mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-30 22:20:27 +01:00
st: move feedback draw function to new file
This commit is contained in:
parent
8355568abd
commit
e8347a6000
3 changed files with 275 additions and 226 deletions
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@ -47,9 +47,6 @@
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#include "pipe/p_defines.h"
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#include "pipe/p_inlines.h"
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#include "draw/draw_private.h"
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#include "draw/draw_context.h"
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static GLuint double_types[4] = {
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PIPE_FORMAT_R64_FLOAT,
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@ -161,8 +158,8 @@ static GLuint fixed_types[4] = {
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/**
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* Return a PIPE_FORMAT_x for the given GL datatype and size.
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*/
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static GLuint
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pipe_vertex_format(GLenum type, GLuint size, GLboolean normalized)
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GLuint
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st_pipe_vertex_format(GLenum type, GLuint size, GLboolean normalized)
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{
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assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
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type == GL_FIXED);
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@ -393,9 +390,9 @@ setup_interleaved_attribs(GLcontext *ctx,
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velements[attr].vertex_buffer_index = 0;
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velements[attr].nr_components = arrays[mesaAttr]->Size;
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velements[attr].src_format =
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pipe_vertex_format(arrays[mesaAttr]->Type,
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arrays[mesaAttr]->Size,
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arrays[mesaAttr]->Normalized);
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st_pipe_vertex_format(arrays[mesaAttr]->Type,
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arrays[mesaAttr]->Size,
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arrays[mesaAttr]->Normalized);
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assert(velements[attr].src_format);
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}
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}
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@ -475,9 +472,9 @@ setup_non_interleaved_attribs(GLcontext *ctx,
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velements[attr].vertex_buffer_index = attr;
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velements[attr].nr_components = arrays[mesaAttr]->Size;
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velements[attr].src_format
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= pipe_vertex_format(arrays[mesaAttr]->Type,
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arrays[mesaAttr]->Size,
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arrays[mesaAttr]->Normalized);
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= st_pipe_vertex_format(arrays[mesaAttr]->Type,
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arrays[mesaAttr]->Size,
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arrays[mesaAttr]->Normalized);
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assert(velements[attr].src_format);
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}
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}
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@ -675,221 +672,6 @@ st_draw_vbo(GLcontext *ctx,
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pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer);
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}
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#if FEATURE_feedback || FEATURE_drawpix
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/**
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* Set the (private) draw module's post-transformed vertex format when in
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* GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
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*/
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static void
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set_feedback_vertex_format(GLcontext *ctx)
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{
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#if 0
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struct st_context *st = ctx->st;
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struct vertex_info vinfo;
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GLuint i;
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memset(&vinfo, 0, sizeof(vinfo));
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if (ctx->RenderMode == GL_SELECT) {
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assert(ctx->RenderMode == GL_SELECT);
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vinfo.num_attribs = 1;
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vinfo.format[0] = FORMAT_4F;
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vinfo.interp_mode[0] = INTERP_LINEAR;
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}
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else {
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/* GL_FEEDBACK, or glRasterPos */
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/* emit all attribs (pos, color, texcoord) as GLfloat[4] */
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vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
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for (i = 0; i < vinfo.num_attribs; i++) {
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vinfo.format[i] = FORMAT_4F;
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vinfo.interp_mode[i] = INTERP_LINEAR;
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}
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}
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draw_set_vertex_info(st->draw, &vinfo);
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#endif
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}
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/**
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* Called by VBO to draw arrays when in selection or feedback mode and
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* to implement glRasterPos.
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* This is very much like the normal draw_vbo() function above.
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* Look at code refactoring some day.
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* Might move this into the failover module some day.
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*/
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void
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st_feedback_draw_vbo(GLcontext *ctx,
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const struct gl_client_array **arrays,
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const struct _mesa_prim *prims,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLuint min_index,
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GLuint max_index)
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{
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struct st_context *st = ctx->st;
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struct pipe_context *pipe = st->pipe;
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struct draw_context *draw = st->draw;
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const struct st_vertex_program *vp;
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const struct pipe_shader_state *vs;
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struct pipe_buffer *index_buffer_handle = 0;
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struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
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struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
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GLuint attr, i;
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ubyte *mapped_constants;
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assert(draw);
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st_validate_state(ctx->st);
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/* must get these after state validation! */
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vp = ctx->st->vp;
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vs = &st->vp->state;
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if (!st->vp->draw_shader) {
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st->vp->draw_shader = draw_create_vertex_shader(draw, vs);
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}
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/*
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* Set up the draw module's state.
