Commit graph

115447 commits

Author SHA1 Message Date
Lionel Landwerlin
ee8d65c25a anv/image: remove unused parameter
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-13 18:56:13 +00:00
Lionel Landwerlin
352e297091 anv: simplify internal address offset
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-13 18:56:10 +00:00
Eric Engestrom
4fa2fb3524 meson: fix wayland-less builds
Those empty variables in the !wayland case are useless and running that
meson.build with them breaks the build:

  [287/850] Generating wayland-drm-client-protocol.h with a custom command.
  FAILED: src/egl/wayland/wayland-drm/wayland-drm-client-protocol.h
  client-header ../src/egl/wayland/wayland-drm/wayland-drm.xml src/egl/wayland/wayland-drm/wayland-drm-client-protocol.h
  /bin/sh: client-header: command not found
  ninja: build stopped: subcommand failed.

Fixes: d1992255bb "meson: Add build Intel "anv" vulkan driver"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-11-13 17:25:02 +00:00
Eric Engestrom
7df80de6e6 gbm: remove unnecessary meson include
`inc_wayland_drm` is only used if wayland is built, and it's already
added in that case a few lines below.

Fixes: a29869e872 "gbm: Don't traverse backwards for includes"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-11-13 17:25:02 +00:00
Eric Engestrom
3832db275e meson: only run vulkan's meson.build when building vulkan
Fixes: d1992255bb "meson: Add build Intel "anv" vulkan driver"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-11-13 17:25:02 +00:00
Eric Engestrom
4f1ae271e1 xmlpool: update translation po files
These files are close to 4 years out of date; a lot's changed since.
Let's just check in a recently-regenerated version.

Changes generated by running `ninja xmlpool-{pot,update-po,gmo}`.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-13 17:25:02 +00:00
Eric Engestrom
1e918e5bef REVIEWERS: add Vulkan reviewer group
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
2018-11-13 17:25:02 +00:00
Eric Engestrom
59b3335496 REVIEWERS: add Emil as EGL reviewer
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
2018-11-13 17:25:02 +00:00
Eric Engestrom
923aca84b2 REVIEWERS: add include path for EGL
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
2018-11-13 17:25:02 +00:00
Toni Lönnberg
2af4e3345f intel/genxml: Add engine definition to render engine instructions (gen11)
Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions.

v4: Added missing engine definition to MI_TOPOLOGY_FILTER.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Toni Lönnberg
1921982d3e intel/genxml: Add engine definition to render engine instructions (gen10)
Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions.

v4: Added missing engine definition to MI_TOPOLOGY_FILTER.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Toni Lönnberg
030fe0f981 intel/genxml: Add engine definition to render engine instructions (gen9)
Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions.

v4: Added more missing engine definitions.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Toni Lönnberg
12e34fc7ba intel/genxml: Add engine definition to render engine instructions (gen8)
Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions.

v4: Added missing engine tag for MI_TOPOLOGY_FILTER and MI_LOAD_URB_MEM.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Toni Lönnberg
a883fd2277 intel/genxml: Add engine definition to render engine instructions (gen75)
Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Toni Lönnberg
27cf6252d3 intel/genxml: Add engine definition to render engine instructions (gen7)
Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Toni Lönnberg
ecf62a967e intel/genxml: Add engine definition to render engine instructions (gen6)
Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions

v4: Added missing engine to MEDIA_GATEWAY_STATE

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Toni Lönnberg
571d6447d8 intel/genxml: Add engine definition to render engine instructions (gen5)
Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Toni Lönnberg
6463ceca69 intel/genxml: Add engine definition to render engine instructions (gen45)
Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added addition engine definitions.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Toni Lönnberg
a4ca710c96 intel/genxml: Add engine definition to render engine instructions (gen4)
Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.

v2: Divided into individual patches for each gen

v3: Added additional engine definitions.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Toni Lönnberg
102dadec81 intel/decoder: tools: Use engine for decoding batch instructions
The engine to which the batch was sent to is now set to the decoder context when
decoding the batch. This is needed so that we can distinguish between
instructions as the render and video pipe share some of the instruction opcodes.

