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freedreno: UBWC allocator
UBWC requires space for a metadata or flag buffer that contains compression data. Each 16x4 tile of image data corresponds to a byte of compression data. This buffer needs to be stored before (at a lower address) the image buffer in order to match up with what the display driver. This allows the display driver to directly scan-out at UBWC buffer.
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3 changed files with 36 additions and 0 deletions
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@ -27,6 +27,8 @@
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#include "fd6_resource.h"
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#include "a6xx.xml.h"
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/* indexed by cpp, including msaa 2x and 4x: */
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static const struct {
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unsigned pitchalign;
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@ -159,6 +161,38 @@ setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format forma
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return size;
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}
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uint32_t
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fd6_fill_ubwc_buffer_sizes(struct fd_resource *rsc)
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{
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#define RGB_TILE_WIDTH 16
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#define RBG_TILE_WIDTH_ALIGNMENT 64
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#define RGB_TILE_HEIGHT 4
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#define RGB_TILE_HEIGHT_ALIGNMENT 16
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#define UBWC_PLANE_SIZE_ALIGNMENT 4096
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struct pipe_resource *prsc = &rsc->base;
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uint32_t width = prsc->width0;
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uint32_t height = prsc->height0;
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/* limit things to simple single level 2d for now: */
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if ((prsc->depth0 != 1) || (prsc->array_size != 1) || (prsc->last_level != 0))
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return 0;
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uint32_t meta_stride =
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ALIGN_POT(DIV_ROUND_UP(width, RGB_TILE_WIDTH), RBG_TILE_WIDTH_ALIGNMENT);
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uint32_t meta_scanlines =
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ALIGN_POT(DIV_ROUND_UP(height, RGB_TILE_HEIGHT), RGB_TILE_HEIGHT_ALIGNMENT);
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uint32_t meta_plane =
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ALIGN_POT(meta_stride * meta_scanlines, UBWC_PLANE_SIZE_ALIGNMENT);
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rsc->offset = meta_plane;
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rsc->ubwc_pitch = meta_stride;
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rsc->ubwc_size = meta_plane >> 2;
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rsc->tile_mode = TILE6_3;
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return rsc->ubwc_size;
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}
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uint32_t
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fd6_setup_slices(struct fd_resource *rsc)
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{
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@ -30,6 +30,7 @@
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#include "freedreno_resource.h"
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uint32_t fd6_fill_ubwc_buffer_sizes(struct fd_resource *rsc);
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uint32_t fd6_setup_slices(struct fd_resource *rsc);
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#endif /* FD6_RESOURCE_H_ */
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@ -136,4 +136,5 @@ fd6_screen_init(struct pipe_screen *pscreen)
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screen->setup_slices = fd6_setup_slices;
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screen->tile_mode = fd6_tile_mode;
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screen->fill_ubwc_buffer_sizes = fd6_fill_ubwc_buffer_sizes;
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}
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