Commit graph

51832 commits

Author SHA1 Message Date
Chris Forbes
88513d6485 i965: fix bogus swizzle in brw_cubemap_normalize
When used with a cube array in VS, failed assertion in ir_validate:

   Assignment count of LHS write mask channels enabled not
   matching RHS vector size (3 LHS, 4 RHS).

To fix this, swizzle the RHS correctly for the writemask.

This showed up in the ARB_texture_gather tests, which exercise cube
arrays in the VS.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 0d7fc10bcd)
2013-10-02 22:01:05 -07:00
Brian Paul
2eb55601bb mesa: check for bufSize > 0 in _mesa_GetSynciv()
The spec doesn't say GL_INVALID_VALUE should be raised for bufSize <= 0.
In any case, memcpy(len < 0) will lead to a crash, so don't allow it.

CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 6659131be3)
2013-10-01 14:11:38 -07:00
Eric Anholt
26ffbf6f39 i965: Reenable glBitmap() after the sRGB winsys enabling.
The format of the window system framebuffer changed from ARGB8888 to
SARGB8, but we're still supposed to render to it the same as ARGB8888
unless the user flipped the GL_FRAMEBUFFER_SRGB switch.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
NOTE: This is a candidate for stable branches.
(cherry picked from commit 48b9720272)
2013-10-01 14:11:10 -07:00
Ian Romanick
421141192f mesa: Remove all traces of GL_OES_matrix_get
I believe this extension was enabled by accident.  As far as I can tell,
there has never been any code in Mesa to actually support it.  Not only
that, this extension is only useful in the common-lite profile, and Mesa
does the common profile.

This "fixes" the piglit test oes_matrix_get-api.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "9.1 9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 3e1fdf3899)
2013-10-01 14:10:40 -07:00
Carl Worth
be029eb993 Use -Bsymbolic when linking libEGL.so
For some reason that I don't yet fully understand, Glaze does not work with
libEGL unless libEGL is linked with -Bsymbolic.[*]

Beyond that specific reason, all of the reasons for which libGL.so is linked
with -Bsymbolic, (see the commit history), should also apply here.

[*] The specific behavior I am seeing is that when Glaze calls dlopen for
libEGL.so, ifunc resolvers within Glaze for EGL functions are called before
the dlopen returns. These resolvers cannot succeed, as they need the return
value from dlopen in order to find the functions to resolve to. I don't know
what's causing these resolvers to be called, but I have verified that linking
libEGL with -Bsymbolic causes this problematic behavior to stop.

CC: "9.1 and 9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 9baf35de5c)
2013-10-01 14:09:18 -07:00
Marek Olšák
42b6d94537 r600g: fix texture buffer object cache flushing
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f7d004b9ad)

Conflicts:
	src/gallium/drivers/r600/r600_hw_context.c
2013-10-01 14:03:39 -07:00
Marek Olšák
563c488453 r600g: fix constant buffer cache flushing
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6317a3fb31)

Conflicts:
	src/gallium/drivers/r600/r600_hw_context.c
2013-10-01 14:02:31 -07:00
Chris Forbes
4babf9ba6b i965: Fix cube array coordinate normalization
Hardware requires the magnitude of the largest component to not exceed
1; brw_cubemap_normalize ensures that this is the case.

Unfortunately, we would previously multiply the array index for cube
arrays by the normalization factor. The incorrect array index would then
cause the sampler to attempt to access either the wrong cube, or memory
outside the cube surface entirely, resulting in garbage rendering or in
the worst case, hangs.

Alter the normalization pass to only multiply the .xyz components.

Fixes broken rendering in the arb_texture_cube_map_array-cubemap piglit,
which was recently adjusted to provoke this behavior.

V2: Fix indent.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "9.2" mesa-stable@lists.freedesktop.org
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit fe2528c0b6)
2013-09-27 15:31:59 -07:00
Eric Anholt
8a9099d4ef i965/gen4: Fix fragment program rectangle texture shadow compares.
The rescale_texcoord(), if it does something, will return just the
GLSL-sized coordinate, leaving out the 3rd and 4th components where we
were storing our projected shadow compare and the texture projector.
Deref the shadow compare before using the shared rescale-the-coordinate
code to fix the problem.

Fixes piglit tex-shadow2drect.shader_test and txp-shadow2drect.shader_test

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69525
NOTE: This is a candidate for stable branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 938956ad52)
2013-09-27 15:31:29 -07:00
Ian Romanick
beebb2d9d5 mesa: Support GL_MAX_VERTEX_OUTPUT_COMPONENTS query with ES3
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Cc: "9.1 9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d38765f3c8)
2013-09-27 15:30:20 -07:00
Kenneth Graunke
e021b50227 i965: Fix brw_vs_prog_data_compare to actually check field members.
&a and &b are the address of the local stack variables, not the actual
structures.  Instead of comparing the fields of a and b, we compared
...some stack memory.