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*
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* We'd like to do this less frequently, but the normal state-update
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* code sends state updates to the pipe, not to our private draw module.
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*/
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assert(draw);
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draw_set_viewport_state(draw, &st->state.viewport);
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draw_set_clip_state(draw, &st->state.clip);
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draw_set_rasterizer_state(draw, &st->state.rasterizer);
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draw_bind_vertex_shader(draw, st->vp->draw_shader);
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set_feedback_vertex_format(ctx);
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/* loop over TGSI shader inputs to determine vertex buffer
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* and attribute info
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*/
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for (attr = 0; attr < vp->num_inputs; attr++) {
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const GLuint mesaAttr = vp->index_to_input[attr];
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struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
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void *map;
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if (bufobj && bufobj->Name) {
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/* Attribute data is in a VBO.
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* Recall that for VBOs, the gl_client_array->Ptr field is
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* really an offset from the start of the VBO, not a pointer.
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*/
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struct st_buffer_object *stobj = st_buffer_object(bufobj);
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assert(stobj->buffer);
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vbuffers[attr].buffer = NULL;
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pipe_buffer_reference(pipe->screen, &vbuffers[attr].buffer, stobj->buffer);
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vbuffers[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
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velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
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}
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else {
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/* attribute data is in user-space memory, not a VBO */
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uint bytes = (arrays[mesaAttr]->Size
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* _mesa_sizeof_type(arrays[mesaAttr]->Type)
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* (max_index + 1));
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/* wrap user data */
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vbuffers[attr].buffer
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= pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr,
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bytes);
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vbuffers[attr].buffer_offset = 0;
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velements[attr].src_offset = 0;
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}
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/* common-case setup */
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vbuffers[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
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vbuffers[attr].max_index = max_index;
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velements[attr].vertex_buffer_index = attr;
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velements[attr].nr_components = arrays[mesaAttr]->Size;
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velements[attr].src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
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arrays[mesaAttr]->Size,
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arrays[mesaAttr]->Normalized);
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assert(velements[attr].src_format);
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/* tell draw about this attribute */
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#if 0
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draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
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#endif
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/* map the attrib buffer */
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map = pipe_buffer_map(pipe->screen, vbuffers[attr].buffer,
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PIPE_BUFFER_USAGE_CPU_READ);
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draw_set_mapped_vertex_buffer(draw, attr, map);
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}
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draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
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draw_set_vertex_elements(draw, vp->num_inputs, velements);
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if (ib) {
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unsigned indexSize;
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struct gl_buffer_object *bufobj = ib->obj;
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struct st_buffer_object *stobj = st_buffer_object(bufobj);
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void *map;
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index_buffer_handle = stobj->buffer;
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switch (ib->type) {
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case GL_UNSIGNED_INT:
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indexSize = 4;
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break;
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case GL_UNSIGNED_SHORT:
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indexSize = 2;
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break;
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default:
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assert(0);
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return;
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}
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map = pipe_buffer_map(pipe->screen, index_buffer_handle,
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PIPE_BUFFER_USAGE_CPU_READ);
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draw_set_mapped_element_buffer(draw, indexSize, map);
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}
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else {
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/* no index/element buffer */
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draw_set_mapped_element_buffer(draw, 0, NULL);
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}
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/* map constant buffers */
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mapped_constants = pipe_buffer_map(pipe->screen,
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st->state.constants[PIPE_SHADER_VERTEX].buffer,
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PIPE_BUFFER_USAGE_CPU_READ);
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draw_set_mapped_constant_buffer(st->draw, mapped_constants,
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st->state.constants[PIPE_SHADER_VERTEX].buffer->size);
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/* draw here */
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for (i = 0; i < nr_prims; i++) {
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draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
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}
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/* unmap constant buffers */
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pipe_buffer_unmap(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX].buffer);
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/*
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* unmap vertex/index buffers
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*/
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for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
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if (draw->pt.vertex_buffer[i].buffer) {
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pipe_buffer_unmap(pipe->screen, draw->pt.vertex_buffer[i].buffer);
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pipe_buffer_reference(pipe->screen, &draw->pt.vertex_buffer[i].buffer, NULL);
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draw_set_mapped_vertex_buffer(draw, i, NULL);
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}
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}
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if (ib) {
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pipe_buffer_unmap(pipe->screen, index_buffer_handle);
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draw_set_mapped_element_buffer(draw, 0, NULL);