v2: The engine is now in the decoder context and the batch decoder uses a local
function for finding the instruction for an engine.

v3: Spec uses engine_mask now instead of engine, replaced engine class enums
with the definitions from UAPI.

v4: Fix up aubinator_viewer (Lionel)

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Toni Lönnberg
a6aab7e436 intel/decoder: tools: gen_engine to drm_i915_gem_engine_class
Removed the gen_engine enum and changed the involved functions to use the
drm_i915_gem_engine_class enum from UAPI instead.

v3: Wrong engine was being used for blocks in video ring

v4: Fixed aubinator_viewer.cpp
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Toni Lönnberg
b00bccd012 intel/decoder: Engine parameter for instructions
Preliminary work for adding handling of different pipes to gen_decoder. Each
instruction needs to have a definition describing which engine it is meant for.
If left undefined, by default, the instruction is defined for all engines.

v2: Changed to use the engine class definitions from UAPI

v3: Changed I915_ENGINE_CLASS_TO_MASK to use BITSET_BIT, change engine to
engine_mask, added check for incorrect engine and added the possibility to
define an instruction to multiple engines using the "|" as a delimiter in the
engine attribute.

v4: Fixed the memory leak.

v5: Removed an unnecessary ralloc_free().

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-13 15:10:12 +00:00
Gert Wollny
8d4bb6e5cd virgl: Add command and flags to initiate debugging on the host (v2)
On the host VREND_DEBUG=guestallow must be set to let the guest override
the debug flags.

v2: Send flag string instead of flags, this avoids the need to keep
    the flags in sync.
v3: Only request host logging if the host actually understands the command

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2018-11-13 14:42:22 +01:00
Gert Wollny
caa964b422 mesa: Reference count shaders that are used by transform feedback objects
Transform feedback objects may hold a pointer to a shader program, and
at least in Gallium, this must be a valid pointer until
ctx->Driver.EndTransformFeedback in glEndTransformFeedback has been called
- which is conform with the spec that any program that is part of a
current rendering state should only be flagged for deletion by glDeleteProgram.
This was not handled properly for the transform feedback objects so that
a call sequence

  glUseProgram(x)
  glBeginTransformFreedback(...)
  glPauseTransformFeedback(...)
  glDeleteProgram(x)
  glEndTransformFeedback(...)

would result in a use after free bug. With this patch the transform
feedback object also updates the reference count to the used program
thereby keeping the program valid as long as the transform feedback
objects links to it.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108713
Fixes: 654587696b
       mesa: add end_transform_feedback() helper

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-13 10:57:25 +01:00
Samuel Pitoiset
90d68858ed radv: set optimal OVERWRITE_COMBINER_WATERMARK on GFX9
Ported from RadeonSI.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-13 10:24:36 +01:00
Samuel Pitoiset
f70c5d31cd radv: set PA.SC_CONSERVATIVE_RASTERIZATION.NULL_SQUAD_AA_MASK_ENABLE
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-13 10:24:33 +01:00
Samuel Pitoiset
b5f213bb1d radv: binding streamout buffers doesn't change context regs
Cc: 18.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-13 10:24:31 +01:00
Plamena Manolova
c5f3013cba nir: Don't lower the local work group size if it's variable.
If the local work group size is variable it won't be available
at compile time so we can't lower it in nir_lower_system_values().

Signed-off-by: Plamena Manolova <plamena.n.manolova@gmail.com>

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
2018-11-13 10:57:04 +02:00
Matt Turner
efb1ccadca util/ralloc: Make sizeof(linear_header) a multiple of 8
Prior to this patch sizeof(linear_header) was 20 bytes in a
non-debug build on 32-bit platforms. We do some pointer arithmetic to
calculate the next available location with

   ptr = (linear_size_chunk *)((char *)&latest[1] + latest->offset);

in linear_alloc_child(). The &latest[1] adds 20 bytes, so an allocation
would only be 4-byte aligned.