Caught by Valgrind on Piglit's glsl-lod-bias test (among many others).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68233
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 4e4b079916)
2013-09-27 15:30:11 -07:00
Dave Airlie
3801e9a87e st/mesa: don't dereference stObj->pt if NULL
It seems a user app can get us into this state, I trigger the fail
running fbo-maxsize inside virgl, it fails to create the backing
storage for the texture object, but then segfaults here when it
should fail the completeness test.

Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 2f508f244e)
2013-09-27 15:30:03 -07:00
Andreas Boll
faec15dc7a os: First check for __GLIBC__ and then for PIPE_OS_BSD
Fixes FTBFS on kfreebsd-*

Debian GNU/kFreeBSD doesn't provide getprogname() since it uses stdlib.h
from glibc. Instead it provides program_invocation_short_name from glibc.

You can find the same order in src/mesa/drivers/dri/common/xmlconfig.c

Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Tested-by: Julien Cristau <jcristau@debian.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 32637f56a5)
2013-09-27 15:29:54 -07:00
Kenneth Graunke
5461cc1f00 i965/vec4: Only zero out unused message components when there are any.
Otherwise, coordinates with four components would result in a MOV
with a destination writemask that has no channels enabled:

mov(8) g115<1>.F 0D { align16 WE_normal NoDDChk 1Q };

At best, this is stupid: we emit code that shouldn't do anything.
Worse, it apparently causes GPU hangs (observable with Chris's
textureGather test on CubeArrays.)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: Chris Forbes <chrisf@ijw.co.nz>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 6c3db2167c)
2013-09-27 15:28:12 -07:00
Dominik Behr
4fbbf49cc5 glsl: propagate max_array_access through function calls
Fixes a bug where if an uniform array is passed to a function the accesses
to the array are not propagated so later all but the first vector of the
uniform array are removed in parcel_out_uniform_storage resulting in
broken shaders and out of bounds access to arrays in
brw::vec4_visitor::pack_uniform_registers.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-and-Tested-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Dominik Behr <dbehr@chromium.org>
(cherry picked from commit 0f6fce1585)
2013-09-27 15:27:49 -07:00
Ilia Mirkin
130fda3d3b nv30: fix inconsistent setting of push->user_priv
It's set to &nv30->bufctx everywhere else.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 85f7df81a9)
2013-09-27 15:27:38 -07:00
Rico Schüller
3a2926fdbf glx: Initialize OpenGL version to 1.0
The old code in dri2_glx suffered from a typographical error that caused
the default version to be 2.1 instead of 1.2 (minimum required by the
Linux OpenGL ABI).  drisw_glx had a similar error resulting in a default
version of 0.1.

Some driver/card combinations (r200/RV280, i915/915G) don't support
OpenGL 2.1.  These create in some corner cases an indirect context
instead of a direct context when calling glXCreateContextAttribsARB().
This happens because of a bad default value.  To avoid this, just used
the default value specified by the GLX_ARB_create_context specification:

    "The default values for GLX_CONTEXT_MAJOR_VERSION_ARB and
    GLX_CONTEXT_MINOR_VERSION_ARB are 1 and 0 respectively. In this
    case, implementations will typically return the most recent version
    of OpenGL they support which is backwards compatible with OpenGL 1.0
    (e.g. 3.0, 3.1 + GL_ARB_compatibility, or 3.2 compatibility
    profile)"

Refactor all the default value setting to dri2_convert_glx_attribs, and
make sure the correct defaults are set in that one place.

Signed-off-by: Rico Schüller <kgbricola@web.de>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla http://bugs.winehq.org/show_bug.cgi?id=34238
Cc: "9.1 9.2" <mesa-stable@lists.freedesktop.org>

(cherry picked from commit 8b302e1635)
2013-09-27 15:27:26 -07:00
Ian Romanick
616da8f818 glsl: Reallow precision qualifiers on structure members
Changes to the grammar for GL_ARB_shading_language_420pack (commit
6eec502) moved precision qualifiers out of the type_specifier production
chain.  This caused declarations such as:

    struct S {
        lowp float f;
    };

to generate parse errors.  Section 4.1.8 (Structures) of both the GLSL
ES 1.00 spec and GLSL 1.30 specs says:

        "Member declarators may contain precision qualifiers, but may not
        contain any other qualifiers."

