Other places will need to do this soon to properly handle source
swizzles. The patch looks a little odd, but the change is pretty
straight forward. All of the swizzle and mask handling is moved out,
but the code for handling move instructions and vecN instructions
remains in nir_emit_alu.
I'm not terribly pleased with the "need_dest" parameter, but
get_nir_dest is (somewhat surprisingly) destructive. I am open to
suggestions of alternatives.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
To allow cmod propagation from a MOV in a sequence like:
and(16) g31<1>UD g20<8,8,1>UD g22<8,8,1>UD
mov.nz.f0(16) null<1>F g31<8,8,1>D
A similar change to the vec4 backend had no effect.
Somewhere between c1ec582059 and 40fc4b5acd (1,094 commits) the
effectiveness of this patch diminished, and as of commit d7e0d47b9d
(nir: Add a bunch of b2[if] optimizations) this optimization no longer
has any effect on any platform.
A later patch "intel/fs: Use De Morgan's laws to avoid logical-not of a
logic result on Gen8+," generates some instruction sequences that
require this change in order for cmod propagation to make progress.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This reverts the following commits:
71a76a47cc "swr/codegen: fix autotools build"
7763e664ce "meson/swr: replace hard-coded path with current_build_dir()"
773b3ceaca "swr/rast: Fix autotools and scons codegen"
16e10b8c30 "swr/rast: Add general SWTag statistics"
b45a15a39f "swr/rast: Add string handling to AR event framework"
8608a747aa "swr/rast: Add initial SWTag proto definitions"
93cd9905c8 "swr/rast: Cleanup and generalize gen_archrast"
The last one in this list broke all the build systems that can build
this (meson, autotools & scons).
See MR !304 for more details:
https://gitlab.freedesktop.org/mesa/mesa/merge_requests/304
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
UBWC requires space for a metadata or flag buffer
that contains compression data. Each 16x4 tile of image
data corresponds to a byte of compression data.
This buffer needs to be stored before (at a lower address)
the image buffer in order to match up with what the
display driver. This allows the display driver to directly
scan-out at UBWC buffer.
Universal bandwidth compression(UBWC) reduces memory bandwidth
by compressing buffers. This compression takes the form of
a full sized image buffer as well as a smaller metadata buffer.
pylint complains:
> C0326: No space allowed around keyword argument assignment
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
I'm guessing a previous version of this script used an index-based map
of entrypoints, but that's not the case anymore.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Differently than the direct case, the indirect array derefs of vector
are handled like regular derefs, with the exception that we ignore any
vector entry that has SSA values when performing a load. Such SSA
values don't help loading of the indirect unless we emit an if-ladder.
Copy_derefs are supported for indirects.
Also enable two tests that now pass.
v2: Remove unnecessary temporaries. Be clearer when identifying the
case where copy_entry doesn't help when we are dealing with an
indirect array_deref (of a vector). (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
When looking up an entry to use, always prefer an equal match, as it
more likely to contain reusable SSA or derefs to propagate.
This will be necessary when adding entries with array derefs of
vectors, because we don't want the vector if the equal entry (an array
deref of that vector) is present.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Both on an actual array and on a vector, and an extra test on a vector
mixing direct and indirect access. The vector tests are disabled and
will be enabled by a later commit.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
When direct array deref is used on a vector type (for loads and
stores), copy_prop_vars is now smart to propagate values it knows
about.
Given a 'vec4 v', storing to v[3] will update the copy entry for v and
it is equivalent to a write to v.w. Loading from v[1] will try first
to see if there's a known value for v.y -- and drop the load in that
case.
The copy entries still always refer to the entire vectors, so the
operations happen on the parent deref (the 'vector') and the values
are fixed accordingly.
It might be the case now that certain entries have not only different
SSA defs in each element but also those come from different components
than they are set to, because stores to individual elements always
come from a SSA definition with a single component.
Tests related to these cases are now enabled.
v2: Instead of asserting on invalid indices, "load" an undef and
remove the store. (Jason)
v3: Merge code path for the cases of is_array_deref_of_vector into the
regular code path. Add a base_index parameter to
value_set_from_value. (code changes by Jason)
v4: Removed the get_entry_for_deref helper, now being used only once.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Also replace uses of 0xf with the appropriate full mask created from
the number of components.
Note that an increase of MAX might make us change how the data is
stored later on, but for now at least we make sure the pass is not
hardcoded.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The name reflected this function role back when the pass also did dead
write elimination. So rename it to what it does now, which is setting
a value using another value; and narrow the argument list.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
A pipe_resource can be shared by all the pipe_context's hanging off the
same pipe_screen.