On 32-bit SPARC a 'sttw' instruction (which stores a consecutive pair of
4-byte registers to memory) requires an 8-byte aligned address. Such an
instruction is used to store to an 8-byte integer type, like intmax_t
which is used in glcpp's expression_value_t struct.

As a result of the 4-byte alignment returned by linear_alloc_child() we
would generate a SIGBUS (unaligned exception) on SPARC.

According to the GNU libc manual malloc() always returns memory that has
at least an alignment of 8-bytes [1]. I think our allocator should do
the same.

So, simple fix with two parts:

   (1) Increase SUBALLOC_ALIGNMENT to 8 unconditionally.
   (2) Mark linear_header with an aligned attribute, which will cause
       its sizeof to be rounded up to that alignment. (We already do
       this for ralloc_header)

With this done, all Mesa's unit tests now pass on SPARC.

[1] https://www.gnu.org/software/libc/manual/html_node/Aligned-Memory-Blocks.html

Fixes: 47e1758692 ("glcpp: use the linear allocator for most objects")
Bug: https://bugs.gentoo.org/636326
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-11-12 20:54:49 -08:00
Matt Turner
7e3748c268 util/ralloc: Switch from DEBUG to NDEBUG
The debug code is all asserts, so protect it with the same thing that
controls assert.

Reviewed-by: Eric Anholt <eric@anholt.net>
2018-11-12 20:54:49 -08:00
Timothy Arceri
34dffcf913 nir: add support for removing redundant stores to copy prop var
For example the following type of thing is seen in TCS from
a number of Vulkan and DXVK games:

	vec1 32 ssa_557 = deref_var &oPatch (shader_out float)
	vec1 32 ssa_558 = intrinsic load_deref (ssa_557) ()
	vec1 32 ssa_559 = deref_var &oPatch@42 (shader_out float)
	vec1 32 ssa_560 = intrinsic load_deref (ssa_559) ()
	vec1 32 ssa_561 = deref_var &oPatch@43 (shader_out float)
	vec1 32 ssa_562 = intrinsic load_deref (ssa_561) ()
	intrinsic store_deref (ssa_557, ssa_558) (1) /* wrmask=x */
	intrinsic store_deref (ssa_559, ssa_560) (1) /* wrmask=x */
	intrinsic store_deref (ssa_561, ssa_562) (1) /* wrmask=x */

No shader-db changes on i965 (SKL).

vkpipeline-db results RADV (VEGA):

Totals from affected shaders:
SGPRS: 7832 -> 7728 (-1.33 %)
VGPRS: 6476 -> 6740 (4.08 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 469572 -> 456596 (-2.76 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 989 -> 960 (-2.93 %)
Wait states: 0 -> 0 (0.00 %)

The Max Waves and VGPRS changes here are misleading. What is
happening is a bunch of TCS outputs are being optimised away as
they are now recognised as unused. This results in more varyings
being compacted via nir_compact_varyings() which can result in
more register pressure when they are not packed in an optimal way.
This is an existing problem independent of this patch. I've run
some benchmarks and haven't noticed any performance regressions
in affected games.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-13 15:19:36 +11:00
Timothy Arceri
3561108de0 anv/i965: make use of nir_link_constant_varyings()
shader-db results for SLK:

total instructions in shared programs: 13106498 -> 13091573 (-0.11%)
instructions in affected programs: 1186244 -> 1171319 (-1.26%)
helped: 6186
HURT: 0

total cycles in shared programs: 332062633 -> 331961653 (-0.03%)
cycles in affected programs: 8537165 -> 8436185 (-1.18%)
helped: 5371
HURT: 862

LOST:   6
GAINED: 14

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-13 14:06:32 +11:00
Eric Anholt
621b0fa892 egl: Improve the debugging of gbm format matching in DRI configs.
Previously the debug would be:

libEGL debug: No DRI config supports native format 0x20203852
libEGL debug: No DRI config supports native format 0x38385247

but

libEGL debug: No DRI config supports native format R8
libEGL debug: No DRI config supports native format GR88

is a lot easier to understand.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2018-11-12 15:20:23 -08:00
Eric Anholt
6328536ff2 gbm: Introduce a helper function for printing GBM format names.
This requires that the caller make a little (stack) allocation to store
the string.