So, it sure seems like we shouldn't generate a parse error. :)

Instead of type_specifier, use fully_specified_type in struct members.
However, fully_specified_type allows a lot of other qualifiers that are
not allowed on structure members, so expeclitly disallow them.

Note, this makes struct_declaration look an awful lot like
member_declaration (used for interface blocks).  We may want to
(somehow) unify these rules to reduce code duplication at some point.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68753
Reported-by: Aras Pranckevicius <aras@unity3d.com>
Cc: Aras Pranckevicius <aras@unity3d.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 87252bf97b)
2013-09-27 15:27:14 -07:00
Maarten Lankhorst
72295c5f67 nvc0: restore viewport after blit
Based on calim's original fix in the nine branch.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Cc: "9.2 and 9.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ad4dc77231)
2013-09-27 15:27:05 -07:00
Christoph Bumiller
a6a2039a44 nvc0: delete compute object on screen destruction
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7fe159ba74)
2013-09-27 15:26:53 -07:00
Joakim Sindholt
f53b9849a1 nvc0: fix blitctx memory leak
Cc: "9.2 and 9.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2a7762bdb6)
2013-09-27 15:26:37 -07:00
Christoph Bumiller
50ffa8bac5 nvc0/ir: add f32 long immediate cannot saturate
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5399206056)
2013-09-27 15:26:27 -07:00
Tiziano Bacocco
0547f28134 nvc0/ir: fix use after free in texture barrier insertion pass
Fixes crash with Amnesia: The Dark Descent.

Cc: "9.2 and 9.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7086636358)
2013-09-27 15:26:16 -07:00
Emil Velikov
47da22626d nouveau: initialise the nouveau_transfer maps
Cc: "9.2 and 9.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit dc10251d08)
2013-09-27 15:26:04 -07:00
Chris Forbes
c3de1eea7f i965/fs: Gen4: Zero out extra coordinates when using shadow compare
Fixes broken rendering if these MRFs contained anything other than zero.

NOTE: This is a candidate for stable branches.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit f35dea05b1)
2013-09-27 15:25:53 -07:00
Maarten Lankhorst
ab9322534c st/dri: do not create a new context for msaa copy
Commit b77316ad75
    st/dri: always copy new DRI front and back buffers to corresponding MSAA buffers

introduced creating a pipe_context for every call to validate, which is not required
because the callers have a context anyway.

Only exception is egl_g3d_create_pbuffer_from_client_buffer, can someone test if it
still works with NULL passed as context for validate? From examining the code I
believe it does, but I didn't thoroughly test it.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Cc: 9.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit b217d48364)
2013-09-26 12:36:26 +02:00
Alex Deucher
2cda3f0e90 radeon/winsys: pad IBs to a multiple of 8 DWs
This aligns the gfx, compute, and dma IBs to 8 DW boundries.
This aligns the the IB to the fetch size of the CP for optimal
performance. Additionally, r6xx hardware requires at least 4
DW alignment to avoid a hw bug.  This also aligns the DMA
IBs to 8 DW which is required for the DMA engine.  This
alignment is already handled in the gallium driver, but that
patch can be removed now that it's done in the winsys.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
CC: "9.2" <mesa-stable@lists.freedesktop.org>
CC: "9.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a81beee37e)
2013-09-17 07:45:42 +10:00
Ilia Mirkin
3b852f9d52 nv30: find first unused texcoord rather than bailing if first is used
This fixes shaders produced by supertuxkart.

Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 3282697621)
2013-09-17 07:38:56 +10:00
Kenneth Graunke
c0253baaa0 i965/fs: Detect GRF sources in split_virtual_grfs send-from-GRF code.
It is incorrect to assume that src[0] of a SEND-from-GRF opcode is the
GRF.  For example, FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD uses src[1] for
the GRF.

To be safe, loop over all the source registers and mark any GRFs.  We
probably won't ever have more than one, but it's simpler to just check
all three rather than attempting to bail early.

Not observed to fix anything yet, but likely to.  Parallels the bug fix
in the previous commit, which actually does fix known failures.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit a35b320250)
2013-09-10 14:36:11 -05:00
Kenneth Graunke
9dd4e1ef85 i965/vs: Detect GRF sources in split_virtual_grfs send-from-GRF code.
It is incorrect to assume that src[0] of a SEND-from-GRF opcode is the GRF.
VS_OPCODE_PULL_CONSTANT_LOAD_GEN7 uses an IMM as src[0], and stores the
GRF as src[1].

To be safe, loop over all the source registers and mark any GRFs.  We
probably won't ever have more than one, but it's simpler to just check
all three rather than attempting to bail early.