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}
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}
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#endif /* FEATURE_feedback || FEATURE_drawpix */
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void st_init_draw( struct st_context *st )
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{
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GLcontext *ctx = st->ctx;
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@ -59,4 +59,9 @@ st_feedback_draw_vbo(GLcontext *ctx,
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GLuint min_index,
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GLuint max_index);
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/* Internal function:
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*/
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extern GLuint
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st_pipe_vertex_format(GLenum type, GLuint size, GLboolean normalized);
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#endif
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262
src/mesa/state_tracker/st_draw_feedback.c
Normal file
262
src/mesa/state_tracker/st_draw_feedback.c
Normal file
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@ -0,0 +1,262 @@
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "main/imports.h"
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#include "main/image.h"
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#include "main/macros.h"
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#include "shader/prog_uniform.h"
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#include "vbo/vbo.h"
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#include "st_context.h"
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#include "st_atom.h"
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#include "st_cb_bufferobjects.h"
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#include "st_draw.h"
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#include "st_program.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_inlines.h"
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#include "draw/draw_private.h"
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#include "draw/draw_context.h"
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#if FEATURE_feedback || FEATURE_drawpix
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/**
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* Set the (private) draw module's post-transformed vertex format when in
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* GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
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*/
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static void
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set_feedback_vertex_format(GLcontext *ctx)
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{
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#if 0
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struct st_context *st = ctx->st;
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struct vertex_info vinfo;
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GLuint i;
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memset(&vinfo, 0, sizeof(vinfo));
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if (ctx->RenderMode == GL_SELECT) {
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assert(ctx->RenderMode == GL_SELECT);
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vinfo.num_attribs = 1;
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vinfo.format[0] = FORMAT_4F;
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vinfo.interp_mode[0] = INTERP_LINEAR;
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}
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else {
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/* GL_FEEDBACK, or glRasterPos */
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/* emit all attribs (pos, color, texcoord) as GLfloat[4] */
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vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
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for (i = 0; i < vinfo.num_attribs; i++) {
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vinfo.format[i] = FORMAT_4F;
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vinfo.interp_mode[i] = INTERP_LINEAR;
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}
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}
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draw_set_vertex_info(st->draw, &vinfo);
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#endif
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}
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/**
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* Called by VBO to draw arrays when in selection or feedback mode and
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* to implement glRasterPos.
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* This is very much like the normal draw_vbo() function above.
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* Look at code refactoring some day.
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* Might move this into the failover module some day.
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*/
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void
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st_feedback_draw_vbo(GLcontext *ctx,
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const struct gl_client_array **arrays,
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const struct _mesa_prim *prims,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLuint min_index,
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GLuint max_index)
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{
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struct st_context *st = ctx->st;
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struct pipe_context *pipe = st->pipe;
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struct draw_context *draw = st->draw;
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const struct st_vertex_program *vp;
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const struct pipe_shader_state *vs;
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struct pipe_buffer *index_buffer_handle = 0;
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struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
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struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
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GLuint attr, i;
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ubyte *mapped_constants;
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assert(draw);
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st_validate_state(ctx->st);
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/* must get these after state validation! */
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vp = ctx->st->vp;
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vs = &st->vp->state;
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if (!st->vp->draw_shader) {
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st->vp->draw_shader = draw_create_vertex_shader(draw, vs);
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}
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/*
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* Set up the draw module's state.
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*
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* We'd like to do this less frequently, but the normal state-update
|
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* code sends state updates to the pipe, not to our private draw module.
|
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*/
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assert(draw);
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draw_set_viewport_state(draw, &st->state.viewport);
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draw_set_clip_state(draw, &st->state.clip);
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draw_set_rasterizer_state(draw, &st->state.rasterizer);
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draw_bind_vertex_shader(draw, st->vp->draw_shader);
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set_feedback_vertex_format(ctx);
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/* loop over TGSI shader inputs to determine vertex buffer
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* and attribute info
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*/
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for (attr = 0; attr < vp->num_inputs; attr++) {
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const GLuint mesaAttr = vp->index_to_input[attr];
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struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
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void *map;
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if (bufobj && bufobj->Name) {
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/* Attribute data is in a VBO.
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* Recall that for VBOs, the gl_client_array->Ptr field is
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* really an offset from the start of the VBO, not a pointer.
