Alan Hourihane
a725a8e27a
mesa: move declaration
2008-12-12 20:37:21 +00:00
Alan Hourihane
c828adc3f6
mesa: when we have interleaved arrays, check bounds for both
...
VBO's and user space objects
2008-12-12 20:35:59 +00:00
Brian Paul
87a00959ba
mesa: array size fix in _slang_typeof_operation()
2008-12-12 13:18:30 -07:00
Brian Paul
8571401d7d
mesa: fix some more GLSL 1.20 array things.
...
Function that return arrays should work now.
2008-12-12 13:05:29 -07:00
Keith Whitwell
3a5d260cb1
gallium: fix refcount bug introduced in eb20e2984
2008-12-12 18:34:49 +00:00
Keith Whitwell
56f36ed166
Merge branch 'no-validate' into gallium-0.1
2008-12-12 17:41:49 +00:00
Brian Paul
d5367622a3
mesa: more glsl function renaming
2008-12-12 10:32:56 -07:00
Brian Paul
b4019483de
mesa: use _slang_alloc()
2008-12-12 10:29:15 -07:00
Brian Paul
456a4e274f
mesa: glsl compiler function renaming
2008-12-12 10:22:47 -07:00
Brian Paul
9a174ef409
mesa: more glsl type/function movement
2008-12-12 10:17:58 -07:00
Brian Paul
aeeb9bca27
mesa: move some glsl compiler functions to different files to be more consistant
2008-12-12 10:11:41 -07:00
Brian Paul
ea9dc3879f
mesa: move _slang_locate_function() to different file
2008-12-12 10:03:31 -07:00
Brian Paul
19ca2908be
mesa: remove unused fixup table code in glsl compiler
2008-12-12 09:58:18 -07:00
Keith Whitwell
d2c2e9316d
gallium: avoid mapping same vertex buffer in subsequent frames
...
Quite a few util modules were maintaining a single vertex buffer over multiple
frames, and potentially reusing it in subsequent frames. Unfortunately that
would force us into syncrhonous rendering as the buffer manager would be
forced to wait for the previous rendering to complete prior to allowing the
map.
This resolves that issue, but requires the state tracker to issue a few new
flush() calls at the end of each frame.
2008-12-12 16:57:39 +00:00
Keith Whitwell
eb20e2984e
st: reduce unnecessary calls to pipe->set_vertex_buffers()
2008-12-12 16:57:38 +00:00
Keith Whitwell
8627a14ec8
st: move feedback draw function to new file
2008-12-12 16:57:38 +00:00
Keith Whitwell
ec007dbe0f
st: don't unilaterally ABS the argument to RSQ
2008-12-12 16:57:38 +00:00
Brian Paul
ade777ea1b
mesa: checkpoint: GLSL 1.20 array constructors
2008-12-12 09:56:13 -07:00
Patrice Mandin
6432d03c3d
nouveau: remove useless NOUVEAU_BO_SWIZZLED flag, copy/paste nv40 work to swizzle textures
2008-12-12 17:22:41 +01:00
Keith Whitwell
aef455c4a7
Revert "pipebuffer: Implement proper buffer validation."
...
This reverts commit a6d866f72c .
2008-12-12 12:05:39 +00:00
Keith Whitwell
9b3bce6bed
Revert "pipebuffer: Ondemand buffer manager."
...
This reverts commit 17849eafaa .
2008-12-12 12:05:30 +00:00
Keith Whitwell
71051f1f40
Revert "pipebuffer: Fix buffer overflow."
...
This reverts commit 55839ae064 .
2008-12-12 12:05:21 +00:00
José Fonseca
d725537dba
glut: MinGW portability fixes.
...
Still, it doesn't run as well as the glut binaries...
2008-12-12 16:06:42 +09:00
José Fonseca
e9e43321ee
gdi: Reimplement using the WGL statetracker.
2008-12-12 16:06:34 +09:00
José Fonseca
638e942959
mesa: Bring in new mesa sub-statetracker.
...
Some code cleanup is still in order.
2008-12-12 16:06:28 +09:00
Roland Scheidegger
fd2492d244
gallium: fixes for srgb, new srgb formats
...
add some more srgb texture formats, including compressed ones
various fixes relating to srgb formats
issues: the util code for generating mipmaps will not handle srgb formats
correctly (would need to use a linear->srgb conversion shader)
2008-12-12 05:12:55 +01:00
Roland Scheidegger
5bd093bd7b
mesa: fixes for srgb, new srgb formats
...
add some more srgb texture formats, including compressed ones
various fixes relating to srgb formats
issues: _mesa_get_teximage is completely broken for srgb textures,
both for non-compressed ones (swizzling) and compressed ones
(shouldn't do standard-to-linear conversion)
texelFetch function may be broken for little or big endian
(or both...)
