Commit graph

117 commits

Author SHA1 Message Date
Caleb Cornett
a32d6071e1 d3d12: Lower minimum supported Shader Model to 6.0
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20769>
2023-01-18 18:06:37 +00:00
Jan Alexander Steffens (heftig)
b3d1ae19f2 d3d12: Don't crash when libd3d12.so can't be found
`d3d12_destroy_screen` is called by `d3d12_create_dxcore_screen` after
`d3d12_init_screen_base` fails and attempts to call `util_dl_close` on
a NULL pointer, leading to an abort.

To fix this, only close the library after if it was actually opened.

Cc: mesa-stable
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20145>
2022-12-04 01:06:48 +00:00
Erik Faye-Lund
d15e71ef3c d3d12: fix return-value for PIPE_CAP_MAX_TEXTURE_3D_LEVELS
D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION is 2^11, not 2^10 like the
comment said, and the code assumed. We need to add one to account for
the base-level.

Let's add a static_assert here to prove that this is the right value.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19780>
2022-11-29 13:35:46 +00:00
Erik Faye-Lund
acc0039aec d3d12: fix max-array-layers
We used to need this, because we incorrectly multiplied the cube array
sizes by 6. Now that this has been fixed, we can actually support the
OpenGL 4.1 limit for this.

Fixes: 7118b2136e ("d3d12: Don't multiply cube array sizes by 6")
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19780>
2022-11-29 13:35:46 +00:00
Jesse Natalie
7221cc6526 d3d12: Hook up driver-private interop data
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19242>
2022-11-02 18:11:41 +00:00
Illia Abernikhin
aa4ac5ff8b utils: Merge util/debug.* into util/u_debug.* and remove util/debug.*
Rename env_var_as_unsigned() -> debug_get_num_option(), because duplicate
Rename env_var_as_bool() -> debug_get_bool_option(), because duplicate

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7177

Signed-off-by: Illia Abernikhin <illia.abernikhin@globallogic.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19336>
2022-11-02 07:25:39 +00:00
Alyssa Rosenzweig
fda7d17e81 gallium: Default to PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
Supported in all hardware and software drivers. Only that don't support
are virgl and svga, depending on host capabilities. I don't think
there's anything to be done there. This does give fewer places to screw
up the CAPs, though, because everyone wants ARB_buffer_storage.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Marek Ol<C5><A1><C3><A1>k <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19392>
2022-10-31 23:35:33 -04:00
Jesse Natalie
b4f2b244fa d3d12: Advertise PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19396>
2022-10-31 18:17:41 +00:00
Jesse Natalie
fe73e07a51 d3d12: Set PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19357>
2022-10-27 23:17:47 +00:00
Giancarlo Devich
b744e97033 d3d12: Add cache managers for separate buffer usage cases
Mis-matched usage is a large percentage of buffer cache misses when
searching for applicable buffers. Separating these into separate
managers puts them into separate heaps and eliminates a significant
amount of CPU time spent searching.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19283>
2022-10-24 23:35:39 +00:00
Jesse Natalie
0fad769c13 d3d12: Release sharing contract in flush_frontbuffer
Just a leak I happened to notice.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18305>
2022-10-20 00:30:21 +00:00
Jesse Natalie
6a1268cc4f d3d12: Attempt to use the Agility SDK
The ideal would be to use a D3D12Core.dll next to the GL DLL, via
ID3D12SDKConfiguration1, but this requires a new D3D12.dll to be
present on the machine, which only very new OSes will currently have.
For older OSes, we can at least try to use ID3D12SDKConfiguration to
set a global Agility SDK override, but that only works in developer
mode and requires the DLL to be at a relative path from the app EXE,
so only try that if we have environment variables telling us to do so.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18305>
2022-10-20 00:30:21 +00:00
Jesse Natalie
d21f0cb5b9 d3d12: Support device factories in addition to global device creation
As explained in a comment, a device factory allows modification of state
like debug layer enablement without touching global state / triggering
device removal on a singleton device, and can even create devices that are
not singletons if the driver supports that.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18305>
2022-10-20 00:30:21 +00:00
Jesse Natalie
cb9a58c103 d3d12: Store the d3d12 module reference on the screen
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18305>
2022-10-20 00:30:21 +00:00
Jesse Natalie
ff102db76c d3d12: Move some things from screen late-init to early-init
The GLSL singleton ref was too late, and we could end up with an un-paired
dec-ref if screen init failed. Also the transfer slab init was in the wrong
init function, so we'd re-init that struct if the screen was re-initialized.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18305>
2022-10-20 00:30:21 +00:00
Alyssa Rosenzweig
3de9c42908 gallium: Default to PIPE_CAP_MIXED_COLORBUFFER_FORMATS
There are three tiers of drivers:

* Drivers that support MRT and support mixed colorbuffer formats. All modern
  hardware fits this as it becomes a spec requirement.
* Drivers that do not support MRT. Then this CAP is a no-op, so we might as well
  set it by default even here (this commit trivially enables the CAP for lima,
  vc4, etanviv).
* Drivers that support MRT but do not support mixed colorbuffer formats! Very
  little hardware fits this category as it doesn't suffice for MRT in most APIs.
  Unfortunately we have a few drivers that are in this category, preventing us
  from bulldozing the CAP altogether.