v2: Use gbm_format_canonicalize (suggested by Daniel)

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2018-11-12 15:20:23 -08:00
Eric Anholt
ee7f848c00 gbm: Move gbm_format_canonicalize() to the core.
I want it for the format name debugging code.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2018-11-12 15:20:23 -08:00
Dylan Baker
4eab98b66e meson: fix libatomic tests
There are two problems:
1) the extra underscore in MISSING_64BIT_ATOMICS
2) we should link with libatomic if the previous test decided we needed
   it

Fixes: d1992255bb
       ("meson: Add build Intel "anv" vulkan driver")
Reviewed-and-Tested-by: Matt Turner <mattst88@gmail.com>
2018-11-12 13:29:00 -08:00
Marek Olšák
32a334777c mesa: mark GL_SR8_EXT non-renderable on GLES
Fixes: dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.sr8_ext

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-11-12 16:19:43 -05:00
Marek Olšák
e0c7114eb3 st/mesa: disable L3 thread pinning
This implementation can have massive drawbacks.

Cc: 18.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
2018-11-12 16:18:15 -05:00
Christian Gmeiner
c6aaafa3a1 nir: add lowering for ffloor
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-12 21:57:25 +01:00
Alyssa Rosenzweig
41c8f99137 util: Fix warning in u_cpu_detect on non-x86
regs is only set and used on x86; on other platforms (like ARM), this
code causes a trivial warning, solved by moving the regs declaration to
the architecture-dependent usage.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2018-11-12 10:28:04 -08:00
Dylan Baker
9c2a95b298 meson: Don't set -Wall
meson does this for you with its warn levels, so we don't need to set
it ourselves.

Fixes: d1992255bb
       ("meson: Add build Intel "anv" vulkan driver")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-12 08:55:55 -08:00
Rob Clark
4a0c2cfdd6 freedreno/drm: fix unused 'entry' warnings
Looks like importing libdrm_freedreno into mesa crossed paths with
e27902a261.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-11-12 10:45:48 -05:00
Lionel Landwerlin
89785e2d56 i965: add support for sampling from AYUV
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-12 13:22:54 +00:00
Lionel Landwerlin
252ca7b43f dri: add AYUV format
v2: Add a AYUV entry android in the android backend (Tapani)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-12 13:22:54 +00:00
Lionel Landwerlin
8a15f06d19 nir/lower_tex: Add AYUV lowering support
Byte ordering is :

0: V
1: U
2: Y
3: A

v2: Split refactoring of alpha channel (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> (v1)
Acked-by: Eric Engestrom <eric.engestrom@intel.com> (v2)
2018-11-12 13:22:54 +00:00
Lionel Landwerlin
0a30c33e83 nir/lower_tex: add alpha channel parameter for yuv lowering
We're about to introduce AYUV support which provides its own alpha
channel. So give alpha as a parameter and set it to 1 on exising
formats.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-11-12 13:22:54 +00:00
Samuel Pitoiset
97fb1a02fd radv: make use of num_good_cu_per_sh in si_emit_graphics() too
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-12 09:35:46 +01:00
Samuel Pitoiset
d9d14346c2 radv: clean up setting partial_es_wave for distributed tess on VI
Only needed when the pipeline actually uses tessellation. I don't
think that changes anything, except improving readability.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-12 09:35:44 +01:00
Samuel Pitoiset
cc4569b733 radv: cleanup and document a Hawaii bug with offchip buffers
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-12 09:35:42 +01:00
Hanno Böck
8dc2085baf glsl/test: Fix use after free in test_optpass.
The variable state is free'd and afterwards state->error is used
as the return value, resulting in a use after free bug detected
by memory safety tools like address sanitizer.

Signed-off-by: Hanno Böck <hanno@hboeck.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108636
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-11-12 07:42:58 +02:00