2008-12-12 05:12:48 +01:00
José Fonseca
500b304463
scons: Build progs.
...
Just demos and trivial dirs for starters.
Conflicts:
.gitignore
2008-12-12 12:37:21 +09:00
Brian Paul
1737f2dbdd
mesa: consolidate variable declaration initializer code for globals too
2008-12-11 19:34:43 -07:00
Brian Paul
2760bca1e1
mesa: move variable initializer IR generation into _slang_gen_var_decl()
...
More code consolidation coming...
2008-12-11 19:28:22 -07:00
Brian Paul
05ed9f7fe9
mesa: simplify some glsl variable declaration code
2008-12-11 19:10:58 -07:00
Xiang, Haihao
8b69c42b35
intel: check for null texture. ( fix #13902 )
2008-12-12 10:02:05 +08:00
Brian Paul
929eb00b32
mesa: glsl clean-ups
2008-12-11 18:49:28 -07:00
Brian Paul
2dc3de016c
mesa: checkpoint commit of GLSL 1.20 array syntax.
...
This allows things like float[3] x = float[3](1., 2., 3.);
Parsing and AST construction now. Codegen not working yet.
2008-12-11 18:02:19 -07:00
José Fonseca
fa6ee2c2bb
scons: Allow to request the winddk toolchain.
2008-12-12 09:47:20 +09:00
Alan Hourihane
9106a18f46
gallium: catch vertex overflow higher up
2008-12-11 15:10:55 +00:00
Keith Whitwell
72d456494a
st: reduce unnecessary calls to pipe->set_vertex_buffers()
2008-12-11 14:02:10 +00:00
Keith Whitwell
e8347a6000
st: move feedback draw function to new file
2008-12-11 14:02:10 +00:00
Keith Whitwell
8355568abd
st: don't unilaterally ABS the argument to RSQ
2008-12-11 14:02:10 +00:00
Michal Krol
5c845b9115
softpipe: Add missing header include.
2008-12-11 13:55:55 +01:00
Michal Krol
401a18a0c6
draw: Silencium compiler warnings on Windows.
2008-12-11 13:54:05 +01:00
Xiang, Haihao
c8b505d826
i915: fallback for cube map texture.
...
The i915 (and related graphics cores) only support TEXCOORDMODE_CLAMP and
TEXCOORDMODE_CUBE when using cube map texture coordinates, so fall back to
software rendering for other modes to avoid potential gpu hang issue. This
fixes scorched3d issue on 945GM(see bug 14539).
2008-12-11 14:03:00 +08:00
Brian Paul
ce3436795c
gallium: added missing brace to fix broken build
2008-12-10 18:21:40 -07:00
Brian Paul
0c31661e73
Merge commit 'origin/gallium-0.1' into gallium-0.2
2008-12-10 18:11:31 -07:00
Brian Paul
d0bc5293d6
gallium: added draw_set_mrd() function to fix polygon offset
...
The Minimum Resolvable Depth factor depends on the driver and can't just
be computed from the number of Z buffer bits.
Glean's polygon offset test now passes with softpipe.
Still need to determine the MRD factor for other gallium drivers, if they use
the draw module's polygon offset stage...
2008-12-10 18:06:44 -07:00
Brian Paul
8137da952b
gallium: only mark back color buffer surfaces as undefined after swapbuffers
...
Marking all surfaces as undefined was wrong and cause some glean failures
because glReadPixels was used after SwapBuffers.
2008-12-10 18:06:38 -07:00
Brian Paul
99b862cd77
gallium: restore default_depth_bits() call in xlib winsys
...
This was accidentally disabled in a long-ago commit.
2008-12-10 18:06:30 -07:00
Alan Hourihane
b716de4779
gallium: change 65535 to UNDEFINED_VERTEX_ID
2008-12-10 20:21:19 +00:00
Keith Whitwell
e1645313be
mesa: more trivial tests
2008-12-10 12:53:17 +00:00
Keith Whitwell
50beb86ce3
util: new funcs for triming/validating primitives
2008-12-10 12:52:07 +00:00