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*/
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struct st_buffer_object *stobj = st_buffer_object(bufobj);
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assert(stobj->buffer);
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vbuffers[attr].buffer = NULL;
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pipe_buffer_reference(pipe->screen, &vbuffers[attr].buffer, stobj->buffer);
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vbuffers[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
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velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
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}
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else {
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/* attribute data is in user-space memory, not a VBO */
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uint bytes = (arrays[mesaAttr]->Size
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* _mesa_sizeof_type(arrays[mesaAttr]->Type)
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* (max_index + 1));
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/* wrap user data */
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vbuffers[attr].buffer
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= pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr,
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bytes);
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vbuffers[attr].buffer_offset = 0;
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velements[attr].src_offset = 0;
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||||
}
|
||||
|
||||
/* common-case setup */
|
||||
vbuffers[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
|
||||
vbuffers[attr].max_index = max_index;
|
||||
velements[attr].vertex_buffer_index = attr;
|
||||
velements[attr].nr_components = arrays[mesaAttr]->Size;
|
||||
velements[attr].src_format =
|
||||
st_pipe_vertex_format(arrays[mesaAttr]->Type,
|
||||
arrays[mesaAttr]->Size,
|
||||
arrays[mesaAttr]->Normalized);
|
||||
assert(velements[attr].src_format);
|
||||
|
||||
/* tell draw about this attribute */
|
||||
#if 0
|
||||
draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
|
||||
#endif
|
||||
|
||||
/* map the attrib buffer */
|
||||
map = pipe_buffer_map(pipe->screen, vbuffers[attr].buffer,
|
||||
PIPE_BUFFER_USAGE_CPU_READ);
|
||||
draw_set_mapped_vertex_buffer(draw, attr, map);
|
||||
}
|
||||
|
||||
draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
|
||||
draw_set_vertex_elements(draw, vp->num_inputs, velements);
|
||||
|
||||
if (ib) {
|
||||
unsigned indexSize;
|
||||
struct gl_buffer_object *bufobj = ib->obj;
|
||||
struct st_buffer_object *stobj = st_buffer_object(bufobj);
|
||||
void *map;
|
||||
|
||||
index_buffer_handle = stobj->buffer;
|
||||
|
||||
switch (ib->type) {
|
||||
case GL_UNSIGNED_INT:
|
||||
indexSize = 4;
|
||||
break;
|
||||
case GL_UNSIGNED_SHORT:
|
||||
indexSize = 2;
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
return;
|
||||
}
|
||||
|
||||
map = pipe_buffer_map(pipe->screen, index_buffer_handle,
|
||||
PIPE_BUFFER_USAGE_CPU_READ);
|
||||
draw_set_mapped_element_buffer(draw, indexSize, map);
|
||||
}
|
||||
else {
|
||||
/* no index/element buffer */
|
||||
draw_set_mapped_element_buffer(draw, 0, NULL);
|
||||
}
|
||||
|
||||
|
||||
/* map constant buffers */
|
||||
mapped_constants = pipe_buffer_map(pipe->screen,
|
||||
st->state.constants[PIPE_SHADER_VERTEX].buffer,
|
||||
PIPE_BUFFER_USAGE_CPU_READ);
|
||||
draw_set_mapped_constant_buffer(st->draw, mapped_constants,
|
||||
st->state.constants[PIPE_SHADER_VERTEX].buffer->size);
|
||||
|
||||
|
||||
/* draw here */
|
||||
for (i = 0; i < nr_prims; i++) {
|
||||
draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
|
||||
}
|
||||
|
||||
|
||||
/* unmap constant buffers */
|
||||
pipe_buffer_unmap(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX].buffer);
|
||||
|
||||
/*
|
||||
* unmap vertex/index buffers
|
||||
*/
|
||||
for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
|
||||
if (draw->pt.vertex_buffer[i].buffer) {
|
||||
pipe_buffer_unmap(pipe->screen, draw->pt.vertex_buffer[i].buffer);
|
||||
pipe_buffer_reference(pipe->screen, &draw->pt.vertex_buffer[i].buffer, NULL);
|
||||
draw_set_mapped_vertex_buffer(draw, i, NULL);
|
||||
}
|
||||
}
|
||||
if (ib) {
|
||||
pipe_buffer_unmap(pipe->screen, index_buffer_handle);
|
||||
draw_set_mapped_element_buffer(draw, 0, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* FEATURE_feedback || FEATURE_drawpix */
|
||||
|
||||
Loading…
Add table
Reference in a new issue