Changes from v2 -> v3:
- add locking with mtx_*() to resource and screen (Marek)
Changes from v3 -> v4:
- drop rsc->lock, just use screen->lock for the entire serialization (Marek)
- simplify etna_resource_used() flush condition, which also prevents
potentially flushing resources twice (Marek)
- don't remove resouces from screen->used_resources in
etna_cmd_stream_reset_notify(), they may still be used in other
contexts and may need flushing there later on (Marek)
Changes from v4 -> v5:
- Fix coding style issues reported by Guido
Changes from v5 -> v6:
- Add missing locking in etna_transfer_map(..) (Boris)
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Marek Vasut <marex@denx.de>
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Tested-by: Marek Vasut <marex@denx.de>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Tested-by: Boris Brezillon <boris.brezillon@collabora.com>
Changes v1 -> v2:
- Avoid the GPU sampling from the resource that gets mutated by the the
transfer map by setting DRM_ETNA_PREP_WRITE.
Changes v2 -> v3:
- make use of likely(..)
- drop minor optimization regarding rsc->layout == ETNA_LAYOUT_LINEAR
- better documentation why DRM_ETNA_PREP_WRITE is needed
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Saves us from calling etna_bo_map(..) and saves us from doing the
same offset calcs for map() and unmap() operations.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
ETC2 is supported with HALTI0, however that implementation is buggy
in hardware. The blob driver does per-block patching to work around
this. We need to swap colors for t-mode etc2 blocks.
Changes v2 -> v3:
- Drop redundant format check
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Acked-by: Lucas Stach <l.stach@pengutronix.de>
The scalar back-end uses SHADER_OPCODE_SEND for all surface messages so
we no longer need the non-logical opcodes there. Prefix them VEC4 so
it's clear that they're only used by the vec4 back-end.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
The unused typed surface read/write support in the vec4 back-end has
been dropped and the fs back-end now uses SHADER_OPCODE_SEND for all
image and buffer ops. There's no reason to keep these opcodes around
anymore.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Since switching to SHADER_OPCODE_SEND for image operations, we no longer
need the non-logical opcode.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
All of the actual abstraction (except possibly setting size_written)
happens as part of the logical opcodes. The only thing that the surface
builder is providing at this point is extra levels of functions to call
through. I'm going to be adding bindless image support soon and all the
extra abstraction here is just getting in the way.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
It makes more sense to start at the surface then move on to the address
and then the data. Also, this is a really good test of whether or not
we got all the places that use the sources by explicit integer number.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This change applies the workaround suggested by Bill Deegan on the
affected SCons versions.
It also adds a comment with the URL explaining why we were using
customizing the decider and max_drift in the first place, as I had
forgotten all about it.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109443
Tested-by: liviuprodea@yahoo.com
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This DTD can be used to validate the drirc xml:
$ xmllint --noout --valid 00-mesa-defaults.conf
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
VkBaseInStructure and VkBaseOutStructure are part of vulkan_core.h
(which is part of vulkan.h)
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Also make the sampling period configurable.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Makes adding new options easier.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
This shouldn't be condition to the acquire time being visible.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
VGEM and kms_swrast were introduced to work with one another.
All we do is CPU rendering to dumb buffers. There is no reason to carve
out GPU memory, increasing the memory pressure on a device that could
make a better use of it.
Note:
- The original code did not work out of the box, since the dumb buffer
ioctls are not exposed to render nodes.
- This requires libdrm commit 3df8a7f0 ("xf86drm: fallback to MODALIAS
for OF less platform devices")
- The non-kms, swrast is unaffected by this change.
v2:
- elaborate what and how is/isn't working (Eric)
- simplify driver_name handling (Eric)
v3:
- move node_type outside of the loop (Eric)
- kill no longer needed DRM_RENDER_DEV_NAME define
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
This provides for a more comprehensive iteration and slightly more
straight-forward codebase.
v2:
- s/dpy/disp/
- keep original 64 devices (Eric)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Make the code a bit easier to read.
As a bonus point this makes it obvious that we forgot to call
_eglAddDevice() for the device - do so.
v2:
- s/dpy/disp/ (Eric)
- free(driver_name) on dri2_load_driver_swrast() failure (Eric)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de> (v1)
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
When emitting a branch in a block, it does not make sense to continue
processing further instructions, as they will not be reachable.
This fixes a nasty case with a loop with a branch that both then-part
and else-part exits the loop:
%1 = OpLabel
OpLoopMerge %2 %3 None
OpBranchConditional %false %2 %2
%3 = OpLabel
OpBranch %1
%2 = OpLabel
[...]
We know that block %1 will branch always to block %2, which is the merge
block for the loop. And thus a break is emitted. If we keep continuing
processing further instructions, we will be processing the branch
conditional and thus emitting the proper NIR conditional, which leads to
instructions after the break.
This fixes dEQP-VK.graphicsfuzz.continue-and-merge.
CC: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>