Given that the CAP only exists for a few legacy drivers, default it to being
enabled to avoid new drivers falling into the trap of forgetting to enable it.
Failing to set this CAP causes failures in
dEQP-GLES3.functional.fbo.completeness.*

Drivers which still do not set this CAP: nv30, r300 (older than r500), virgl in
some cases. r300/r400 is due to a hardware requirement as Emma points out.

v2: Advertise the cap on lima like the commit message claims (delete the special
case).

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19079>
2022-10-19 18:06:51 +00:00
Erik Faye-Lund
310959d9fe mesa/st: rip out point-sprite cap
All current drivers reports supporting this cap, let's just assume
it's always supported.

It seems better to lower this in the drivers, like we already do for
etnaviv, panfrost and zink...

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Begrudgingly-reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19049>
2022-10-15 02:57:18 +00:00
Thomas H.P. Andersen
16e9d1b528 d3d12: fix warnings for missing-braces on clang
[3485/3754] Compiling C++ object src/gallium/drivers/d3d12/libd3d12.a.p/d3d12_screen.cpp.o
../src/gallium/drivers/d3d12/d3d12_screen.cpp:56:65: warning: suggest braces around initialization of subobject [-Wmissing-braces]
static GUID OpenGLOn12CreatorID = { 0x6bb3cd34, 0x0d19, 0x45ab, 0x97, 0xed, 0xd7, 0x20, 0xba, 0x3d, 0xfc, 0x80 };
                                                                ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                                                {                                             }

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18307>
2022-09-02 15:06:28 +00:00
Jesse Natalie
dbb17f567a d3d12: Change displayable format logic
Instead of not reporting support for the pixel format at all, just
disable swapchain creation.

Some apps want to create off-screen contexts targeting these formats,
but since WGL doesn't really have "off-screen," the pixel format
enumeration should return support for these.

Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18326>
2022-08-31 02:31:40 +00:00
Jesse Natalie
85359eba03 d3d12: Get max supported shader model
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18022>
2022-08-25 21:22:49 +00:00
Jesse Natalie
b72ec453bd d3d12: Add a list of contexts alive for the current screen
When a resource is destroyed, we'll need to let the contexts know.
This is guarded by the submit mutex, because we'll already be holding
that for at least one place where we want to iterate this list, and
it's low-frequency enough that re-using it is simpler than adding more
locks and creating confusing lock ordering.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
2022-07-22 14:42:56 +00:00
Jesse Natalie
fccd6e275c d3d12: Support clip halfz
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17567>
2022-07-22 00:00:54 +00:00
Jesse Natalie
e14beaf05b d3d12: Add helpers to build with correct ABI for MinGW
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17548>
2022-07-15 16:27:11 +00:00
Jesse Natalie
d119e6a46f d3d12: Implement fence opening and value setting
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie
416f10fc3f d3d12: Support importing fences / timeline semaphores
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie
d462325895 d3d12: Implement resource_from_memobj
If the memobj wraps a resource, then we only succeed the
mapping operation if the gallium desc matches the D3D12
resource desc.

If the memobj wraps a heap, then we can place whatever
gallium is describing on the heap.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie
e02b11af57 d3d12: Get adapter LUID after device creation
Otherwise it's only set if the GL frontend gave us one

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie
5a9cc96784 d3d12: Add pipe getters for Win32 and base external objects device matching
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie
5f6795309f d3d12: Compute UUIDs required by external objects extension
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
2022-07-14 03:45:17 +00:00
Jesse Natalie
f618d0292a d3d12: Report PIPE_CAP_ACCELERATED as 0 on WARP
Acked-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16892>
2022-06-07 16:00:23 +00:00
Marek Olšák
406cf871b2 gallium: rename PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE to *_BUFFER0_*
UBOs will use a larger limit.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16881>
2022-06-07 00:17:57 -04:00
Emma Anholt
8c4b88ee48 gallium+glsl: Remove EmitNoSat/PIPE_CAP_VERTEX_SHADER_SATURATE
The drivers not setting it were:

- nv30, which gets lowering using NIR's lower_fsat flag.
- r300, which gets lowering using NIR's lower_fsat flag.
- a2xx, which has was getting it optimized back to fsat anyway.

