mesa: Remove all traces of GL_OES_matrix_get

I believe this extension was enabled by accident.  As far as I can tell,
there has never been any code in Mesa to actually support it.  Not only
that, this extension is only useful in the common-lite profile, and Mesa
does the common profile.

This "fixes" the piglit test oes_matrix_get-api.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "9.1 9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 3e1fdf3899)
This commit is contained in:
Ian Romanick 2013-09-13 11:31:00 -05:00 committed by Carl Worth
parent be029eb993
commit 421141192f
3 changed files with 0 additions and 12 deletions

View file

@ -262,7 +262,6 @@ static const struct extension extension_table[] = {
{ "GL_OES_framebuffer_object", o(dummy_true), ES1, 2005 },
{ "GL_OES_get_program_binary", o(dummy_true), ES2, 2008 },
{ "GL_OES_mapbuffer", o(dummy_true), ES1 | ES2, 2005 },
{ "GL_OES_matrix_get", o(dummy_true), ES1, 2004 },
{ "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil), ES1 | ES2, 2007 },
{ "GL_OES_point_size_array", o(dummy_true), ES1, 2004 },
{ "GL_OES_point_sprite", o(ARB_point_sprite), ES1, 2004 },

View file

@ -229,11 +229,6 @@ descriptor=[
{ "apis": ["GLES"], "params": [
# XXX: OES_matrix_get
[ "MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES", "" ],
[ "PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES", "" ],
[ "TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES", "" ],
# OES_point_size_array
[ "POINT_SIZE_ARRAY_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN)" ],
[ "POINT_SIZE_ARRAY_TYPE_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM)" ],

View file

@ -115,12 +115,6 @@ typedef void *GLeglImageOES;
#define GL_PALETTE8_RGB5_A1_OES 0x8B99
#endif
#ifndef GL_OES_matrix_get
#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
#endif
#ifndef GL_ES_VERSION_2_0
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9