Fixes assertion failures in Unigine Sanctuary since we started making
register allocation rely on split_virtual_grfs working.  (The register
classes were actually sufficient, we were just interpreting an IMM as
a virtual GRF number.)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68637
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 4e3d1712a2)
2013-09-10 14:36:04 -05:00
Eric Anholt
fbbe25ef26 mesa: Don't choose S3TC for generic compression if we can't compress.
If the app is asking us to do GL_COMPRESSED_RGBA, then the app obviously
doesn't have pre-compressed data to hand us.  So don't choose a storage
format that we won't actually be able to compress and store.

Fixes black screen in warzone2100 when libtxc_dxtn is not present.  Also
66 piglit tests.

NOTE: This is a candidate for the 9.2 branch.
Reported-by: Paul Wise <pabs@debian.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit bdf3f50e9a)
2013-09-10 14:35:59 -05:00
Eric Anholt
e5f788e1e0 mesa: Rip out more extension checking from texformat.c.
You should only be flagging the formats as supported if you support them
anyway.

NOTE: This is a candidate for the 9.2 branch. (required for next commit)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit b188467fdf)
2013-09-10 14:35:52 -05:00
Anuj Phogat
26ae6ec1e8 glsl: Allow precision qualifiers for sampler types
GLSL 1.30 doesn't allow precision qualifiers on sampler types,
but in GLSL ES, sampler types are also allowed. This seems like
an oversight (since the intention of including these in GLSL 1.30
is to allow compatibility with ES shaders).

Currently, Mesa allows "default" precision qualifiers to be set for
sampler types in GLSL (commit d5948f2). This patch makes it follow
GLSL ES rules and also allow declaring sampler variables with a
precision qualifier in GLSL 1.30 (and later). e.g.
uniform lowp sampler2D sampler;

This fixes a shader compilation error in Khronos OpenGL conformance
test "depth_texture_mipmap".

V2: Update comments.
Signed-off-by: Ian Romanick <idr@lists.freedesktop.org>

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <idr@lists.freedesktop.org>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9c0b7be964)
2013-09-10 14:35:46 -05:00
Paul Berry
9586f4de71 i965: Initialize inout_offset parameter to brw_search_cache().
Two callers of brw_search_cache() weren't initializing that function's
inout_offset parameter: brw_blorp_const_color_params::get_wm_prog()
and brw_blorp_const_color_params::get_wm_prog().

That's a benign problem, since the only effect of not initializing
inout_offset prior to calling brw_search_cache() is that the bit
corresponding to cache_id in brw->state.dirty.cache may not be set
reliably.  This is ok, since the cache_id's used by
brw_blorp_const_color_params::get_wm_prog() and
brw_blorp_blit_params::get_wm_prog() (BRW_BLORP_CONST_COLOR_PROG and
BRW_BLORP_BLIT_PROG, respectively) correspond to dirty bits that are
not used.

However, failing to initialize this parameter causes valgrind to
complain.  So let's go ahead and fix it to reduce valgrind noise.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66779

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit b8f13fbb85)
2013-08-28 11:38:25 -07:00
Matt Turner
6fb2032c35 glsl: Disallow uniform block layout qualifiers on non-uniform block vars.
Cc: 9.2 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68460
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-08-26 23:21:24 -07:00
Tom Stellard
1a9bda1f34 clover: Don't use PIPE_TRANSFER_UNSYNCHRONIZED for blocking copies
CC: "9.2" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit f3e86d4a68)
2013-08-26 22:16:59 -07:00
Michel Dänzer
59781051eb radeonsi: Also set the depth component mask bit for stencil-only exports
The stencil values come out wrong without this for some reason.

50 more little piglits.

Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 46fd81e586)
2013-08-26 10:05:36 -07:00
Kenneth Graunke
f31a1d9f8d mesa: Set query->EverBound in glQueryCounter().
glIsQuery is supposed to return false for names returned by glGenQueries
until their first use.  BeginQuery is a use, but QueryCounter is also a
use.

From the ARB_timer_query spec:
"A timer query object is created with the command

      void QueryCounter(uint id, enum target);

 [...] If <id> is an unused query object name, the
 name is marked as used [...]"

Fixes Piglit's spec/ARB_timer_query/query-lifetime.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 7950315583)
2013-08-26 10:05:25 -07:00
Ilia Mirkin
3370dfdf3e nv30: add forgotten PIPE_CAP_CUBE_MAP_ARRAY cap to list
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bac6efe8e3)
2013-08-26 10:05:20 -07:00
Jon Severinsson
2153557906 gallium/osmesa: Link, not copy, the shared library to the LIB_DIR.
Just like all other mesa libraries...

CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit b47bde0079)
2013-08-23 16:41:59 -07:00
Jon Severinsson
dda7358377 gallium/osmesa: Always link with the c++ linker.
Just like all other gallium targets...

CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit aeb9c9e4b0)
2013-08-23 16:41:55 -07:00
Jon Severinsson
3fd1ca7949 gallium/osmesa: Make and install an osmesa.pc.
As of "2f142d59 build: Add --enable-gallium-osmesa flag." the pkgconfig
file from classic osmesa is no longer installed when building gallium
osmesa, so copy it to gallium osmesa and install the copy instead.

CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit c811190430)
2013-08-23 16:41:51 -07:00
Timothy Arceri
4aa9f013d5 mesa: Fix assertion error with glDebugMessageControl
enums were being converted twice resulting in incorrect values.
The extra conversion has been removed and the redundant assert is
removed also.

Cc: 9.2 <mesa-stable@lists.freedesktop.org>

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit f0072e3c6b)
2013-08-23 16:41:46 -07:00
Kenneth Graunke
7aefdab219 mesa: Specify a better GL_MAX_SERVER_WAIT_TIMEOUT limit.
The previous value of (GLuint64) ~0 has some problems:

GL_MAX_SERVER_WAIT_TIMEOUT is supposed to be a GLuint64 value, but has
to be queried via GetInteger64v(), which returns a GLint64.  This means
that some applications are likely to treat it as a signed integer, where
~0 means -1.  Negative values are nonsensical and problematic.

When interpreted correctly, ~0 translates to about 0.58 million years,
which seems rather excessive.

This patch changes it to 0x1fff7fffffff, which is about 1.11 years.
This is still plenty long, and is the same as both an int64 and uint64.
Applications that accidentally store it in a 32-bit int/unsigned also
get a non-negative value, which is again the same as both int and
unsigned.  This value was suggested by Ian Romanick.

v2: Add the ULL prefix on the constant (suggested by Ian).

Fixes Piglit's spec/!OpenGL 3.2/get-integer-64v.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit a27180d0d8)
2013-08-23 16:41:38 -07:00
Ian Romanick
08b192d26a glsl: Give a warning, not an error, for UBO qualifiers on non-matrices.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59648
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit dded321f92)
2013-08-22 11:50:24 -07:00
Matt Turner
c1c076dd8d glsl: Remove ubo_qualifiers_allowed variable.
No longer used.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 921ef55a72)
2013-08-22 11:50:18 -07:00
Matt Turner
368fc4f3ec glsl: Drop duplicate error messages.
This same message is printed in the validate_matrix_layout_for_type
function.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 77373e020e)
2013-08-22 11:49:40 -07:00
Matt Turner
e14baf425b glsl: Rename ubo_qualifiers_valid to ubo_qualifiers_allowed.
The variable means that UBO qualifiers are allowed in a particular
context (e.g., not allowed in a struct field declaration), rather than a
particular set of UBO qualifiers are valid.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 1a45db9705)
2013-08-22 11:48:26 -07:00
Chad Versace
dce3865306 i965: Fix misapplication of gles3 srgb workaround
Fixes inconsistent failure of gles2conform/GL2Tests/glUniform/glUniform.test
under gnome-shell. What follows is a description of the bug and its fix.

When intel_update_renderbuffers() allocates a miptree for a winsys
renderbuffer, it propagates the renderbuffer's format to become also the
miptree's format.

If the winsys color buffer format is SARGB, then, in the first call to
eglMakeCurrent, intel_gles3_srgb_workaround() changes the renderbuffer's
format to ARGB. That is, it changes the format from sRGB to non-sRGB.
However, it changes the renderbuffer's format *after*
intel_update_renderbuffers() has allocated the renderbuffer's miptree.
Therefore, when eglMakeCurrent returns, the miptree format (SARGB)
differs from the renderbuffer format (ARGB).

If the X server reallocates the color buffer,
intel_update_renderbuffers() will create a new miptree for the
renderbuffer. The new miptree's format (ARGB) will differ from old
miptree's format (SARGB). This mismatch between old and new miptrees
causes bugs.

Fix the bug by moving intel_gles3_srgb_workaround() to occur *before*
intel_update_renderbuffers().

CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67934
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit ce8639a766)
2013-08-22 11:46:24 -07:00
Michel Dänzer
8efdaedfc2 radeonsi: Fix y/z/w component values of TGSI_SEMANTIC_FOG pixel shader inputs
They are defined as constant 0.0/0.0/1.0.

Three more little piglits.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 237cb074cb)
2013-08-22 11:46:19 -07:00