This drops the check for the cap from gallium nine.  While nine does have
a non-nir path, I think it's safe to assume that if you have SM3
texturing, you can do fsat.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16823>
2022-06-07 02:38:42 +00:00
Timothy Arceri
26ff49038c gallium: remove PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT CAP
This is used for the old, buggy and slow GLSL IR loop unrolling
code. All drivers have now switched to the NIR unrolling code so
here we remove the CAP.

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16366>
2022-06-04 16:11:49 +00:00
Sil Vilerino
e5ddd8ad94 meson: Add build option for gallium-d3d12-video feature
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6511
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16597>
2022-05-24 16:36:31 +00:00
Sil Vilerino
39cf51ba9d d3d12: Add GLSL singleton refcounting to screen for offscreen non-GL rendering
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16286>
2022-05-17 21:02:25 +00:00
Sil Vilerino
8beabc6826 d3d12: Add support for d3d12 video in d3d12_screen
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16286>
2022-05-17 21:02:25 +00:00
Timothy Arceri
2a2a2e58d1 d3d12: switch to NIR loop unrolling
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16543>
2022-05-17 02:12:21 +00:00
Emma Anholt
f3df3d4c80 glsl: Make all drivers take the GLSLOptimizeConservatively path.
Now that all consumers of GLSL use NIR, make the remaining drivers take
the path that relies on NIR to really do optimization.

nouveau steam shader-db runtime -6.69631% +/- 1.29235% (n=12).
No change on shader-db there.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16364>
2022-05-10 05:03:34 +00:00
Emma Anholt
e9b491f9b5 gallium: Remove now-unused shader caps.
The only interesting ones here were LOWER_IF_THRESHOLD (which previously
had connected to some lowering in GLSL that was broken in the face of side
effects), and FMA (which turned GLSL IR's fma() into TGSI_OPCODE_FMA
instead of MAD).

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8044>
2022-05-05 22:25:03 +00:00
Jesse Natalie
869a1a6066 d3d12: Attempt screen reset during context create
This will only work if all contexts have been destroyed. If the app
attempts to re-create one context, while another outstanding context
exists and is still in the removed state, then the screen is not
recovered and the new context will fail to create.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15002>
2022-04-28 19:33:04 +00:00
Jesse Natalie
2d7eea08e2 d3d12: Plug screen leaks
This also breaks screen init/deinit into two parts. The first part of
creation cannot fail, and is not repeatable. The second part of creation
can fail, and is repeatable, to be used for reset recovery.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15002>
2022-04-28 19:33:04 +00:00
Jesse Natalie
2bf00b4cff d3d12: Hook up robustness extensions
We can at least correctly return whether the context was lost, but
at this point can't correctly tear down and create a new one, nor
do we support the callback for dynamic notification.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15002>
2022-04-28 19:33:04 +00:00
Jesse Natalie
6db7dd64b6 d3d12: Don't block DISPLAY based on format for non-Windows
On platforms where we're not using DXGI swapchains, there's no reason
to disallow DISPLAY for formats like B5G6R5. In fact, on Android,
we need to support this format as BIND_DISPLAY.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16154>
2022-04-28 17:44:30 +00:00
Erik Faye-Lund
7ca1253932 gallium: rename ldexp shader-cap
This is no longer TGSI specific, so let's rename it to reflect
reality.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15922>
2022-04-18 20:43:18 +00:00
Erik Faye-Lund
439c212a3c gallium: rename dfracexp/dldexp shader-cap
This is no longer TGSI specific, so let's rename it to reflect
reality.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15922>
2022-04-18 20:43:18 +00:00
Erik Faye-Lund
3efd6d4bfe gallium: rename dround shader-cap
This is no longer TGSI specific, so let's rename it to reflect
reality.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15922>
2022-04-18 20:43:18 +00:00
Erik Faye-Lund
9b545ea691 gallium: rename continue shader-cap
This is no longer TGSI specific, so let's rename it to reflect
reality.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15922>
2022-04-18 20:43:18 +00:00
Erik Faye-Lund
1e570962ef d3d12: use dxil_validator
Now that we have a shiny, new dxil validator interface, let's start
using it in the D3D12 gallium driver.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15751>
2022-04-07 00:00:44 +00:00
Erik Faye-Lund
350329feb1 gallium: rename sysval caps
These aren't spiecic to TGSI any more, so let's rename them to reflect
reality.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
2022-03-17 16:44:42 +00:00
Erik Faye-Lund
2a8e11e101 gallium: rename pixel-coord caps
These aren't specific to TGSI, so let's rename them to reflect the
reality.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
2022-03-17 16:44:42 +00:00