with the number of
		  temps used, but needs more looking at.
NV40 vtxprog    : build VP_IN_REG/VP_OUT_REG during shader compile
2007-01-23 16:07:12 +11:00
Ben Skeggs
a8b9d13f74 nouveau: fill in condition info for instructions 2007-01-23 13:36:45 +11:00
Ben Skeggs
ed69205684 nouveau: unbreak nv40 2007-01-23 11:06:16 +11:00
Ben Skeggs
50227f6fd2 nouveau: reindent shader pass0/pass2
if this gets rejected by the commit list, just ignore it..
nothing interesting to see here :)
2007-01-23 10:54:54 +11:00
Ben Skeggs
c3ac270996 nouveau: start converting shaders into a tree format again..
No branching stuff implemented yet.  Works enough for gears, probably
other stuff broken.
2007-01-23 10:54:54 +11:00
Jeremy Kolb
95fc270b06 Merge branch 'master' of git+ssh://git.freedesktop.org/git/mesa/mesa 2007-01-21 20:47:10 -05:00
Jeremy Kolb
ea441355d3 nouveau: Fixes for nv30. 2007-01-21 20:30:31 -05:00
Stephane Marchesin
d1f0a55af4 nouveau: fix some bugs in the nv10 swtcl. 2007-01-22 00:12:05 +01:00
Brian
bc5d480e2c added shading.html link 2007-01-21 10:37:25 -07:00
Stephane Marchesin
3c0961d299 nouveau: add nv04 state support, and small nv04 fixes. 2007-01-21 04:06:57 +01:00
Ben Skeggs
4f800c5bac nouveau: rename pass0_arb to pass0.
I was expecting to have 2 frontends for the shader code (asm, glsl).
With Brian's work on GLSL this is unnecessary :)
2007-01-21 09:48:33 +11:00
Ben Skeggs
029b81742a nouveau: kill off shader pass1.
It sucks, and we have someone who can do a much better job than I can starting
work on it soon.  alloc_temp/free_temp is left in pass2 to workaround fragprog
temps/outputs overlapping, but this all belongs in the optimiser.
2007-01-21 09:31:00 +11:00
Ben Skeggs
ee3d0617f9 nouveau: shader backend branching support for all cards that support it. 2007-01-21 09:13:27 +11:00
Brian
9595d1935c Added a page with shading language status, tips, etc. 2007-01-20 13:40:57 -07:00
Brian
059e901446 Add a simple mechanism for annotating instructions for easier debugging. 2007-01-20 10:47:10 -07:00
Brian
f116fcc328 optimization: emit MAD instructions when possible 2007-01-20 09:46:02 -07:00
Brian
1f208c3546 remove unused swizzle parameter to -storage_to_src_reg() 2007-01-20 09:29:04 -07:00
Brian
5ae49cf3ed Initial implementation of OPCODE_IF/ELSE/ENDIF instructions. 2007-01-20 09:27:40 -07:00
Brian
a3e938b8da Reimplement && and || to do short-circuit evaluation.
Improved shader error handling.
2007-01-20 09:22:13 -07:00
Brian
9f07ed00e4 rewrite more __postIncr functions 2007-01-20 07:56:00 -07:00
Brian
3cec66512d Implement do/while loops. Replace IR_CJUMP with IR_CJUMP0 and IR_CJUMP1 so
we can either jump on zero, or non-zero predicate.
2007-01-19 13:13:15 -07:00
Brian
eff9690351 Rewrite normalize(vec3/vec4) to use one less register. 2007-01-19 12:19:38 -07:00
Brian
dceae2829e report error message when something fails 2007-01-19 12:02:31 -07:00